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Producer Talk Tekken 6 At Taipei Game Show

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351w ago - If there is one 3D fighting game that I must buy, it's always the Tekken series, Tekken in chinese sounds much cooler than Virtua Fighter and I thought the character design was awesome as well. Katsuhiro Harada, series producer including latest entry, Tekken 6, was at Taipei Game Show 2008 last weekend on SCET's (SCE Taiwan) invitation and talk to visitors about life and the game itself.

While there is no further news on Tekken 6, it's good to know that the developers are quite deep into porting the arcade version to the PS3 and the online mechanisms being worked on. Harada also shared the story behind developing the series, saying Sega's Virtua Fighter is the main inspiration for the game back in 1994.

On to the content of the subsequent games in the series, Harada says that most of them are feedbacks from players. And yes, Roger Jr., the kingaroo and panda are all requests by fans of the series. All the characters from the previous games in the series will be making their PS3 debut, this is because every characters appears to have their very own fans and the developers are terrified that a girl threatened to kill herself after news of her favorite character being dropped.

As for the online modes, the experience of Tekken 5: Dark Resurrection Online has given them enough knowledge...
 

Rainbow Six Vegas 2 Preview

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351w ago - The first Rainbow Six Vegas was a breath of fresh air when it dropped in late 2006. In an attempt to streamline a series that was once focused on planning phases and punishing diffuculty, Ubisoft designed Rainbow Six less like a real world tactical op and more like an episode of 24. The end result was a great mix of action and strategy, and offered up a killer multiplayer experience.

Rainbow Six Vegas 2 doesn't appear to be reinventing the series as much as the first game did. In fact, to the untrained eye you'd probably think you were looking at the same game. But beneath the graphics and gameplay, whose tweaks are minor but appreciated, some very nifty additions have been made that are sure to enthuse just about any member of the Rainbow team.

First of all, experience. A couple years ago the concept of "gaining experience" in an FPS just meant that you knew where the Redeemer spawned in Deck 16 in Unreal Tournament. These days developers have introduced more incentive to play and replay their games. The original Rainbow Six Vegas unlocked new weapons and character options as you played more of the multiplayer, while Call of Duty 4 unlocked weapons, camo patterns and attachments while online. Rainbow Six Vegas 2 remains on the experience bandwagon, but throws a bit of a curveball, allowing you to gain...
 

Feature: Resistance 2 vs Killzone 2

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351w ago - It's a Dual Shock-shooter showdown! We load you up on all the details on two of the PlayStation 3's biggest titles of 2008.

Master Chief may have pwned 2007, but he's about to get trounced by two heavyweights. Resistance 2 and Killzone 2 are slated for a fall release, priming 2008 to be the banner year for shooters. Even better, PlayStation 3 should see a big boost due to the exclusivity of these games to the console.

Both are gunning for the spotlight, but it will be up to gamers to decide which comes out in the lead. We dissect both shooters, giving you a heads-up as to what you can expect from two of this year's most anticipated titles.

Weapons

Resistance 2

A shooter isn't a shooter if it doesn't have cool weapons. Resistance had them in spades, which isn't surprising given Insomniac's track record of packing tons of awesome weapons in its Ratchet and Clank games. The company has remained quiet on what firearms will populate the sequel's arsenal, but we're fairly certain everything from the original will make a return.

Standards like the M5A2 Carbine and L23 Fareye sniper rifle fulfill the need for some real firepower; however, it's the experimental weaponry that gets our interest piqued. Hedgehog grenades better be returning in Resistance 2 so we...
 

Analysts lay out '08 expectations

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351w ago - Colin Sebastian banks on consoles for the first half, PCs for back end of the year, while DFC Intelligence projects hardcore fare to define the market.

With the first month of 2008 nearly in the books, industry analysts are wrapping up their latest round of predictions for what the coming year will mean to gaming.

In a note to investors this morning, Lazard Capital Markets' Colin Sebastian picked out two trends to watch for. For the first half of the year, Sebastian expects growth in console gaming to be a big story thanks to the release of high-profile games like Devil May Cry 4, Grand Theft Auto IV, and Metal Gear Solid 4. However, Sebastian expects the PC market to gain prominence after June, buffeted on the strength of releases for Activision Blizzard's World of Warcraft: Wrath of the Lich King and Starcraft II, as well as Electronic Arts' Spore.

Will Wright's intergalactic life sim isn't the only EA game Sebastian is looking forward to. The analyst listed a number of other interesting titles from the publisher slated for its next fiscal year, which runs from this coming April through March, 2009. In addition to a new Burnout, Sebastian listed the BioWare role-playing game Dragon Age, an as-yet unconfirmed F1 racing game, and a new Fight Night on the company's expected fiscal 2009 release...
 

PlayStation Home feedback has led to look-and-feel changes

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351w ago - Feedback from users who were testing the PlayStation Home beta has led to key changes.

Changes include: it nows starts off in an outside space(rather then a closed room) with fully functional chess and draughts game tables, some entrance points to key content areas have been made more recognizable, the screening areas of the theater have all been moved downstairs because users said the 12 second walk to the top was too long.

Home is currently on track for a spring 2008 launch.

To quote: What had been an enclosed room with a large window showing a lush view has now been transformed into a serene outside space, with plenty of room for people to interact, and tables with fully functional chess and draughts games included.

Venables and Festejo also revealed that it was now possible to take your avatar out onto a balcony from your own apartment, and that there would be "around eight or nine" different apartments available at launch, although no new details on potential pricing options for the premium apartments were available.

One of the premium rooms displayed was called Norwegian Lodge, a large wood cabin, much bigger than the basic apartment, and while all of the existing apartment designs were based on real-world locations, Festejo commented that he could see more...
 
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