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Devil May Cry 4 on sale in early February

200°
342w ago - Activision, the local distributor of Capcom, has confirmed that Devil May Cry 4 will go on sale in Australia on February 7. The release will be simultaneous across PC ('Games for Windows'), PS3, and Xbox 360.

While the release date has been perfectly coordinated, the same can not be said for the price. DMC4 will retail for $79.95 on PC, $99.95 on 360, and $109.95 on PS3 - a full ten smackers more.

For Xbox 360 owners having trouble imagining how PS3 owners feel about this, take a look at the picture of Banjo Paterson on the $10 bill. The legendary poet's morbid despair will be felt across the land as he is unfairly whisked from gamers' wallets.

This news joins a disturbing trend. We already know that GTA will cost more on PS3; each new price disparity announcement suggests the problem is systemic.

But why is it so? One possibility is that Sony charges a higher licensing cost per unit sold than Microsoft. Another is that Blu-ray discs cost significantly more to manufacture than DVDs. Though as we've already established, most PS3 games don't even need the format's additional storage space.

A telling example: Devil May Cry 4 itself. All the PS3 preview code Activision has sent us has been on DVD discs.

Devil May Cry 4 has been rated 'M'...
 

Sony claims HD format gap to widen

50°
342w ago - Sony has said that its Blu-ray format will pull further ahead of HD DVD in the coming year. Speaking at CES 2008 in Las Vegas, Randy Waynick, senior vice president of Sony's home products division said: "Blu-ray discs outsold HD DVD discs in North America by two to one this year. In 2008 that gap will just widen."

Waynick praised Warner Brothers' decision to stop supporting HD DVD and said that the move was "in response to consumer demand".

Sir Howard Stringer, chairman and CEO, Sony Corporation also praised the decision.

"All of us at Sony are feeling blu today, but that's a good feeling around here," he said. "I want to thank Warner Brothers for making the decision."

Stringer went on to say that the move was in the long-term interest of the consumer.
 

Sony showcases two BD-Live players, PS3 to get firmware upgrade

50°
342w ago - According to the Web site above, Sony is showcasing two new prototype BD Live players which will both be at profile 2.0.

Sony also reportedly indicate that the PS3 will also get a BD Live upgrade in the future.

To quote: At the Sony booth, they are showcasing two new prototype BD-Live players. The Sapphire 3 and 4 will both be Profile 2.0.

Sony also has indicated that the PS3 will get a BD-Live upgrade sometime in the future.
 

PS3 Patch to Cook PS3 Mods for UT3 Released in Beta!

50°
342w ago - Today Epic Games sent out an email to an unknown amount of people on the Developer Mailing list, who now have access to the PS3 Mod Tools patch for there Unreal Editor.

They have been ask not to "distribute it or make it generally available to the public." So we will be giving you the best information without giving you the tools!

Update: So we have an update, there is some information now out that tells exactly what is and what is not supported for the PS3 Modifications. Below I have provided the exact wording that is included.

What Is Supported
The following types of mods are supported. See the Not Supported section for any restrictions.

Maps
These mods are created and saved with UnrealEd.. These are new maps that are intended for Epic supplied game types, or for your own game types.

Mutators
These mods are programmed with UnrealScript. These can be activated optionally during matches. These can range from replacing all weapons to changing gravity in odd ways to affecting player movement. These can be auto-downloaded from a server running the new game type without needing to install the mod on the client PS3s.

Note that this is just to play as a client; to run a server (or offline) with the mutator, you will need to install...
 

5 Reasons Why Metal Gear Solid 4 is Staying PS3 Exclusive

200°
342w ago - I'm not a Playstation fanboy. I own neither a 360 nor a PS3. My reasoning is based purely on what I've gathered from sources and articles across the web. The people who ultimately decide if MGS4 becomes multi-platform are business minded and so I've considered this situation from a profit standpoint. Hit the jump to read my 5 reasons why MGS4 will never see the Xbox 360 platform.

1) Metal Gear and the Playstation go together like Salt and Pepper
A long time ago Kojima told Official Xbox Magazine that Metal Gear is "made for the Playstation Platform" The only Metal Gear title released on the Xbox was Metal Gear Solid 2: Substance, which was also released on the PS2 and PC. Some complain that Substance was sub-par on the Xbox as it suffered from lag and clumsy controls. Metal Gear Solid 4 makes use of the PS3's sixaxis. Right now motion controls on the Xbox 360 are nothing more than rumors. Though Kojima has said that the 360 can run MGS4, certain distinctions between the two platforms make the port difficult if not unreasonable and most definitely costly.

2) MGS4 Will Reach Sales Goals
One of the points used to justify a 360 version of MGS4 is the fact that MGS4 must sell an incredible number of copies in a very short time to reconcile it's massive development budget. Some argue that since PS3...
 
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