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Sony Unveils The Surprising Origins of Gravity Rush for PS Vita

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128w ago - Sony Senior Social Media Manager Jeff Rubenstein has unveiled the surprising origins of Gravity Rush for PS Vita to fans below today.

To quote: Based on the sheer number of questions we get about Gravity Rush, it's clearly one of the most-anticipated PS Vita games coming along in the next few months.

Featuring stunning, cel-shaded visuals, Vita-tailored controls, and gravity-based gameplay, it's no wonder that reviewers across the Pacific have awarded the game (known as "Gravity Daze" in Japan) high marks.

So when the game's creators dropped into San Francisco last week for Game Developers Conference, I jumped at the chance to speak with them.

In this conversation (shared with IGN's Ryan Clements - look for his story soon at Vita.IGN.com), Game Director Keiichiro Toyama and Art Director Yoshiaki Yamaguchi talk about the game's original platform (not PS Vita!), why they avoided an overly Japanese aesthetic, and the surprising inspiration for its unique gravity-based gameplay.

Ryan Clements, IGN: How did you get started on the project? What are your roots in the industry?

Keiichiro Toyama, Japan Studio: I was studying art as a student. I joined Konami as a graphic artist and become director on Silent Hill, and...
 

Video: Quantic Dream Unveils Kara GDC Demonstration Trailer

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129w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.

To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.

Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.

And just to be extra clear: No, "Kara" is not Quantic Dream's next game.

Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!





After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.

We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...
 

Video: Ubisoft Unveils Assassin's Creed III's First PS3 Trailer

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130w ago - Today Ubisoft Community Developer Gabriel Graziani has officially unveiled Assassin's Creed III's first PS3 trailer below!

To quote: After several years of work, by hundreds of some of the most talented developers on the planet, we are extraordinarily pleased to show you the very first official trailer for Assassin's Creed III.

Today, we'd like to offer a glimpse of the rich backdrop provided by the American Revolution, as well as sneaking in some details about our Native American protagonist: Connor.

Keep your eyes peeled for a certain historic figure you may recognize (trust me, he'll be hard to miss)... and ponder his role both in a story of the foundation of a nation and the ceaseless conflict between the Templars and Assassins.





As previously announced, Assassin's Creed III ships for PS3 on October 30, 2012.
 

Video: Sony Unveils Unit 13 PS Vita Training: Part 1 - How to Play

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130w ago - Zipper Interactive Community Manager Chris Roper has unveiled the first in a series of training videos on how to play Unit 13 on Sony's new PS Vita handheld console.

To quote: If you're going to go up against the world's deadliest foes you're going to need every advantage that you can get.

Fortunately for you we've got inside tips on how to best tackle Unit 13′s numerous missions, game types, connectivity features and more straight from developer Zipper Interactive.

Over the next week, we'll be rolling out a three-part in-depth video series to teach you everything from the core fundamentals of how to play the game to tips on how to tackle each mission type and even how to fully take advantage of Unit 13′s networking features.

Part 1, "How to Play", shows you what it will take to run with the best-of-the-best. It covers everything from a complete control breakdown to tactical combat strategies to Unit 13′s in-depth scoring system. This is as close to a Unit 13 boot camp as you'll get.





The next two videos in the series, "Game Types" and "Sharing and Competing", will be released in the near future right here on the PlayStation.Blog, so check back then for more...
 

Sony Unveils Nine PlayStation Vita Tips and Tricks for Gamers

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131w ago - Sony Senior Social Media Specialist Sid Shuman has unveiled nine tips and tricks for next-generation handheld gamers below today!

To quote: If you've picked up PS Vita then you've probably been too busy plowing through the dense launch line-up to have spent much time browsing the Settings menu.

Luckily, you don't need to - we've spent plenty of time with PlayStation's new crown jewel and we've put together a few favorite tips and tricks we wanted to share. Of course, this is just a start: We want your tips, too!

If you've discovered any favorite PS Vita functions, please share them in the comments for all to enjoy this weekend.

1. Order in the court! By now, you've probably figured out how to move your game and app bubbles around the Home Menu by pressing and holding one using the front touchscreen, enabling you to drag it around into different frame.

You can even change the background color or image by tapping the theme icon in the bottom right of each frame. Get creative and design your own background images (which you can transfer to your PS Vita via PS3) like James Gallagher from the EU PlayStation Blog did here.

2. Let there be light. You can adjust your PS Vita's OLED screen brightness mid-game without the hassle of jumping...
 
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