PS3 Graphics Chip Shrinks to 65nm this Fall

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303w ago - Kotaku are reporting that as part of Sony's "cost down efforts," the PlayStation 3 will be getting smaller, cooler, cheaper, more efficient 65nm RSX graphics chips starting this fall.

Kaz Harai noted in his corporate strategy speech earlier today that the Cell processor has been manufactured with 65nm process technology as of "last holiday."

Both were originally manufactured at 90nm, which was charming at first, but now seems rather vulgar. We're updating our console power consumption charts in anticipation of the new RSX's release.
 

Sacred 2: Fallen Angel Heading to PS3 this Fall

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303w ago - Already announced for a late 2008 release on PC and Xbox 360, European-based developer Ascaron Entertainment today revealed that it is working on a PlayStation 3 version of upcoming action RPG Sacred 2: Fallen Angel.

Due out on store shelves this fall, the PS3 edition will feature enhanced graphics, optimized control settings tailored specifically towards the PS3, 5.1 surround sound, and cooperative play either via online or offline split-screen.

Press Release: Hamburg, Germany - June 26 2008 - ASCARON ENTERTAINMENT GmbH, one of Europe's leading game developers, today announced that the PLAYSTATION® 3 version of their upcoming action RPG, Sacred 2: Fallen Angel will hit retail shelves this fall.

"Role-playing game enthusiasts have always been strongly represented on the PLAYSTATION® platforms, and we are delighted to offer a version of Sacred 2: Fallen Angel for the PlayStation® 3," said Heiko tom Felde, Managing Director of ASCARON ENTERTAINMENT GmbH. "We've been working on this version for more than a year, and can now proudly reveal it and its new features, to an entirely new audience."

This version of Sacred 2: Fallen Angel will feature enhanced graphics, 5.1 Channel Dolby™ Surround Sound and support drop-in cooperative play, as well as other multiplayer gaming modes...
 

EGM August '08 Rumor: Xbox 360 to get Hefty Price Cut this Fall

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303w ago - The latest rumor in the soon to be released issue of EGM (August, 2008) speculates that Microsoft is set to announce a huge price cut on Xbox 360 SKU's this fall.

This rumor comes courtesy of Clinton514 @ GAF.

No other details were given, but it's a well-known fact that Microsoft is aiming to appeal to a more casual gamer market... and by dropping the 360's price by a considerable margin it seems like the most logical step.

Time will tell for sure!
 

Sony says that the Disc-based Delivery System will fall

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304w ago - Those crazy Sony people. First they tell us that Blu-ray is the wave of the future, and now they say that digital downloads are. Make up your mind! :P

At a developer conference in London, SCEE president David Reeves said that the future is the PlayStation Network. He points out that internal figures that show over 40 per cent of PS3 owners download games direct to their machines.

Reeves told MCV UK: The key to the future is the PlayStation Network, Games put straight onto PSN are the big opportunity.

We do believe that the disc-based delivery system will fall as the power of the network base rises. At the same time, the overall industry growth will continue to go upwards as we push out into emerging markets.

What we don't see is an overall decline in the market. This is a golden era of video games.

So which is it, Sony? Hexus gaming points out that current games may never work as downloads. Think about Metal Gear Solid 4. Could you imagine trying to download that game?

I think there's room for both. Even though they are "proofing itself against the disaster the music industry has found itself in," games are still selling on discs.

I'd say keep the downloads for smaller games, and push the disc for big titles. Do you agree with Sony's...
 

GT5 Prologue vehicle deformation coming as early as Fall

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315w ago - Gran Turismo head Kazunori Yamauchi has officially confirmed vehicle damage for Gran Turismo 5 Prologue in an interview with IGN.

Yamuchi said vehicle damage could be included as a downloadable feature for GT5 Prologue as early as this Autumn.

To quote: In an interview with IGN earlier today, Yamauchi said that, "maybe by Fall we'll be able to implement it," before confirming that it would feature as a download for Prologue, which launched in the UK and across Europe last week.

Gran Turismo has long been famed for its refusal to include any vehicle deformation, despite heightening demands from its fan-base, and any inclusion of the feature would be a massive boon for the series.
 







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