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iPhone Developer Quits Day Job After 'iShoot' Hits Number One

50°
288w ago - Developer Ethan Nicholas at Sun Microsystems has handed in his two weeks notice after finding success with an iPhone game.

His game iShoot Lite went live on January 3, 2009 and less than ten days later, it was the top app on the iTunes App Store with a massive 16,792 downloads in one day!

To quote: "iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day.

It virtually blasted the reigning number one iFart app off its perch overnight. iShoot simultaneously grabbed the Top Free App number one spot as well.

For an app to reach number one and remain there, some 10,000 plus downloads per day are required. That's roughly $21,000 a day for this $2.99 app after Apple takes its 30-percent stake.

Nicholas attributes iShoot's meteoric rise to the release of his 'Lite' version, giving millions a free chance to experience the thrill of launching tank artillery. It's important to note that a $2.99 price point was no barrier to the ultimate success of iShoot.

"I'm still in shock," Nicholas said, "I've given my two week notice at Sun Microsystems. I'm gonna do this full time now."
 

Lone Developer Initiates 100-Day Protest at Nintendo for NDS SDK

200°
292w ago - Recently Bob Pelloni, the man who spent five years making a 'homebrew' Nintendo DS RPG called Bob's Game entirely by himself is ready to do something pretty drastic.

As Nintendo won't give him the Nitro software development kit (why not Google, it's been on the Internet for ages?), he's prepared to lock himself in for 100 days in protest. He won't have any luxuries like a TV, just enough power to check his e-mail in the hope Nintendo will actually get in touch with him.

A trailer for Bob's Game is below, and to quote on it: This is my game for Nintendo DS, a 20-hour-long retail-size, retail-quality adventure title by a single human being.





"Bob's Game" is a simple 2D adventure game with focus on story, puzzles, items, and communication. Many characters have deep personalities that evolve, and many events depend on the in-game time and day.

It's the game I wanted to play when I was younger, a vision I've been following since then.

This game is a sort of masterpiece for me. I've invested well over 15,000 hours into this game's development over five years. That is no exaggeration. All concepts, story, code, sprites, tiles, music, samples, fonts, etc. were created entirely by me from scratch.
 

Video: Heavy Rain In-Depth PlayStation 3 Developer Interview

50°
294w ago - GameTrailers have made available an in-depth interview with PlayStation 3 title Heavy Rain's writer and director David Cage today.

The video's caption reads:

"This adult-oriented game is all about a story you can't get out of your head."

The video is available below...

Enjoy!




 

Which Developer Can Save the PlayStation 3 Console?

200°
294w ago - For two game generations, Sony established itself as the industry leader: the popularity of the PSone carried over to the rampant success of the PS2.

Of course, many people expected a similar situation for the PS3, but the transition for the latest system hasn't been as seamless as people expected. While its best of times from the past two consoles hasn't lead to a worst of times now, Sony has committed a number of mistakes, such as a reversal on its backwards compatibility policy, a loss of system exclusive titles and a staunch refusal to counter price drops by competitors.

These stumbles have helped Microsoft strengthen its position as a rival in the HD gaming arena, and has also helped Nintendo reestablish itself as a major player to be reckoned with.

So what's Sony to do? While the company isn't even close to dire straights, it would rather be on top looking down than sitting at the bottom and looking up. Fortunately, there's still time for the company to assert its dominance and start to conquer its competition.

Below, we've outlined five companies that could help save Sony's standing in the gaming industry, as well as pointed out what games they could make for the gaming giant that could turn its position around. Think of it as a holiday gift from us to them.
 

Heavy Rain Developer Interview & New Screens for PlayStation 3

100°
295w ago - Recently 1UP has conducted a great interview with Quantic Dream's president and CEO (and Heavy Rain writer and director) David Cage, and have released a couple more screenshots that can be considered breathtaking to say the least.

Of course, screenshots have the ability to speak just fine for themselves. Make sure to visit the source (linked above) to see them all. Below is an excerpt from the interview:

1UP: You warned against reading too much into the taxidermist scene, but does that scene suggest Heavy Rain's themes might be more rooted in reality than Indigo Prophecy's?

DC: Definitely. We tend to believe in our industry that we need to tell simplistic or spectacular stories, where the hero saves the world, destroys evil, or has supernatural powers. This is because the videogame, as a medium, has been too immature to tell complex and subtle stories. I made this mistake myself at the end of [Indigo Prophecy], where I felt my story needed something spectacular because all I had so far was normal people leading a normal life.

I realized that the "normal" part was the one that worked the best, and that it wasn't necessary to save the world to tell something exciting anymore. Heavy Rain will be about normal people in real life, and I believe it'll be much more emotionally...
 
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