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TxK Offers a Beginner's Guide to PS Vita's Trippy New Shooter

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24w ago - Llamasoft Founder Jeff Minter offers a TxK Beginner's Guide to PS Vita's trippy new shooter below today.

To quote: TxK is an arcade-style shooting game. The basic idea is simple: shoot all the enemies that arrive on each playing surface. When the surface is clear or all enemies arrive at the top, the surface explodes and you transition to the next level.

Use the left analog stick or the d-pad to move the player entity left and right (or clockwise and anticlockwise on connected surfaces). Hold down the x button to shoot. Tap the screen to smart bomb. You get one smart bomb per level. When enabled, press the R shoulder button to jump. Collect Powerups to gain score bonuses and capability upgrades.

I'd recommend starting at level 1 while learning the basics. Starting at this level enables labels on many game elements for the first few levels.

Enemies move quite slowly on early levels. Hold down x and move your ship to shoot them.

Collect Powerups by just moving your ship to intercept them as they move up the surface.

It'll be obvious when you successfully collect one!

If enemies arrive at the top don't panic. Your shots come out of the "leg" of your ship that's in the direction of its motion.

Often if you "walk" slowly towards...
 

Llamasoft: TxK Out Today: The History, Development and Gameplay

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24w ago - Llamasoft Founder Jeff Minter confirmed that TxK is out today on PS Vita, with details on the title's history, development and PlayStation Vita gameplay below.

To quote: TxK is the latest in a particular genre of arcade-style shooters which can be described as "neo-retro".

These games are characterised by gameplay inspired by arcade games of old, but take advantage of modern hardware to provide graphics and audio that far surpass anything that was possible back in ancient times.

Often they take as inspiration some aspect of an older display style and, through modern graphics hardware and techniques, seek to create an experience that is evocative of its ancestry but far nicer-looking.

You've all seen games like "[Register or Login to view links]", where the enemies and player characters are made of glowing lines.

These line-based displays go back to an old, obsolete yet beautiful display technology that was used in the arcades, called "vector graphics".

Back then it was not possible to generate pixel-based displays that had a high resolution, and as a result images in games tended to look blocky, as if made out of bricks. "Vector graphics" was a different way of driving a graphics display, causing...
 

New PS Vita Model Confirmed for US, Included in Borderlands 2 Bundle

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25w ago - Sony VP of Marketing Home Consoles and Handheld Platforms John Koller officially announced that the PS Vita Slim model is now confirmed for release in North America included in a Borderlands 2 Bundle.

Below are the details, as follows: Hey Vita fans, we've got some great news to share with you today. Since its reveal at the Tokyo Game Show, many of you have asked when the new PlayStation Vita model will be coming to North America.

Today, we're excited to announce the new PS Vita Wi-Fi model (PCH-2000 series) will be available via the Borderlands 2 Limited Edition PlayStation Vita Bundle this Spring.

The bundle will include the new slim PS Vita system in black, the first-person role-playing shooter hit Borderlands 2 with six DLC packs, and an 8GB PS Vita memory card - all for $199.99 (MSRP).

• [Register or Login to view links]

The new PS Vita Wi-Fi model is approximately 20-percent slimmer and 15-percent lighter than the original version, with rounded edges to fit comfortably in your hands.

The new model comes with 1GB of internal memory...
 

No Heroes Allowed: No Puzzles Either is Coming Soon to PS Vita

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25w ago - Sony International Software Development Manager Tomoyo Kimura announced today that No Heroes Allowed: No Puzzles Either is coming soon to PS Vita.

To quote: Hi everyone! We are happy to announce that the No Heroes Allowed series is making its return in Spring 2014 as a free-to-play hunting puzzle game for PS Vita!

This is the fifth entry in the series, and we call it No Heroes Allowed: No Puzzles Either! Just as the name suggests, the humor (and 8 bit art) that the series is known for is back and better than ever.

Who said it was easy to be a bad guy?

As a "God of Destruction," you must use your evil power of destruction to defeat more than 200 quirky looking heroes in 64 levels of match-three puzzles. As you conquer levels and capture heroes, the heroes are banished to your dungeon, where they work for you to dig up valuable items in the mines that can be used as power ups during subsequent levels.

Also, don't forget to enter the "Badman's Lair" where you can use your evil genius to combine your choice of monsters, heroes and items already found through the game to create an even more powerful army.

Look out for more details soon, and stay evil!
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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25w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 
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