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No Heroes Allowed: No Puzzles Either is Coming Soon to PS Vita

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23w ago - Sony International Software Development Manager Tomoyo Kimura announced today that No Heroes Allowed: No Puzzles Either is coming soon to PS Vita.

To quote: Hi everyone! We are happy to announce that the No Heroes Allowed series is making its return in Spring 2014 as a free-to-play hunting puzzle game for PS Vita!

This is the fifth entry in the series, and we call it No Heroes Allowed: No Puzzles Either! Just as the name suggests, the humor (and 8 bit art) that the series is known for is back and better than ever.

Who said it was easy to be a bad guy?

As a "God of Destruction," you must use your evil power of destruction to defeat more than 200 quirky looking heroes in 64 levels of match-three puzzles. As you conquer levels and capture heroes, the heroes are banished to your dungeon, where they work for you to dig up valuable items in the mines that can be used as power ups during subsequent levels.

Also, don't forget to enter the "Badman's Lair" where you can use your evil genius to combine your choice of monsters, heroes and items already found through the game to create an even more powerful army.

Look out for more details soon, and stay evil!
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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24w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 

Video: Strategy Game Frozen Synapse Tactics Evolving on PS Vita

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24w ago - Below is a video from Double 11 Design Manager Gareth Wright on how acclaimed strategy game Frozen Synapse Tactics is evolving on PS Vita.

To quote: For those new to Frozen Synapse Tactics, it's an evolution of the acclaimed, turn-based, PC strategy game by Mode 7. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine-gunners.

Matches take place on procedurally generated, virtual environments, or players can create their own, choosing the amount of rooms, walls, windows, cover and so forth in the creation area. All battlegrounds are fully-destructible.

Players plot paths and issue orders for their units, aiming to predict their opponent's strategies or complete the match objectives. Both teams commit their plans for each turn, we call this 'Priming', and the outcome of that turn is then played out, resulting in awesome fire-fights, exploding walls and cinematic kill cams.

Our real design challenge for Vita was to figure out how we would engineer away from a complex menu driven PC experience to an intuitive design that still maintains the immediacy of the original game. Intuitive for us meant that it should appeal to a much wider audience but at its core should satisfy modern day die-hard tactical shooter fans.
 

OlliOlli Update: Win a Custom Skateboard, Helmet and First Aid Kit

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24w ago - General Dogsbody Simon Bennett at Roll7 is back with an OlliOlli update, inviting fans to win a custom skateboard, helmet and first aid kit.

Below are the details, to quote: So, we are two weeks since the launch of OlliOlli - the response has been AMAZING! Our tiny studio in New Cross, London, has been overwhelmed by the love that we have received from reviewers, but we're mainly overwhelmed from the sheer Twitter love that the game has got in its first couple of weeks (you guys rule!).

As you may have read in our communications and on forums, there is a pesky bug that seems to crop up from time to time. We found out about this just as journos were doing their initial reviews, and the team has been working tirelessly to try to smash out a fix.

It's not an easy task, but we have help from our other Indie Vita friends and the splendid people at Sony - so fingers crossed we will have some news for you soon.

In other news, we have now had three people (that we know of) complete RAD mode, which is pretty special. Only half of the Roll7 team have achieved this, so it's no mean feat! Maybe we need to make the game harder?

Anyway, you lovely people have now had a few days to get your hands around the controls, hopefully racking up some nice combos, so it's time...
 

Video: Hatsune Miku: Project Diva F Debuts on PS Vita this March

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24w ago - Sega of America Associate Brand Manager Aaron Webber confirmed today alongside a video trailer that Hatsune Miku: Project Diva F febuts on PS Vita this March.

To quote: Hello again, PlayStation aficionados, [Register or Login to view links] fans, and gentlemen and ladies with fine taste in music games. Aaron from SEGA here, and we're excited to confirm with you all that Hatsune Miku: Project DIVA f will be releasing for your PS Vita this March!

The game will be available on PlayStation Store, and will also feature a completely separate set of Trophies from the PS3 version (go for that double Platinum)!

We're also happy to confirm today that we will be bringing over the DLC that many have asked us about: the Snow Miku 2013 DLC, the Extra Character Modules Pack, and the Extra Songs pack will all be available at launch in March. We'll be announcing details on pricing for these, as well as the full game, here soon.





It's amazing to look back and see how far we've come over the last year. For that, we have nothing but thanks for each and every one of you who picked up the game (or plans to) and is part of that story.

From a [Register or Login to view links]
 
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