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Project Morpheus: Experiencing PS4's Virtual Reality Prototype

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31w ago - Sony Social Media Manager Sid Shuman detailed Project Morpheus today, sharing his experiences with PS4's Virtual Reality Prototype.

Below are all the details, to quote: Project Morpheus is PlayStation's prototype virtual reality system for PS4, announced earlier this week at GDC.

Despite its pre-release status, Morpheus is a sleek, eye-catching piece of hardware that feels surprisingly comfy once strapped to your cranium.

This is partly due to a clever design that distributes most of the unit's weight to the top of your head, not the bridge of your nose or other delicate pressure points.

Properly seated, the unit sits snugly over your eyes but rests comfortably on your face. You peer through two separate lenses, which resolves into one immersive, high definition image that provides a convincing sense of depth.

I tried out two demos: EVE Valkyrie, a fast-paced arcade-style dogfighting simulation set in outer space, and The Deep, a face-to-face encounter with a prowling great white shark. Each of these demos was radically different, expressing radically different approaches to virtual reality gaming.

Of the two demos, EVE Valkyrie's...
 

Video: Behind the Score: InFamous Second Son on PlayStation 4

50°
31w ago - Sony WWS Music Director Chuck Doud shared a behind-the-score video today spotlighting InFamous Second Son on PlayStation 4 below.

To quote: Hello PlayStation Fans! My name is Chuck Doud, and I'm the Music Director here at SCEA WWS.

With only two days left until the launch of inFAMOUS Second Son, I'd like to take the time to introduce you all to PlayStation's state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

This video highlights the type of sound and score we produced for inFAMOUS Second Son in close collaboration with Brad Meyer, Audio Director at Sucker Punch Productions.





As you play through the game and experience Delsin's story, the score and sound will guide you through the his explorations and combat encounters. You'll dive into Delsin, discovering his superhuman powers and feeling his exhilaration as he takes on the Department of Unified Protection.

It's been nearly a year since the entire PlayStation team transitioned into their current San Mateo headquarters, and we're excited to share our new audio facility, which is specifically built as a centralized music and sound studio to accommodate close...
 

Video: InFamous Second Son: Delsin's Ruthless Powers in Action

50°
32w ago - Sucker Punch Productions Senior Game Designer Darren Bridges shared a video below today showcasing Delsin's ruthless powers in action from InFamous Second Son on PlayStation 4.

To quote: There's a hushed excitement at Sucker Punch as we approach our March 21st launch date. We've been working on inFAMOUS Second Son for almost three years, and in just a few days we'll finally be able to put it into your hands.

Several of our team members are traveling around the world sharing our latest gameplay demo with press and fans, and today we get to show you a mission playthrough from that build.





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Like the previous games in the inFAMOUS series, Second Son gives you the option to use your powers heroically or ruthlessly. The path you choose will affect every aspect of the game, from character relationships to powers development to the story itself.

In this play through, Delsin has convinced Fetch Walker, a Conduit with the power to control neon, to help him take out a group of anti-Conduit protesters. With Delsin's influence, Fetch is willing to exterminate the "haters" and anyone else who gets...
 

Ninja Bots Land in The Playroom PS4 on PlayStation 4 Today

50°
32w ago - Sony International Software Development Associate Producer Olivier Banal announced that Ninja Bots officially land in The Playroom PS4 on PlayStation 4 today.

To quote: Hi everyone. I'm not sure if you've noticed but something new has just landed for The Playroom. Well, I can't blame you if you didn't see anything because they're Ninja Bots!

In the free Ninja Bots game, the AR Bots are transported into a tricky, virtual ninja training course for up to four players.

Your Ninbotsu skills will be put to test as you'll run, dodge and jump your way through the course.

Your unlimited supply of virtual shuriken will come in handy to defeat the enemy ronin bots barring your route and help you collect as many shiny gold coins as possible.

So let's just say that you'll need to work a bit harder to get your trophies this time round. That's Ninbotsu for you, what can I say?
 

Video: TowerFall Ascension PS4 is Out Today on PlayStation 4

50°
32w ago - Matt Makes Games Inc Indie Game Developer Matt Thorson announced that TowerFall Ascension PS4 is out today on PlayStation 4 with details below.

To quote: Today's the day! TowerFall Ascension is finally launching on PS4. TowerFall is an archery platformer featuring intense local multiplayer battles and a dynamic solo - or co-op - Quest mode. Grab your friends and pack onto your couch for a night of close calls, surprise victories, and hilarious missteps.

The reviews began rolling in a few days ago, and I'm absolutely floored by the response. I'm not usually one to put a lot of stock in those dubious numbers emblazoned in bold at the bottom of articles, but I can't deny it feels good to see the 9.5′s.





Making TowerFall has been the most rewarding experience of my life. When I put love into the game, I see it returned to me tenfold by the TowerFall community, and it only appears to be growing.

I also had the privilege of working with some incredibly talented, capable, and pleasant people. I want to thank the entire team by name. Kevin Regamey and Jeff Tangsoc (sound design), Pedro Medeiros (pixel art), Amora Bettany (character design and concept art), Alec Holowka (music), and Kert Gartner (trailers).
 
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