318w ago - On Sony's semi-official blog (linked above) a company representative commented that PS3 Firmware v2.00 would be released within two weeks, with more information on the update following tomorrow.
318w ago - How long does it take to make a game? How long's a piece of string? There's obviously no simple answer because every new hardware generation brings greater expectations and puts more demands on developers. However, most would agree that a decade to make a game is a bit excessive.
So here's a celebration - or should we call it a mockery? - of games that went a little over their original release dates, not to mention budgets. Were they worth the wait? Let us know in the comments field at the bottom of the page.
Prey (3D Realms, 1995 - 2006)
To be fair to 3D Realms it was grand ambition rather than bad management that was to be Prey's undoing. The game was first announced back in 1995 with Tom Hall (of id software and Ion Storm fame) heading the project. However, after a year Hall left the company and the project was passed over to Paul Schuytema. While Schuytema kept the alien abduction theme he introduced a wildly ambitious (at least for its time) portal dynamic that allowed players to teleport around levels. These 'space rip' features were demoed to great accalim at E3 in both 1997 and 1998 but technical problems with the engine saw the game stutter to an embarrassing halt.
After much tweaking and re-writing the game was eventually resurrected in 2001 when more potent technology...
[application] Tori Emaki
[application] Mezmerise (Distort)
[game] Feel Ski
[demo] Juiced 2
[demo] PES 2008
[video] MotorStorm Revenge Weekend
[video] Unchartered - Character and the Music
[video] Unchartered - Introducing naughty dog
[video] Unchartered - The Inspiration
[video] Eye Of Judgment - How to play
[video] Eye Of Judgment - Introduction
[video] Lair - Call of the Beast
[video] PLAYSTATION Eye trailer
[video] Alien Verses Predator - Requiem
Full list of games from older dates and source can be found here.
318w ago - Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.
Getting code "game-ready" for PS3 is more difficult than either Xbox 360 or PC says Bilder in an interview with Gamasutra. The statement affirms a previous admission made by Sony in August.
"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," Sony told us.
The solution, according to Bilder, is to first develop on PS3, then port to Xbox and PC without any loss in quality.
"With the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in frame rate, memory, technology, just the hardware differences."
Many third-party PS3 games have so far been plagued with frame rate issues and irregular delays when compared to their Xbox 360 and PC counterparts. To combat this, Sony has extended its own internal resources to partner developers.
319w ago - Last week news broke that Insomniac's Ratchet and Clank Future: Tools of Destruction contains PS3 Firmware Update v1.94 and is the first retail game with built-in support for the DualShock3.
Although not officially released yet on Sony's Web site (and we're unsure if Sony will skip v1.94 on their site moving right to v2.00 like when they jumped from v1.54 to v1.60 skipping v1.55 which came on some stock PS3 retail units), those who got their hands on Ratchet and Clank Future: Tools of Destruction already have updated to v1.94.
Without further ado, those who don't want to wait for Sony to make a corporate decision can grab the PS3 v1.94 (USA) Firmware Update from the link above and update as normal.
Thanks to a nice guy on iRC EFnet #PS3News for helping out with this, and get those DualShock3's rumbling guys!