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PUPXtractor v0.3 - PUP Unpacker for PS3 is Now Available

550°
222w ago - Although it's been quite awhile since his previous update, French developer Ac_K has now [Register or Login to view links] PUPXtractor to version 0.3 for Sony's PS3 entertainment system.

Download: [Register or Login to view links] / [Register or Login to view links] [Mirror] / [Register or Login to view links]

Below are the changelog and details, roughly translated:

v0.3:
• HMAC SHA-1 Added.
• Little Improvement of UI.
• Download of 3.21 / 3.30 Added.
• Preview of Updated_Files.tar Added.

To quote: "Critics I'll make sure to extract the files in Updated_Files.tar but it'll be good once more useless!

My program proposes the extraction of the same files... And gives you the HMAC that goes with allowing you to use!

By cons, for the repack, that is where the concern arises, you just give me a simple DOS command that lets you paste files with each other, the concern is that if you change even if...
 

PS3 Pulse Generator V2 with Source Code is Now Available

650°
226w ago - Yesterday JaicraB shared a PS3 Hypervisor 3.15 he dumped via Parallel/LPT1 Port with XorHack along with a redump done for comparison purposes and the PS3 Pulse Generator code.

red8316 has also posted a Dump Comparison from 010 Hex Editor in TXT and CSV formats for those interested.

Today JaicraB has updated his blog again with PS3 Pulse Generator V2- compiled and with source code included.

Download: [Register or Login to view links]

To quote, roughly translated: The pulse generator which was put very little refined and theoretically ill-posed. I really worked, but it is true that there was always the first. So I miss a second version, more refined and controlled by cycles. Because in cycles? Each computer is different, CPU, BUS, etc etc.

That is why every computer will have its own cycle which is ascertained to start from the smallest to find it. In my case is 3, MSDOS running under a VMware...
 

Video: God Of War III PS3 Glitch - Float and Walk Through Walls!

350°
226w ago - Last week we reported on a God of War III PS3 glitch that gives users all the weapons, and today another has surfaced that allows you to float and walk through walls.

In the following video you see that Kratos can trudge through a thick wall and even float.

To quote from atethenojeans via YouTube:

"Just after the first time you see the Three Judges. This was an accident, but I was able to replicate many times.

It has no useful aspects, it just happens to be there. Normally you go down the wall instead of jump gliding over the top like I did."

Those interested can check out the video below!




 

XorHack v2.0: The Updated PS3 Exploit Toolkit Arrives

400°
228w ago - Today xorloser has updated his XorHack PS3 Exploit Toolkit to XorHack v2.0!

Download: [Register or Login to view links]

To quote: After using the XorHack for a while I realised it was missing some things so I decided it was time for an update. New syscalls have been added to give finer control over data access, now providing 8, 16, 32 and 64 bit reads and writes.

Also some new ioctls were added to provide additional useful functions for your userland code. Lastly new userland applications were added which now give the ability to read, write and execute memory from the command line.

Hypervisor Exploit Changes

At the innermost level some more syscalls are now added to the hypervisor when initially exploiting the PS3. These use different syscall numbers to the previous exploit code in order to group them all together rather than scattering them all over the place.

This should make keeping track of them easier. There are now nine syscalls added to the PS3 upon exploiting. These are added as syscalls 32 to 40 inclusive. Previously syscalls 16 and 20 were used...
 

GeoHot PS3 Custom Themes Hack Demonstration Arrives

1000°
228w ago - Today GeoHot has posted a few pictures (below) with the title "Custom Themes?" on the latest PlayStation 3 blog entry, however, no other useful details are available of the PS3 hack demonstration.

To speculate, it appears to illustrate modifying the PS3 GameOS XMB memory areas, but this was already known over a month ago when word first spread of the PS3 Hypervisor lv2 being dumped and reversed.

It's an RCO file edit, just like RCO edits on the PSP (almost same format too). RCO files are resource files for VSH plugins, live in the dev_flash, and aren't signed. To edit them on your system, patch your hypervisor to allow encrypted access to the partition (flash on old systems, hd on new), and mod ps3pf_storage. dev_flash is just a FAT partition, mount it in Linux and change what you'd like.

Nevertheless, it looks like progress is indeed being made editing and replacing an RCO in /dev_flash/vsh/resource/, although it would be nice if the information was made public so that other PS3 Devs in the scene could join in the fun.

From NDT: Le foto sono vere al 100% Ha modificato gli RCO dal dump della ram ma dato che non sono signed questo significa proprio poco. Si vede che stava cercando anche lui qualcosa da postare.

Rough translation: The photos are real 100% Changed...
 
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