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Critical Reception: Capcom's Devil May Cry 4

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346w ago - This week's edition of the regular Critical Reception column examines online reaction to Devil May Cry 4 Capcom's action franchise sequel that "delivers polished, fiendish thrills that eclipse other games in the series, and almost all contemporaries in the genre," according to reviews.

After finding success on the PlayStation 2, Capcom's Devil May Cry franchise makes its multiplatform debut on the Xbox 360 and PlayStation 3 with Devil May Cry 4. This new entry notably replaces the series' standard and well-liked protagonist Dante with a new character named Nero, who possesses an entirely different array of weaponry and abilities.

Though Dante remains playable in portions of Devil May Cry 4, series fans have wondered if Nero would be as likeable a character as Dante, and have expressed concern over the resulting shift in gameplay technique. Critics have responded well to the change thus far, and average a score of 84 out of 100 at Metacritic.com.

Joe Juba at Game Informer rates Devil May Cry 4 at 9 out of 10, emphasizing that Nero is a good fit for the franchise. "I'll just get this out of the way: Nero is awesome," he assures. "Any reservations fans may have about the young upstart replacing Dante as the main hero will evaporate in the first hour of Devil May Cry 4."

Juba explains...
 

Resistance: FoM Network Update Vulnerability

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346w ago - As you know, the Resistance: Fall of Man game updates via PlayStation Network. The resident PS3 Devs (Subdub and Gigi) discovered this nearly 6 months ago and others (Placa, to name just one) soon after, it's just another rehash of the old Warhawk method (detailed here and here), but more constrained.

For example, using the Warhawk hole users could change directories, in the R:FOM one you can't. In layman's terms, it means this R:FOM method is even more limited/useless than the Warhawk one was. Of course to those who just recently discovered it- this is being incorrectly labeled as something useful when it sadly isn't at all.

However, since Sony plugged the Warhawk hole in a past Firmware Update, most of the devs opted to keep quiet until tonight... as now this hole will certainly be addressed in an upcoming Firmware Update as it is indeed a security issue to Sony.

It's a fairly simple method. Using your favorite DNS "hijack" method, or proxy server redirect download-prod.online.scea.com...
 

Rock Band mod adds actual guitar string, class to axe

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346w ago - For Rock Band players that have also had some experience with a bona fide six-string, getting used to that plastic strum bar can take some work.

For one gamer in particular, he decided to spend that time doing something a bit more productive than getting acclimated, like adding in an actual guitar string.

There's also a switch mechanism that gets triggered by said string, which then sends an input to the game. Pretty swank, we say -- check out the video for yourself after the jump!

Video can be seen below:




 

Sony Still Considering Different PlayStation 3 SKU Options

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346w ago - With retailer reports indicating the impending discontinuation of the 80GB PlayStation 3, many are left wondering what will come to take the place of Sony's high-end console SKU. Supposed insiders are pointing to a new model with a 120 to 160GB hard drive and the new DualShock 3 controller, though Sony denies such plans.

The latest word, however, is that Sony itself has yet to decide on its next PlayStation 3 model. GameDaily cites a source close to Sony that SCEI is currently holding meetings to settle on what the next package will be.

According to the source, Sony is considering the distance it should put between its SKUs. Thus far, the high-end and entry-level PlayStation 3 consoles feature a main difference of 40GB of hard drive space.

The original launch 20GB machine, besides being deficient by 40GB, was also without flash card readers and Wi-Fi when compared with the 60GB model. The later release of the 40GB, aside from storage space, also was without flash card readers and PS2 backwards compatibility when compared to the 80GB model.

Despite such feature differences, Sony may feel that the two SKUs aren't diverse enough for consumers to take notice. "There are a lot of different strategies under consideration, but nothing is final yet. They are considering ways to put...
 

Capcom responds to 20 min DMC install

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346w ago - Capcom US has responded to CVG's report yesterday that PS3 Devil May Cry 4 forces gamers to sit through a mandatory 21 minute install time - with little improvement to load times there after.

Just to be sure, we timed the 5GB install process (which you can't opt-out of) on our PS3 retail version and it clocked in at 21 minutes, 41 seconds.

After installation, we timed DMC4's load times to be only one or two seconds shy of those in the 360 counterpart. Hardly worth sitting through 21 minutes of concept art, then.

Capcom community man Chris Kramer disagrees: "It's true: the first time you drop your DMC4 Blu-ray disc into your PS3 tray, you're going to be treated to an exciting 22 - 25 minute load process as the disc spins a few gigs of data onto your hard drive," he admits.

"If you don't want to watch the 'Previously, on Devil May Cry...' portion of the install process, go make a sandwich and grab a soda, then come on back," Kramer joked. "You're going to be spending some serious time with this game, and we don't want you going hungry. Low blood sugar will make you dizzy and you'll need to be focused like an Alan Parsons Project to defeat the enemies in this game.

"Wah! Have you ever played a PC game? At least we aren't making you shuffle multiple discs into a ROM drive,...
 
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