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Gran Turismo 5 Prologue Set to be Released Stateside April 17th

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342w ago - It's official - SCEA announced today the April 17 North American ship date for Gran Turismo 5 Prologue, available exclusively for PS3.

Developed by famed Polyphony Digital, Gran Turismo 5 Prologue will be available for $39.99 on Blu-ray Disc (BD) and as a download via the PLAYSTATION Store.





The BD version will offer added value with an exclusive behind-the-scenes High Definition (HD) video feature called "Beyond the Apex". This video will offer some awesome access to the folks at Polyphony and give some background on how they are able to create such a realistic and beautiful driving simulator. We'll have more information on GT5 Prologue leading up to its launch in April, but until then, check out this video above.
 

Metal Gear Online Beta Footage looks to deliver

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343w ago - Today we present to you some great beta footage for the announced companion piece to the epic Metal Gear Solid IV, Metal Gear Online.

Check it out and let us know what you think. Not the best quality, but try to make out what you can.

Stay tuned to PS3News for more information on the upcoming dual-pack of killer apps.



 

A Peek inside a PS3 PKG file!

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343w ago - Had a little time over the weekend to play with some PS3 .PKG files.

Here is a peek inside a PS3 Package file, see below!

For reference, some files like executables are still encrypted even when unpacked from a .PKG file, sound files are not. PSARC files are definitely compressed and likely encrypted as well.
 

PSN sales go from zero to hero - Sony "surprised"

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343w ago - A recent charge in users of the online PlayStation Network has surprised even Sony, SCEE president and CEO David Reeves says.

It seems the PSN has reaped the benefits of the recent turn of fortunes for the PS3, as Reeves stated: "One thing that has surprised us is in the Network purchases and the general level of interest that has been shown around the Network business."

He continues: "We've gone from zero to almost double-digit millions in terms of what people have purchased in euros.

"We've now got about two million PSN registrations. That's about 40 per cent of users. We've also had around 33 million downloads, which is a huge number. And we've got 25 stores up and running across the PAL territories," he told MCV.

Things should pick up even further when Sony unleashes its PSN virtual world, Home, later this year.
 

Fallout 3: Design and Development of the Pip-Boy Model 3000

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343w ago - For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character.

This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000.

Conceptual Design
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character's arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch.

We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.

Inspiration came from both commercial product design and military industrial design of the 1950's to early 1960's. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the...
 
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