Monster Madness: EX Breakdown

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330w ago - You know, we're pretty lucky at IGN. Sure, we get to play videogames all day, go to crazy events and travel the world, but we also get the inside dirt on games long before they go public. Even the smallest detail helps keep us sane and happy.

Of course, you don't get these details all the time. That's why you have a tendency to go off the deep end and type so fast that "the" becomes "teh." -- but that's not going to happen today. We have inside info for you to share.

That's right, the team behind Monster Madness: EX -- a SouthPeak Interactive title that has you taking four friends through a top-down adventure filled with monsters and madness -- dropped into our lives and is ready to dish about the story you'll be playing through in 2008.

Enough talk! Let's do this.

Ahh suburbia, white picket fences, Aunt Bee's apple pie cooling on the windowsill and some good old fashion... zombie hunting? Enter the world of Monster Madness: EX - Zombies, Werewolves, Vampires and Demons are invading a small suburban town wreaking havoc and mayhem along the way. It's up to you as circumstances cast you as one of the four heroes; Zack, Andy, Carrie and Jennifer. The madness all begins at Zack's house...

Our protagonist Zack, a total neo-geek dweeb, is always helping the other kids with...
 

New Persona game cancelled for PS3, moved to PS2

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330w ago - Bloomberg Japan is reporting that the new Persona game originally slated for the PS3 has been cancelled, and is now being scheduled for a release on the PS2 instead.

The last paragraph of the company profile mentions a sequel to Etrain Odyssey and Persona 4 are scheduled to come out in the next fiscal year. However, Persona 4 is listed as a PlayStation 2 game.

While the platform choice is unusual, the time is ripe for a new Persona game. Japan has enjoyed Persona 3 for over a year and Persona ~trinity soul~ is about to air. Perhaps, Persona "4" is a tie in with the 2008 anime series.
 

Warkhawk 1.2 patch and Omega Dawn booster pack available today

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330w ago - Update: It seems that the price glitch has been sorted out, but the booster pack itself hasn't been taken down. That is to say, Operation Omega Dawn has been released a day early. Go get!

The highly anticipated expansion for Warhawk has been released a day early alongside a pricing glitch (which has now been cleared up).

From the article linked above: We're in two minds whether to post this news because the last thing we want is for Incognito to lose money on the sterling work they've put into Operation Omega Dawn for Warhawk. Unfortunately, it seems that some people are able to already download the expansion which isn't supposed to go live tomorrow. Not only that, but the update is listed as free and removes no money from your PlayStation Store wallet.

Hopefully Incognito will notice this soon and will fix things so that no-one else can download the expansion early. Yesterday's PlayStation.Blog post stated that the game servers will be offline for six hours today while they "roll out" the patch (which is now available, by the way). There's just under two hours to go until this maintainence is due to be completed, yet the server list is as populated as ever.
 

Tretton: PS3 Will Be Lead Development Platform

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330w ago - According to SCEA boss Jack Tretton, developers are now starting to create their games on the PS3 first and then later port over code to the 360 to ensure a smoother development cycle.

To quote: We are now starting to see developers creating games on PS3 and then porting them to other platforms such as EA's Burnout.

Developers are telling us that they are starting to create their games on PS3 first and take advantage of the hardware capabilities and then port down to other platforms so we are seeing tremendous progress from the third party community in terms of what they are able to do with our development kits.

Hopefully the days of delayed PS3 ports are indeed coming to an end
 

Creative Minds: Todd Hollenshead

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330w ago - There's no doubt about it; id Software has been responsible for helping shape the games industry into what it is today. Without Doom, Quake and John Carmack's coding wizardry, you can bet we'd be playing very different games today. Who knows, the Russians might've even won the Cold War?

Doom has stuck in the minds of a generation of gamers, while Enemy Territory rocks the online charts and Quake III Arena is still played (mainly by us) after almost ten years on the shelves.

Meanwhile the next shooter from the FPS juggernaut, Rage, is exciting enough on its own. But behind the scenes the latest engine from coding super-brain John Carmack, id Tech 5, could flip current-gen game developer on its side.

The team is developing Rage for Xbox 360, PS3, PC and Mac simultaneously thanks to its latest engine, which works across all platforms using the same assets. If you're a developer (and tired of rubbish ports), you should be intrigued.

We sat down with id CEO Todd Hollenshead and lead level designer Matt Hooper to discuss the rise and rise of id.

What's a day's work like at id? We're imagining Quad Damage door bells and a flaming reception...

Hollenshead: Some days are better than others but almost every day is an interesting day. Some days we come into the office...
 







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