317w ago - Sony CSR admitted to reader Ive that dust should not void a Playstation 3's warranty. Transcript and audio, after the jump.
Ive: I'm calling just to pretty much clarify the PS3's warranty, if there's any clause in the warranty that makes it so that if the PS3 is too dusty that the warranty is void.
CSR: No. The only way that it, um, voided is if it was neglected, um, abused, dropped or anything like, modificated like if you opened it up, modification, if you didn't have your receipt, um, any power failures like mother nature or anything like that then that actually does void the warranty. Other than that any defective PS3s or anything like that is still, um, still under the warranty.
Ive spoke to several CSRs, each of whom took a similar position until they read the account notes. Apparently, a tech determined that the fearsome dust constituted neglect and presented a threat to his health.
To his credit, the CSR handled a ridiculous situation fairly well.
317w ago - "Europe's a problem because the certification process takes longer," says Epic boss
Epic Games' Mark Rein says that he hopes Unreal Tournament 3 will be released on PlayStation 3 this year but he doesn't think it will make it to Europe until 2008.
"Right now we're very close to a release candidate, and we should have it finished by the end of this week," he told our sitster site Eurogamer.net. "Then we send it off and it's just a matter of what happens from there."
"We think there's a very solid shot we'll get out this year - I don't know about Europe. Europe's a problem because the certification process in Europe takes longer.
"They're testing all these different languages in all these different countries, so I doubt it'll be released this year in Europe. But I don't know. We'll have to cross our fingers and wait and see," he said.
317w ago - Slim pickings for PAL territories and Asia this week, but at least those games that are released are excellent additions to the PS3 software library. It will be intriguing to see how the Japanese sales of Heavenly Sword will be, especially since the 40GB PS3 came out today. Here's the full release list:
US Games Assassin's Creed
Kane and Lynch: Dead Men
Need For Speed: ProStreet
WWE Smackdown vs RAW
Beowulf: The Game
EU Games Assassin's Creed
Asian Games Heavenly Sword
Like we said - not much going on in Europe, but that's possibly a good thing. With Assassin's Creed being the must-have title that it is, other games might not get a look in and you have to wonder how this will affect sales of Kane and Lynch in the US. Regardless of sales talk, however, this is a great week for everyone.
Don't forget that the PS3 is a region free device, so feel free to import any of the games above from abroad. Release dates are constantly subject to change, so make sure you check with your local retailer before wasting a trip down to the shops.
317w ago - Yes, it is a lot heavier than the current controllers and feels much more solid. It doesn't feel like you could snap it in two like the original Sixaxis. I just arrived at the office now so I won't be able to take it home and test it for another 8 hours or so. What I noticed just by holding it is that the L2 and R2 buttons are a bit harder to push than before. I bet its going to be easier to control your speed in driving games.
Also when when you push down to click on the analog controllers they feel a bit different than before; sharper somehow. I will post impressions of the actual rumble once I get home from work. (I don't really expect it to be any different than the PS2's or the Xbox 360's) I don't know yet if backwards compatible games will work with rumble but I have God of War and Gran Turismo 4 at home waiting to find out...more on that later.
Besides the weight you can look on the back of the controller and in addition to Sixaxis you'll Dual Shock 3 branded in blue.
The price was 5500 yen or around $50 U.S.
I just got home from work so I can give a few more impressions...First off the rumble feels very good... it can be a bit more subtle than the Xbox 360's rumble. I much prefer the feel of slightly going off the track in Gran Turismo 5 than in Forza 2. Is it a huge...
317w ago - When one thinks of the leaders in computer animation, a few familiar film studios come to mind, namely DreamWorks and Pixar.
Traditional movie companies like Fox and Warner Bros. have also made successful forays into animated fare.
Video games, however, have rarely been known for the artistry of their animation, for two reasons.
First, while they almost inevitably fall short, most video games of any genre try to look realistic – realistic cars, realistic football players, even plausibly "realistic" dragons and aliens.
But what defines great animated characters like Mickey Mouse and Shrek is not any notion of realism, but rather an exaggerated yet unthreatening expressiveness. That is one reason so few of the classic animated characters are human: anthropomorphized animals give the artist much more creative leeway.
Just as important, in those cases when designers have gone for an animated look, technology has simply not allowed games to come anywhere near the fluidity, detail and depth possible in a noninteractive film. Not to mention that game companies often undermine even brilliant graphics with lackluster voice acting.
All that changed this month with the release of Insomniac Games' "Ratchet & Clank Future: Tools of Destruction" for Sony's...