316w ago - We love illusions, things sometimes referred to as magic. Regrettably, true magic does not exist in this dimension (except for in the eyes of our innocent youth ... oh, the fools), but Sony and the PS3 have a few tricks up their sleeve to keep us imagining magic does indeed exist. The following are some obvious tricks worth mentioning that your PS3 can, in fact, do. Remember, some people might not have known these things.
1. Play PS3 games from any country
2. Reset your video mode by continuing to press the power button on the console when turning it on (if you have an HDMI issue, this is always a good way to re-establish a poor handshake).
3. Tap the PS button to see your battery charge remaining (duh).
4. Google PS3 Game Saves, save some data onto a USB, then copy it into your save data folder. Voila, you magically beat a game you don't even own!
5. Six-person video/phone chat ... thanks PS Eye!
6. Multiple page mode in the browser (choose to open a new window in the browser, then use L3 to toggle between pages).
7. Easily upgradeable hard drives.
8. Share your PS Store downloads on up to five other PS3's!
9. Force a PS3 to show your files ... just stick stuff in folders called, verbatim, "VIDEO" or "PICTURE" -- if that doesn't work, hit triangle and choose "Display...
316w ago - Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.
Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.
Speaking to VideoGamer.com in an exclusive interview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.
Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:
"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."
Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games...
This software runs on Windows and requires the .Net Framework 2.0 to function.
Change Log: Version 1.2
- Addressed issue that prevent users from making partial themes.
- Added one additional preview mode
- Support for multiple background sets.
- Support for localized theme information.
- New theme preview generation templates.
- Theme previews are saved in 2 sizes, one the standard size used by the PS3, and a second larger preview that you can be used in WebPages.
317w ago - Sony has confirmed to Eurogamer that all PlayStation 2 titles that support rumble and are compatible with PS3 will also rumble if you use the new DualShock 3 pad.
During last week's hands-on with the new controller, we noted that PS2 rumble seemed to be disabled. Since then, PS3 firmware 2.0 has quietly introduced support.
The news from Sony adds to anecdotal evidence from eager importers who reported success getting rumble out of games like Rez and Katamari Damacy.
PlayStation 3 games that already support the pad include MotorStorm, Resistance: Fall of Man and Ratchet & Clank: Tools of Destruction.
So, another reason to put one on your shopping list, although you might have to wait a while if you opt for an import - the demand, not to mention price, seems pretty high. The official European and US release date for DualShock 3 is spring 2008.
317w ago - Yesterday I posted a report that IGN had critically slammed the PS3 version of Assassin's Creed, claiming the framerate issues were so bad, they affected the gameplay and that the former Sony exclusive fared poorly in comparison to the Xbox 360. Lo and behold, I wake up this morning to find the Internet set ablaze with reports that IGN has actually modified the review.
I'm not sure why IGN felt the need to do this -- pressure from Sony and/or Ubisoft, a need to impress PS3 fans and keep them reading, or maybe they just didn't want Destructoid on the case. Either way, this kind of activity makes sites like us, who don't have the luxury of IGN's cash and traffic, who have worked hard for our credibility, look bad. It's not professional behavior, and not behavior I condone. Even if I make a mistake on Destructoid, I keep it here, as my Elder Scrolls/MMO snafu proves.
I've already had a few people accuse Destructoid of making it up, though for what reason escapes me. If that's the case, then I'd also say that this Digg page and this IGN forum thread, which talks about IGN's framerate complaints, have to be suffering the same group hallucination as my colleagues and I. We're not the only ones who saw it.
IGN itself has forgotten to wipe all trace of the complaints. In the review, the article now...