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SCEE back open game file audio format

50°
347w ago - The Interactive Audio Special Interest Group has recently revealed a preview a draft of a new open interactive audio file format called iXMF, that has been devised for interactive audio content.

Sony Computer Entertainment Europe have backed the format saying "We're supporting iXMF in our new audio tools so sound designers can take advantage of the incredible audio processing power of the PS3."

To quote: iXMF is the first open file format to be devised for interactive audio content. It combines MIDI and audio data with scripting logic that defines playback behaviours, encompassing a huge amount features of modern audio engine environments in a non-proprietary format.

It is hoped that iXMF will enhance data exchange between authoring applications and let game audio engineers use the same tools as their TV and film brethren.
 

Maguire: In-game Communication Coming To PS3 This Summer

250°
347w ago - According to Ray Maguire, the head of Sony Computer Entertainment's UK operation, a feature labeled as in-game communication is due out this summer for the PlayStation 3, along with Firmware Update 2.4.

To quote: Our momentum will continue with the introduction of in-game communication in the summer, Firmware Update 2.4 and the strongest line-up of games through our third party partners and our own studios. I'd personally like to thank our trade and business partners for helping us on the start of the PS3 journey.

No further details were provided. However, we presume that this means PS3 owners will soon be able to chat with people on their PSN friends list while playing a game. A feature many of us have been waiting for.
 

MGS4 Too Big for 50GB Blu-Ray Disk?

650°
347w ago - It's not much of a shocker to learn the latest (and final) installment in the Metal Gear Solid series is a sizable one -- MGS games have a history of being big (and beautiful).

However, a recent interview with series creator Hideo Kojima revealed a startling fact about MGS4 -- Kojima complained that a few features had to be cut from the game so it would fit on a Blu-ray disc. As format fanatics already know, that means the game takes up nearly 50 gigabytes of space.

If true, this is bad news for anyone who hoped to see anthropomorphic cow-bots on the 360 (unless that data was divided between about five dual-layer DVDs), but it could also mean a painfully long installation time for PS3 owners as well.

We can only imagine that 49 of those gigabytes are taken up by thousands of variations on just three lines of dialogue -- "Snake? SNAKE? SNAAAAAAAAAAAAAKE!?"
 

JAPAN: older PS3 models price doubled!

200°
347w ago - Amazon Japan is selling old PS3 models at nearly double the price of the new 40 Giga.

Meanwhile used console buyback price for the old Playstation 3 models (20/60 Giga) has more than doubled in Japanese shops: from 15.000 to 40.100 Yen for the 20 Giga Model (from this Japanese blogger).

Actually the used price is the same price the shops charged one year ago for a new console...

Seems that Japanese gamers value the retro compatibility with PS2 titles more interesting than Sony expected...
 

EA's John Riccitiello: Kane and Lynch sold 1.4 million units

200°
347w ago - Buried in its restructuring statement was this bit of data from Sci/Eidos: Kane and Lynch sold 1.4 million units.

That's a solid, though far from spectacular, worldwide performance for a game that got very mixed reviews (though I personally thought it was great).

However Sci said it could have done much better. "We believe it could have sold more had we optimised the opportunity," it said in a statement.

Given Sci/Eidos' size, of course, it can only "optimize the opportunity" so far. Which was exactly one of EA CEO John Riccitiello's arguments last week as he explained why Take-Two would do better as part of his company."I wouldn't change a line of code in 'Bioshock,' and the same goes for 'GTA' and 'Max Payne,' " he said.

"What we would do is sell more of them. Given our scale, we have substantial operations in places we don't believe they have ever visited. ... That allows us to sell more software and do so more efficiently."
 
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