102w ago - Following up on the rumor from last week that a PlayStation Vita Hello World was achieved through a PSP Save Game exploit, today established PSP hacker wololo has confirmed it and stated that a Half-Byte Loader (HBL) is incoming!
To quote: Last week, an exploit on the PS Vita through the PSP emulator was announced by Mamosuke. The exploit was found by Teck4, and, we won't stress it enough, is a PSP exploit that gives us user mode access within the PSP emulator on the Vita. So this is not a Vita exploit per se, but it's still very cool.
Mamosuke confirmed this with a video a few days ago, and today I was able to confirm the exploit myself as shown in the video below (and I must admit that I spent way too much time working on that basic flame effect). The video below shows the exploit running on both a PSP 1000 and the PS Vita.
Here's also a screenshot since there is not autofocus on my stupid camera.
I spent a good amount of time today confirming some of my hopes that it will be possible to run HBL, at least to some extent, with that exploit. It doesn't mean I have...
102w ago - Sony's Director of Hardware Marketing John Koller has officially confirmed the PlayStation Vita launch lineup and details today, as follows:
As you all know, PlayStation Vita launched in Japan this past weekend, and we've been excited to hear which games have been the most popular with our friends across the Pacific.
But I'm sure all of you have been wanting to find out which titles will be released when PS Vita launches in the U.S./Canada on Feb. 22.
Today we announced the official PS Vita software launch lineup for the U.S. and Canada, and you'll be pleased to know that PS Vita will have the biggest and best lineup we've ever launched across the history of PlayStation platforms.
SCE Worldwide Studios, along with our publishing partners, have been working extremely hard to build games that provide you all with new ways to experience gaming on the go.
There will be 25 games available on day 1, and in total more than 100 games currently in development. Pricing for all software will range from $9.99-$49.99 (MSRP) and will be available for purchase at retail locations as well as downloadable on the PlayStation Network.
102w ago - Sony Social Media Manager Jeff Rubenstein has shared a video today demonstrating the new PlayStation controls in FIFA Soccer for the PS Vita handheld console.
To quote: EA's first foray onto the PlayStation Vita is a strong one, as the EA Sports team in Vancouver isn't just miniaturising the PS3 experience into a portable size, but refining the controls to take advantage of the new hardware. In this hands-on video, producer Matt Prior demonstrates what he calls "the most controllable version of FIFA ever."
As is quickly becoming standard practice when console franchises debut on the Vita, these touchscreen controls are optional. Yet I think longtime video footballers will find themselves using at least some of these new tricks pretty quickly, as they feel right at home.
I spent some time with this demo version of FIFA after the event, and I found myself toying around with the playable menu screen for a long time, just taking shot after shot on goal.
The accuracy of the rear touch shooting has won me over, and I look forward to hearing your impressions of it once it debuts in just a few short months.
102w ago - SCEE Blog Manager James Gallagher has shared an interview today with Sony's Shuhei Yoshida on the present and future of PlayStation Vita below.
To quote: As you may have seen from the photo gallery, I spent last week in Tokyo, Japan covering the first launch of PS Vita and finally getting to see this stunning new hardware in gamers' hands.
While I was there, I met up with Shuhei Yoshida, Vice President of Sony Computer Entertainment and President of Worldwide Studios, to talk about what PS Vita is set to deliver in spades: great games.
PlayStation.Blog: Many view the PlayStation Vita launch line-up as the best in our company's history. How long have you been planning it for?
Shuhei Yoshida, President, Worldwide Studios: Full development of PS Vita hardware started in Spring, 2008 when the semiconductor was complete. The great thing is that we [Worldwide Studios] were there right at the beginning to express our thoughts and reactions to the hardware that was being proposed.
We were there at every stage and with every prototype, and we developed game builds to prove and, sometimes, disprove how each new feature was going to make for a great game system.