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White Knight Chronicles: The Biggest PS3 Exclusive that Nobody is Talking About!

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351w ago - Much is made of the oft hyped and upcoming juggernaut's that are Metal Gear Solid 4, Resistance 2, Final Fantasy XIII, Little Big Planet and to a lesser extent Killzone 2. All have huge hype surrounding them, and they are all exclusive to the PS3. However, lost in the crowd seems to be Level 5's latest title White Knight Chronicles.

White Knight Chronicles is an RPG that follows the story of Lenard, a boy that finds an ancient artifact that allows him to transform into a 7 meter tall White Knight. Though details of the story are still being closely guarded by Level 5, as reported by Famitsu the game will run at about 50 to 60 hours to complete. Whether that is just the main story or takes into account side quests remains to be seen.

Enough talk though. I think this game is going to deliver for RPG fans in a major way when it releases in late 2008.

Don't believe me? Check out some of the videos below for gameplay, a trailer and an interview with the creators themselves. This game is going to deliver for starved Sony RPG fans.

Videos can be seen below:












 

SOCOM: Confrontation - New Details From EGM

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351w ago - New details from Electronic Gaming Magazine:

Gameplay:

-You can roll or underhand a grenade with real physics
-You can lean your guy with the six-axis instead of the d-pad
-There is proximity chat
-Your clan can talk via open chat, but you can L2 to chat to everyone on your team. Or if you have proximity chat then you chat with who ever is around you.
-Audio has changed. Sounds around a corner sound muffled.
-There is now a run/sprint mode. You can run/sprint but you can't shoot and your gun will not be accurate after running. So basically just use this too avoid snipers.
-Tilt with the six-axis can be tweaked for sensitivity
-There are exploding barrels and cars.
-View distance is big, so no more fog like SOCOM 2
-Smoke looks dark gray
-They talk about the 3rd person view. They said because the new widescreen TVs have a different ratio, there was too much space on each side of the classic view.
-"Sony's Seth Luisi says, "Because it was more centered towards 4:3 TVs, and now going to 16:9, we have a lot more area off to the sides."
-You can go up on roofs.
 

Haze Gameplay Questions and Answers on PS3

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351w ago - Haze is the upcoming project from Free Radical, the studio responsible for the beloved Timesplitters series and the underappreciated Second Sight.

In the first of a series of exclusives for this PS3 title, we got to talk with Derek Littlewood, the outspoken project lead for the title. We grilled him about the game's unique gameplay features, as well as details on the cooperative campaign.

GameSpy: Why two sides in a single game?

Derek Littlewood: Because we are frankly insane and doing one game wasn't nearly enough work for us so we thought we'd do two instead!

The idea of playing two very different sides against one another just really appealed to us. The TS games feature an enormous diversity of characters but they all play pretty much the same, apart from basic differences such as speed and height, and that's something you encounter in a lot of shooters. With Haze we thought it would be really interesting to create two very different, yet still evenly matched sides that would allow players to not only take on a different appearance, but also play the game in a completely different way.

GameSpy: Did the decision to have the sides be asymmetrical begin in multi- or single-player design? Or somewhere else?

Derek Littlewood: It was a multiplayer decision...
 

Everyone's A Rat single player takes over 56 hours to finish!

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351w ago - Rockstar has given Grand Theft Auto 4 a simultaneous worldwide release for Xbox 360 and PlayStation 3 consoles on April 29th, 2008. The latest trailer showing CGI and in-game footage was revealed today.

Want to know how many hours of gameplay are in the action-adventure game? Jeronimo Barrera, a senior developer at Rockstar, says it takes testers playing 4 hours a day "a good 2 weeks to get through the whole single-player game." So if they are playing a full week that's about 56 hours total!

Take a look at the "Everyone's A Rat" trailer below:




 

Sega's Viking gruesomely addictive

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351w ago - Chris Kohler over at Wired reports: For a game that doesn't do any one thing particularly well, why is Viking: Battle For Asgard so much fun?

Put simply, it's because the developers of this Xbox 360 and PlayStation 3 game understand what turns a player into an addict. Viking's medieval sword-and-axe combat is merely alright, the visuals won't wow you, and the story is barely there. But the game's gradually expanding world ramps up perfectly, constantly teasing you with one more goal just out of reach, then another, then another.

Next thing you know, it's three in the morning and you can't remember how many legions of monsters you've slaughtered.

Viking is the story of a lone warrior tasked by the Norse goddess Freya to beat back the horrific armies of the death-goddess Hel, who has taken over the land of Midgard. To do it, you've got to liberate your fellow warriors and take back key military locations like quarries and lumberyards, so you'll be ready for a series of full-scale, thousand-man assaults on enemy strongholds.

One reason why Viking is so compelling is that it realizes its core competency and sticks closely to it. Although the setup makes the game sound like some sort of military tactics sim, and the open world brings to mind role-playing games like Fable, it's...
 
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