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Eternal Sonata hitting European PlayStation 3's in February 2009

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312w ago - European PS3 owners with a taste for authentic Japanese role-playing experiences can celebrate with the news that Atari and NAMCO BANDAI Games are bringing Eternal Sonata for PS3 to European shores in February 2009, complete with new gameplay quests, a revitalised story, brand new costumes and additional playable characters.

Press Release: Atari and NAMCO BANDAI Games to Bring the Unique and Enchanting Role-playing Game to PLAYSTATION 3 in February 2009, with New Features and Content -

6 October 2008 - European PLAYSTATION®3 owners with a taste for authentic Japanese role-playing experiences can celebrate with the news that Atari and NAMCO BANDAI Games are bringing Eternal Sonata for PLAYSTATION 3 to European shores in February 2009, complete with new gameplay quests, a revitalised story, brand new costumes and additional playable characters.

With its vibrant visuals, innovative combat system and captivatingregional storyline, Eternal Sonata has already won the hearts of western fans of Japanese role-playing games following its release for Xbox 360® video game and entertainment system from Microsoft in October 2007. Selected media comments from reviews of the Xbox 360 game include:

"The battle system is addictively fun, the multifaceted story is riveting, and the graphics...
 

Supersonic Acrobatic Rocket-Powered Battle-Cars hits PSN Oct 9

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313w ago - Psyonix Studios announced today that Supersonic Acrobatic Rocket-Powered Battle-Cars has gone gold, and will be released on October 9 for the PlayStation Network on the PlayStation 3 computer entertainment system.

Press Release: PSYONIX STUDIOS ANNOUNCES THAT SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS HAS GONE GOLD

Vehicular Arena-based Sports Game Slams Its Way onto the PlayStation®Network October 9

El Segundo, Calif. - October 3, 2008 - Psyonix Studios announced today that Supersonic Acrobatic Rocket-Powered Battle-Cars has gone gold and will be released on October 9 for the PlayStation®Network on the PLAYSTATION®3 computer entertainment system.

SARPBC features unique rocket-powered cars with incredible physics-based maneuverability, including the ability to rocket into the air or accelerate at supersonic speeds on the ground by racing over boost strips, obtaining boost capsules or by performing a rapid succession of acrobatic flips. While in the air, cars can roll, flip, jump, dodge or spin in a freestyle fashion.

In the BattleBall Arena team-based soccer game, players maneuver their vehicles and line them up to perform breathtaking saves, awe-inspiring shots and of course achieve supersonic speeds that literally turn your opponents into scrap metal. These...
 

Mercenaries 2 Total Payback Update Hits PSN & XBLM in October

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313w ago - Pandemic have announced that they will release the "Total Payback" update for Mercenaries 2: World in Flames on October 13th for Xbox Live and on October 20th for the PlayStation Network.

This update will allow players to create even more chaos in the streets and hills of Venezuela, offering: cheats, SIX new playable characters, cross-region Co-Op multiplayer SUPPORT.

Pandemic have also announced that they will Pandemic will release the first Mercenaries 2: World in Flames Downloadable Content (DLC) in November.

Press Release: Mercenaries 2: World in Flames Payback Update Announced

The update hits Xbox Live on October 13 and the PlayStation Network on October 20.

Pandemic Studios will release the "Total Payback" update for Mercenaries 2: World in Flames on October 13th for Xbox Live and on October 20th for the PlayStation Network. This update will allow players to create even more chaos in the streets and hills of Venezuela, offering:

• Cheats - Unlock the total-payback power of all weapons, vehicles and airstrikes in Mercenaries 2, as well as everyone's favorite: Infinite Ammo and Infinite Health
• SIX New playable characters - From Blanco to Fiona, Ewan, Eva and more
• Cross-region Co-Op multiplayer SUPPORT - Tear through Venezuela...
 

Speculation: PS4 could be Based on Cell Architecture

550°
313w ago - Some interestng speculation on ps3fanboy about the potential target date of the PS4 and cell processing. To quote:

Perhaps the PS3 was a bit too ahead of its time. The console was almost absurdly expensive when it launched -- and not just for consumers. In spite of an initial $600 price tag, Sony lost hundreds of dollars on every system manufactured.

The combination of Blu-ray drive and Cell processor made the PS3 a bit too bleeding edge, perhaps. A report from respectable Japanese site PC Watch suggests that Sony may be considering a cheaper alternative for the next-generation PS4.

Nintendo found great success (and profitability) with Wii by releasing hardware that was only marginally more powerful than the Gamecube. Sony may mimic that trend by having PS4 hardware based on the same Cell architecture as the PS3. Keeping the same architecture will help developers, many which have only recently come to grips with the complex processes of Sony's proprietary system.

However, one particular note in the report has us quite worried: according to PC Watch, the Sony wants to launch a new system, before the competition -- eyeing a 2011 release. With the PS3 still so relatively young, we'd hate to see Sony raise a white...
 

Hitachi Unveils Digital Signatures on Stand-Alone Memory Chips

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313w ago - Hitachi has announced anti-counterfeiting functionalities on memory chips without microprocessor such as memory cards, tickets or cartridges.

The Japanese company announced today the development of a mechanism for attesting the authenticity of memory chips using highly secure digital signatures.

Since the mechanism requires neither a CPU nor a computational unit, high security can be attained at a very low cost. As a result, counterfeited or altered memory devices can be recognized as such, with a wide range of applications, including memory cards for digital cameras or handheld video game consoles, cartridges for consumer products, admission tickets or gift coupons.

In order to establish that digital contents are authentic and have not been tampered with, digital signatures usually involve cost-intensive computations and require an important processing power. For instance, in some schemes, large integers with hundreds of digits are multiplied hundreds of times using a powerful CPU.

As a consequence, conventional memory chips without CPU cannot handle digital signatures and are confined to the use of basic identification techniques based for example on serial numbers. Moreover, adding a CPU with sufficient processing power...
 
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