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There are Cautionary Tales to Learn from the PSP

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331w ago - Sony's handheld is far from unsuccessful. The little device absolutely destroys in the Japanese market and it provides a nice alternative to the DS here. In the world of handhelds, some consider it a Yin to Nintendo's Yang.

It's the other side of the spectrum, it's the PSP. Capable of playing music, video games and the so awesome UMD, this sucker came to the table loaded with possibilities upon its release several years ago. (/sarcasm)

Even with that, Robbie Bach, President of Microsoft's Entertainment & Devices Division, sees Sony's device as a road map of how not to handle a portable.

The PSP is a reasonably successful product at the profit-and-loss level. But as a product concept, there are cautionary tales to learn from it...

While it is good at producing audio, it's not a good music player because it doesn't have local storage (except for flash memory slots). You can't keep your music there. It has a beautiful screen, but you can only get the video under the Universal Media Disc format. That format hasn't been successful.

On a game level, it has done well. But even there, it is mostly PlayStation 2 ports. There isn't much original content..

BOOM! Bach really threw down the gauntlet there. He went on to talk about Microsoft's tactics with...
 

Rumor: Tales Of Vesperia coming to PS3!

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336w ago - Tales of Vesperia for PS3 has been listed in Nacmo Bandai's list of games that will be released in Japan later this year. The Xbox 360 version of the game is set to release in the US on August 19, 2008.

A document detailing Namco Bandai's financials and outlook for the remainder of 2008 was posted on the company's Japanese site earlier today. Interestingly, the PDF contained a release list revealing that Tales of Versperia would be coming to the Xbox 360 and PlayStation 3.

Obviously, that goes against what Namco has been saying - that Versperia is an Xbox 360 "exclusive." The uploaded document has since been edited, with any mention of Vesperia for the PS3 wiped out. A mistake, or an actual slip up? :P
 

Hands On: Tales of Symphonia

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356w ago - Thirty minutes into the start of the Jump Festa event on Saturday over at the Makuhari Messe just outside Tokyo, lines for the new Tales of Symphonia game reached ninety-minutes, and never looked back. Waiting that long to play a game for a few minutes is usually a drag, but we didn't have too many qualms about getting an early first chance at the sequel to one of the GameCube's biggest RPGs.

Bandai Namco had Tales of Symphonia: Knight of Ratatoskr, as the game is titled over in Japan, set up for play in eight kiosks, using a demo that was specially prepared for the Jump Festa event. Following a brief chat amongst main characters Emil and Malta, we were asked to explore a dungeon and arrive at a boss within five minutes. Five minutes may seem short for a demo, but the counter thankfully stopped when entering battle.

While the dungeon crawling component of the game didn't seem all that different from past Tales games, get into battle and you'll find some dramatic changes. This latest update to the Linear Motion Battle system keeps your character attacking on a single 2D line in a full 3D battle field. You lock yourself into a single enemy, pressing the minus button to toggle targets, then simply press A to make your character attack, or B plus a direction on the analogue stick to perform a special attack....
 
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