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Hands On: Tales of Symphonia

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352w ago - Thirty minutes into the start of the Jump Festa event on Saturday over at the Makuhari Messe just outside Tokyo, lines for the new Tales of Symphonia game reached ninety-minutes, and never looked back. Waiting that long to play a game for a few minutes is usually a drag, but we didn't have too many qualms about getting an early first chance at the sequel to one of the GameCube's biggest RPGs.

Bandai Namco had Tales of Symphonia: Knight of Ratatoskr, as the game is titled over in Japan, set up for play in eight kiosks, using a demo that was specially prepared for the Jump Festa event. Following a brief chat amongst main characters Emil and Malta, we were asked to explore a dungeon and arrive at a boss within five minutes. Five minutes may seem short for a demo, but the counter thankfully stopped when entering battle.

While the dungeon crawling component of the game didn't seem all that different from past Tales games, get into battle and you'll find some dramatic changes. This latest update to the Linear Motion Battle system keeps your character attacking on a single 2D line in a full 3D battle field. You lock yourself into a single enemy, pressing the minus button to toggle targets, then simply press A to make your character attack, or B plus a direction on the analogue stick to perform a special attack....
 
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