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Take-Two Reports PlayStation 3 Biggest Revenue Generator

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314w ago - Sales were up at Take-Two Interactive, thanks to sales of games like Grand Theft Auto IV and Midnight Club: Los Angeles, but the publisher saw losses also increase to the tune of $15 million.

The company pointed to two other titles, NBA 2K9 and Carnival Games as leaders for the quarter, laying out its fiscal 2009 game plan.

That includes two batches of Grand Theft Auto IV downloadable episodes due by October 31, 2009, one of which has already been announced and dated. The company boasted that more than 3 million games in the Carnival Games series have been shipped.

Take-Two list the PlayStation 3 as its biggest revenue generator on the publishing side, with 35% of the quarterly take. That beats out the Xbox 360, which brought in 28% of its publishing dollars, and the Wii, at 11%.

For the entire fiscal year, Take-Two brought in $1.5375 billion in revenue, with $97.1 million in net revenue. That's much better than the company's 2007, when it raked in $981.8 million, resulting in a loss of over $138 million.
 

Take-Two Announces Agreements with Rockstar Creative Talent

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314w ago - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has established a new incentive compensation program for the Rockstar Games label that is primarily based on a profit sharing arrangement, and at the same time has entered into new long-term employment agreements with members of the creative team of its wholly-owned Rockstar Games publishing label.

The new employment agreements have an initial term ending on January 31, 2012.

Press Release: New York, NY - December 17, 2008 - Among the Rockstar Games team members entering into new long-term employment agreements are Sam Houser, Dan Houser and Leslie Benzies, as well as several other key members of the creative team behind the renowned Grand Theft Auto series. This team has been instrumental in the development and success of Take-Two's extensive portfolio of multi-million unit internally owned franchises.

In addition, Take-Two has agreed to fund the future development of certain new intellectual property to be owned by a newly formed company controlled by key Rockstar Games team members and published exclusively by Take-Two.

Strauss Zelnick, Chairman of Take-Two, commented, "We're delighted with the extension and expansion of Take-Two's relationship with the Rockstar team. The talent and creativity at Rockstar...
 

Sony Takes Micro-transactions to New World in PlayStation Home

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315w ago - Sony launched its Home virtual world for the PlayStation 3 today, opening up its beta test to all 16 million PS3 owners. We've tested Home in a closed beta so far, but now we will find out if it is ready for millions of people.

Jack Buser is the director of Home for the U.S. market. We talked with him by phone yesterday about Sony's plans for expanding the world and what's there now. [FYI: At the moment, I'm having trouble logging into Home; apparently, it's crowded]

VentureBeat: You took more than 18 months. That's a long time. What was the hard part?
Jack Buser: Something like Home has never been done before. It's a massive undertaking. When you deal as a platform like this, you're blazing new paths with technology and business. There was a lot of heavy lifting. Now we're rolling it out and it's something that can't be experienced anywhere else.

It's not a game. With a game, you create it, launch it and you're done. Home is a platform. A lot of the things will be created by third-party partners. You'll see a lot of people beyond Sony. We had to do all of those application programming interfaces so they could do that.

VB: Can you bring us up to date on who is ready with or preparing content for Home?
JB: Some things we...
 

Resistance 2 for PlayStation 3 Takes 420 Hours to Complete

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321w ago - And by complete, we mean complete complete. Sony says, and you may already have heard this figure tossed around, that there's some 420 hours worth of play time in Resistance 2 required to unlock everything.

Thankfully, for at least my own review purposes, the single player campaign should take you about 9 to 11 hours to burn through. That's totally reasonable.

But if you plan on dedicating the time to do everything, unlock every level, find every briefing, max out every class, you've got about 18 days of your life ahead of you just playing R2.

And if you do, you're a more dedicated man than me.
 

Nintendo DS Lite Vs DSi: 7 Changes You Should Take Note Of

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325w ago - PushingPlay.com (linked above) has shared 7 things consumers should take note of while comparing the new DSi to the 'old' DS Lite. To quote:

Camera - While 2 cameras have been added, only one is visible while playing your games (the other is on the backside). This camera subscribes to the apple webcam mentality that you should ALWAYS have a lens pointed at you.

Finish - The DS Lite had a slightly shiny glossed finish, while the new one seems to be a bit more matte. Maybe this will mean less greasy fingerprints!

Power button - The DS Phat had the power button on the face. The Lite went with the power slider on the side of the system. It looks like the new DS is bringing it back to the old school and putting a power button on the face of the unit. It looks like it doesn't stick out at all so it is probably pretty hard to hit accidentally.

Screen - Although it's tough tell in pictures because the systems aren't to scale, the new DS screen is .25 inches larger diagonally. The resolution remains the same.

Inputs - The new DSi has ditched the gameboy advance slot in favor of an SD card slot. Children with old games cry while hackers rejoice.

Online Store - The new DS will feature an online store ala iphone and PSP. This will be a great way for Nintendo...
 
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