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Go Behind-the-Scenes at E3 2013 with PlayStation on Instagram

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64w ago - Sony Social Media and Community Manager Roberto Kusabbi invites fans to Go behind-the-scenes at E3 2013 today with PlayStation on Instagram.

To quote: Hi readers - my name is Roberto and I'm new here. You may see me a bit more in the future as I manage PlayStation EU's social spaces, like Facebook, Twitter, YouTube and any others we may add in future.

Fred has kindly let me come on here, say hi, and tell you about something we're working on for E3. Thanks Fred!

First of all, I wanted to let you all know that we have some big plans for our social spaces, so do stick with us. And if you currently follow us on Facebook, Twitter or anywhere else, please keep letting us know what you like and what you don't like - it really helps us improve.

We want to make our social spaces as engaging, fun and visual as possible, and we'll be testing all sorts of things in the future to ensure we pull that off.

With the annual E3 show just around the corner, we've been thinking about how we can best tell the story of the week to our fans. With it being such a visual event, we thought that one of the best ways we could do that is with Instagram.

Our American colleagues have an account up-and-running right now, and in future we'll be sharing the management of the...
 

Video: Watch_Dogs: Behind the Scenes with 2013's PS4 Action Epic

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67w ago - Sony Blog Manager Fred Dutton is here with a video showcasing Watch_Dogs which goes behind the scenes with 2013's rule-breaking action epic below.

To quote: As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.

However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it's a responsibility that the whipsmart team behind Ubisoft's future-tech open world action title Watch_Dogs are really tearing into.

As detailed in our coverage last week, the game's core conceit - that its central hero, hacker Aiden Pearce's primary weapon is not a gun, but an entire city - is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game's attempts to re-write the action rulebook, PlayStation Blog sat down with the game's creative director Jonathan Morin...

What was the first seed of the idea that later grew into Watch_Dogs?

Jonathan Morin: It started as a conversation. Four years ago we were talking about humans exchanging their lives and their...
 

Video: God of War: Ascension Multiplayer: DLC, Primordial Weapons

50°
67w ago - Community Strategist Aaron Kaufman at Santa Monica Studio posted up a video today showcasing God of War: Ascension Multiplayer including DLC and primordial weapons below.

To quote: Champions, with eight glorious weeks of God of War: Ascension Multiplayer now etched into the stones of Olympus, it's time to look ahead to what the Oracle has seen in our future.

It's also time to see what the community has achieved thus far - see the infographic along the side of this post (click on it for the full, ultra high-resolution image).

Our God of War Development Team here at [Register or Login to view links] is working steadfastly on a wide array of additional multiplayer content, including new weapons (plus a powerful fourth weapon class) and armors, large and small maps, and a few other surprises. We'll have more to share later this month.

Today we are releasing our second wave of Multiplayer DLC - the Primordial Weapons - comprised of the Armor of Typhon and the Mercenary Blade. These will be available to purchase today on PSN (search "God of War"), alongside the "Armors of Anarchy" and "Blades of Darkness" released last week. Pay close attention to the Artemis & Thanatos Blades; they have new moves and FX to augment your playing style.



 

OpenSCETool (OSCETool) v0.9.2 By SpacemanSpiff for PS3 is Released

1300°
68w ago - Today PlayStation 3 homebrew developer spacemanspiff has released OpenSCETool (OSCETool) v0.9.2 which is an open-source clone of the original SCETool followed by the SCETool source code by naehrwert with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: OpenSCETool is a clone of scetool under an open source license. SCETool was reverse engineered and analized to produce this program, and copied his behaivour.

OpenSCETool (OSCETool) Changelogs:

Version 0.9.2

  • Fixed rap/rif/idps/act.dat management. Now it works fine.

Version 0.9.1

  • Fixed a segfault decrypt some SELFs.
  • Added option -p to patch the sys_process_param when signing an ELF. This is the same as applying FixELF.exe before signing.
  • Added support to klics.txt. If the klicensee is not specified, it is looked up in the data/klics.txt automatically (only for decrypt).

Version 0.9.0

  • First...

 

Video: God of War: Ascension Update Brings New Features and Fixes

50°
73w ago - Today Sony Designer Vincent Napoli at Santa Monica has shared a video announcing that the God of War: Ascension update brings new PS3 features and fixes with details below.

To quote: Thanks to everyone who has taken the time to run their Blades through my poor little champion’s skull every night in God of War: Ascension‘s brutal multiplayer mode. After a long day of work, there is definitely something to be said about gutting and impaling people into the wee hours of the morning!

One of primary reasons we’ve been relatively quiet in the last week regarding support and DLC updates is because we’ve been heads down, working on an update which expands our God of War: Ascension multiplayer experience and addresses some key issues our community has helped us identify and diagnose. There are lots of gameplay developments coming down the pipeline, and today we’ll be sharing some of the stuff that’s moved into our final testing and tuning phase.

Elite Levels – Going Beyond Level 30

One of the biggest enhancements in our upcoming 1.04 update will be increasing the allegiance level cap from 30 to 40. With the addition of 10 levels for every God allegiance, we are introducing a new item, two new relics, and an ultimate magic for every...
 
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