246w ago - Exciting news for gamers - Microsoft is deep in the development process for the successor to the Xbox 360 games console, it's been revealed.
To quote: One of the first credible reports on the topic, Blizzard's Rob Pardo has confirmed that his company has taken part in talks with Microsoft about the next-next-gen console.
That Microsoft will launch another console at sometime in the future isn't exactly rocket science, but this news suggests the company plans to replace its current 4-year-old system soon.
Speaking at a lunch at the Game Developers Conference in San Francisco, Pardo did not provide hardware details - only that Blizzard is "actively in discussions with Microsoft" about the new gaming hardware.
Blizzard is the publisher behind the World of Warcraft games, and Pardo reported that he suggested to Microsoft that the next model should have improved input devices that would allow real-time strategy games (and the like) to be better ported to consoles.
247w ago - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.
To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.
In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked how the developer used the PlayStation 3 in ways they couldn't with their first game flOw:
"We learned so much on flOw, especially about SPUs! The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them," said Kellee.
When asking for more detail on intensively using the Cell's SPUs, she responded:
"An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs.
"It really would be impossible to make it look the same on any...
254w ago - Nintendo DS developer bushing has recently announced he is beginning work on developing Nintendo DSi homebrew, and has started a DSiBrew Wiki. To quote:
The reason this device is interesting to me is that the DSi seems to be to the DS what the Wii was to the GameCube. The DSi has two modes – a "native mode" and a "compatibility mode".
In the compatibility mode, the clock is slown down to half the speed and access to the new peripherals is disabled – sound familiar? In the native mode, you get a faster clock and more RAM – used to perform the real-time face recognition and image processing – as well as an SD slot and two cameras (front and back-facing). The device boots up into a "System Menu" that is fairly reminiscent of the Wii.
Oh, did I mention that it has a Shop Channel where you can download apps, like Opera? And you can download firmware updates online? Hey, guess what – we can download firmware updates online!
The ticket and contents are downloadable in the same way. Unfortunately, they aren't reusing the same common key, so we can't actually disassemble anything (yet). Although they're probably reusing much...
255w ago - Developer Ethan Nicholas at Sun Microsystems has handed in his two weeks notice after finding success with an iPhone game.
His game iShoot Lite went live on January 3, 2009 and less than ten days later, it was the top app on the iTunes App Store with a massive 16,792 downloads in one day!
To quote: "iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day.
It virtually blasted the reigning number one iFart app off its perch overnight. iShoot simultaneously grabbed the Top Free App number one spot as well.
For an app to reach number one and remain there, some 10,000 plus downloads per day are required. That's roughly $21,000 a day for this $2.99 app after Apple takes its 30-percent stake.
Nicholas attributes iShoot's meteoric rise to the release of his 'Lite' version, giving millions a free chance to experience the thrill of launching tank artillery. It's important to note that a $2.99 price point was no barrier to the ultimate success of iShoot.
"I'm still in shock," Nicholas said, "I've given my two week notice at Sun Microsystems. I'm gonna do this full time now."
259w ago - Recently Bob Pelloni, the man who spent five years making a 'homebrew' Nintendo DS RPG called Bob's Game entirely by himself is ready to do something pretty drastic.
As Nintendo won't give him the Nitro software development kit (why not Google, it's been on the Internet for ages?), he's prepared to lock himself in for 100 days in protest. He won't have any luxuries like a TV, just enough power to check his e-mail in the hope Nintendo will actually get in touch with him.
A trailer for Bob's Game is below, and to quote on it: This is my game for Nintendo DS, a 20-hour-long retail-size, retail-quality adventure title by a single human being.
"Bob's Game" is a simple 2D adventure game with focus on story, puzzles, items, and communication. Many characters have deep personalities that evolve, and many events depend on the in-game time and day.
It's the game I wanted to play when I was younger, a vision I've been following since then.
This game is a sort of masterpiece for me. I've invested well over 15,000 hours into this game's development over five years. That is no exaggeration. All concepts, story, code, sprites, tiles, music, samples, fonts, etc. were created entirely by me from scratch.