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PS3 Acid CFW - XMB Custom Firmware XML Hack Pack Released

1300°
209w ago - Update: Test 2 is now available, with complete details on the changes outlined HERE.

Here is what I call PS3 Acid CFW, an XMB custom firmware XML hack pack for the PlayStation 3 console.

I spend the last days in playing around with PS3 FW files and have modified some of them and hopefully unlocked nearly ALL Debug options.

I mainly have edited the RCO's and their XML's. It's phenomenal what can be done with a simple XML file.

Download: [Register or Login to view links]

The Wii works on the same way, but anyway we can change the whole XMB via the XML's. It was a childs play to add some paths from one XML to another and add additional download paths for contents that before was only download able into one path. (eg PS3HDD or PS3 only games).

In my country nearly all chips that can be used to make a PSGroove are sold out. I still have some ATmega8 chips at home but I need to modify the source to get the thing running.

The LUFA software USB LIB doesn't support ATmega8 so...
 

SKFU Progress on PS3 Custom Firmware, More Debug Options

700°
210w ago - Today SKFU has updated his blog (linked above) with a follow-up to his previous work and shared some new information and progress regarding PS3 custom firmware.

He was able to add several more working debug options to JailBroken retail PS3 consoles, such as Title Store preview in the network section.

To quote: "While the USB Loader by JaicraB has some trouble rebooting all correctly it seems for a final CFW we need to overwrite dev_flash instead just loading live from USB mass storage.

Some things you can already do for a nice working CFW:

1. Replace all in "/vsh/module + /sys/external + /sys/internal" with the content of a 3.41 debug dev_flash.

2. In "/vsh/resource/explore/xmb/category_game.xml" add this in the "view id=root" Items section

[Register or Login to view links]

This will bring the "/app_home/GAME" and "Install PKG" options back.

3. In "/vsh/resource/explore/xmb/category_psn.xml" switch "root" and "tool_root".

This will add Title Store previews in the network section.

4. In "/sys/external" you grab liblv2dbg_for_dex from a debug unit and rename it liblv2dbg_for_cex....
 

SmallLoader and XMBoot - Create PS3 XMB QuickBoot Containers

1200°
211w ago - Update: Zouzz has now released SmallLoader Configuratatator as an auto PKG creator alternative with more details HERE and a video below.

Download: SmallLoader v0.2 / XMBoot v1.0 / XMBoot v1.1 (PL3 update by n4ru)

To quote, roughly translated, on SmallLoader: "TheTool offers a loader used shortcuts in the XMB to rip up a game in the drive without going through virtual BR open the backup manager or manager.

Use:

•Edit file game.ini located in the folder PS3_GAME/USRDIR:
•In the path variable, specify the path of your games (Ex: path = / dev_usb000/gamez/BLES12345). You can also delete the line path, smallLoader use the GAME folder which is in USRDIR (just copy your games in that folder).
•In variable autolaunch, enter 1 if you want smallLoader start the game automatically switches to "No AB" and 0 if you want...
 

Rumor: Sony to Unveil New PS3 XMB (XrossMediaBar) at E3 2010

550°
231w ago - As next month's Electronic Entertainment Expo slowly approaches the video game rumor mill rapidly increases, and the latest scoop includes the possibility that Sony may unveil a new PS3 XMB (XrossMediaBar) at E3 2010.

On the last episode of the [Register or Login to view links], CheapyD stated that he knows that Sony will show a PS3 XMB redesign at E3.

He doesn't delve into what changes will be implemented or if it'll have new features like cross-game chat, but it's certainly something forward to.

If true, they'll likely release the firmware the same night of the announcement.

To quote CheapyD: "I've heard that the Sony PS3 is getting a completely redesigned XrossMediaBar. Like totally new, not just like new columns and stuff like - totally redone."

Finally, below are some XMB redesign concept designs to compliment the previously released PSN Profile and Friend's List pictures.
 

PS3 TOOL DECR-1000A XMB (XrossMediaBar) Menu Video Tour

800°
248w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.

For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.

However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.

Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.

One other significant difference between Retail systems and Development Systems is...
 
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