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Spry Fox Details Road Not Taken for PS4 and PlayStation Vita

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39w ago - Spry Fox Chief Creative Officer Daniel Cook detailed Road Not Taken for PS4 and PlayStation Vita for fans today.

To quote: This post is about Road Not Taken, Spry Fox's upcoming roguelike for PS4 & PS Vita. If this is your first time hearing about RNT, check out our trailers [Register or Login to view links]!

As we've mentioned in previous blog posts, Road Not Taken has procedurally-generated levels. That is, you get a completely new experience every time you venture into the forest.

When designing a game like [Register or Login to view links] or God of War, a designer must hand-select the placement of every corridor, every object, and every enemy in the game.

With Road Not Taken, we're not hand-selecting anything. We spend our time creating interesting objects and enemies, and then carefully defining the probabilities of when and where you will encounter them.

The process reminds me of Duchamp's painting 'Nude descending a Staircase, No. 2'. For thousands of years, humanity painted a single instant, captured in time. Duchamp, inspired by advances in motion pictures, decided to paint all the possible states of a woman walking down the stairs in a single painting.

To me, designing a roguelike is...
 

PS Vita Turns Two, PlayStation Vita Fans Celebrate with PSN Sales

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39w ago - Sony Platform Marketing Manager Sharon Kapitula announced that PS Vita turns two today and invites PlayStation Vita fans to celebrate with PSN sales outlined below.

To quote: Hi everyone! I can't believe it's been a year, but here we are celebrating another PS Vita anniversary! So much has happened since its launch in North America two years ago - many amazing games were released, Remote Play functionality with PS4 was added, and we announced PlayStation Now is coming to PS Vita.

The platform has greatly transformed in the past year, and the passionate support and personal stories I've heard from our development community have been truly inspiring. Plus exciting things are on the horizon, including the launch of our new slimmer model PS Vita this spring.

In the meantime, we wish a big "thank you" to our fans for being a part of our community. Starting tomorrow, enjoy the week-long PS Vita Anniversary Sale which will discount some amazing titles.

In addition, [Register or Login to view links] is hosting a week-long sweepstakes, featuring Vita related games and accessories. Stay tuned on Twitter for more information!

PS Vita Anniversary Sale

Title PS Plus Price Sale Price Original Price
Castlestorm (cross-buy)...
 

Deception IV: Blood Ties Hits PS3 and PlayStation Vita on March 25th

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40w ago - Sony Producer Keisuke Kikuchi announced today that Deception IV: Blood Ties hits PS3 and PlayStation Vita on March 25th, 2014.

Below are the details, to quote: The Deception series was born from the fusion of two gameplay concepts: playing as an evil character and using traps as weapons. The combination of these features creates a truly unique gameplay experience - one in which you can plan and lay out traps, lure enemies into them, find the right timing to activate them, and enjoy the reactions of your victims.

The thrill and anticipation as you watch for that perfect moment to press the button and activate a trap is a feeling we really strove to capture for players in Deception IV: Blood Ties, coming to PS3 and PS Vita March 25th.

The real fun, however, lies in combining these traps into combos. When your enemy slips on a Banana Peel, you could follow it up by pushing him into position with the Nudge Wall, picking him up with the Claw, and then finally taking him out with a strategically-placed arrow, for example.

• [Register or Login to view links]

Players can take advantage of the themed traps that come with each stage, and combine them with their own equipped...
 

Gunslugs on PlayStation Vita: Developer Q and A is Detailed

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40w ago - Abstraction Games Creative Director Tj'ien Twijnstra shared a Gunslugs PlayStation Vita Developer Q and A with PS Vita fans below today!

To quote: Hey everyone! I'm extremely excited that Gunslugs is finally coming to its natural home, PS Vita, on February 18th. To celebrate the launch, we're offering a 20% discount for all PlayStation Plus members during the first week, so don't miss out!

For the occasion, I figured I'd give you guys a sneak peek at the porting process of Gunslugs; or as we like to call it, an "adaptation" process.

As I have no technical skills whatsoever, I interviewed Rutger Janssen, one of our elite programmers, and Ralph Egas, CEO and [Register or Login to view links] Mastermind. Both developers were involved with the Gunslugs adaptation.

Tj'ien Twijnstra: Rutger, could you tell us a bit about the adaptation process? How does something like that work?

Rutger Janssen: After we determined the base version, the first step is to strip the game code of all the platform specific functions; only the game code remains. Then we take it through our in-house developed tool chain so the basic language is converted from Objective C to C++. Unfortunately, tools are never perfect, so here and there I needed to manually...
 

Where Do Babies Come From: Conception II on PlayStation Vita

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41w ago - Atlus PR Manager John Hardin introduces Where Do Babies Come From: Conception II on PlayStation Vita today with details below.

To quote: As the hero in Conception II, you'll quickly learn that the seven heroines you meet and begin to form relationships with are an important aspect for surviving the game's deadly labyrinths.

But in addition to being a strong combatant by your side, the heroines also help you create an army of Star Children warriors through a magic ritual. Those Star Children are what we're going to focus on in today's Conception II update.

Making Star Children is called "Classmating" in the game (yes, really), but in order to do so, you must have a good relationship with the heroine. The stronger your bond with the mother, the more powerful your offspring will be, and there's also hereditary traits the children get as well.

Star Children inherit elemental affinity, stat focus, stat distribution, and even hair color; so Narika's kids will always have high TEC (hit/crit chance), while you can count on Feene's children for big defense. Of course, there's always the chance for abnormalities, but we'll leave that for players to find out on their own.

A Star Child's stats determine which classes are available to it. There are thirty classes to choose...
 
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