252w ago - Welcome to X-Men Origins: Wolverine. One could talk about the various nuances of its gameplay, but overwhelmingly only one aspect of the game truly stands out: it's violent. Really, really violent.
The insatiable rage of Wolverine reminds us quite a bit of another angry video game protagonist: God of War's Kratos. But the similarities between these two games don't end there.
The combat is very reminiscent of Sony's game; many of the moves and combos in the game look quite similar. One particular move - a spin attack - has a very obvious counterpart in Sony's game.
Wolverine has access to a number of brutal grabs and finishing moves. Just like the Spartan warrior, he'll rip enemies in half, tear off their limbs, and skewer them on various sharp objects in the environment. God of War is a great model to follow, but Wolverine manages to feel even more visceral.
Take, for example, the representation of Wolverine's health. His character model reflects all the damage he's taken. If he gets shot, you'll see a bullet in his body. If he gets cut, you'll see a giant gash. After a furious firefight, you can see clear into his body, with exposed organs and bone. It's rather gruesome, but it really emphasizes Wolverine's incredible ability to regenerate. You'll see his body heal in...
259w ago - Today Nate Fox from Sucker Punch Productions shared a PS Blog follow-up from the hints yesterday as well as the fan footage from earlier today.
To quote: Hey there, Internet people, Nate Fox here from Sucker Punch Productions. For those of you who may not recognize the name, we're the guys who made the Sly Cooper games. I have the pleasure of being Game Director on our new title inFamous.
inFamous is an open world, superhero adventure where you (the player) get to experience first hand what it's like to suddenly acquire superpowers.
We've been working hard to get the game ready to finally show off and now that day has arrived! Well, actually it arrived early this week when a couple guys from IGN showed up for inFamous' first hands-on demo.
It was fun to watch the journalist as he climbed to the top of a building, spotted a thug...
267w ago - Though many previously bundled applets now will ship separately to Windows 7, Windows Media Player remains part of the core OS. Windows 7 will ship with Windows Media Player 12, which includes some surprising new features.
The UI itself is brighter and lighter than WMP11. Some buttons and toolbar items have been moved around, but the experience should be pretty familiar to users of version 11. What does represent a big change is the removal of the Now Playing button, which in WMP11 switches to a view showing the current playlist.
This is because WMP12 completely separates library management from what's currently playing, with two distinct player modes; Now Playing view, and Library view. Library view contains all the library manipulation features that should be familiar from WMP11. Now Playing view contains the current playlist, visualizations, and videos.
There's also a new taskbar miniviewer that works with the new Windows 7 taskbar, and WMP12 includes support for Jump Lists.
Aside from the split between Library and Now Playing, the basic operation of WMP12 is the same as in version 11. There are plenty of small refinements, like automatic previewing (hovering on any song plays a 15-second preview of the song), and the Library view now shows all media types in the tree simultaneously...
268w ago - Sony is defining their future with a little-known British creation: a rag doll called Sackboy. He is the hero of LittleBigPlanet, which Sony has described as the biggest game in PlayStation's history.
It was scheduled for release this Friday, but this was pushed back after it was discovered some background music included lines from the Koran, offending some Muslims.
To quote: The simple concept was created by the British games designer Media Molecule, a small up-and-coming developer based above a bathroom shop in Guildford, Surrey, and has hit on the next big idea in gaming. This is because the product has an added twist - players can design their own level in rich detail, and share it with friends over the Internet.
Sony executives have made the game their biggest release before Christmas and have elevated Sackboy to become the company's first poster boy - a figurehead they hope will become as familiar as the likes of Mario and Sonic the Hedgehog.
A PlayStation official said: "We've never really had an icon before. That was a deliberate policy of the early days because we did not want to be pigeonholed. It's psychologically telling that this, arguably our first mascot,...
269w ago - After unveiling the first details nearly two weeks ago of FROM Software's Demon's Souls, PS3FanBoy has now made available a hands-on review from this year's Tokyo Game Show as follows:
Immediately the demo begins and I'm confronted by a character customization screen, allowing me to change various aspects of my appearance. I didn't tinker, mostly because I wasn't sure what did what thanks to the language barrier.
Customizing my appearance would've been a waste of time anyway, as the camera sits behind the character for the majority of the time and his face is hidden by a large medieval helmet.
The gameplay starts in a courtyard in front of a large castle. A small fountain lies ahead, slowing down the game with its unnecessary, though meager, particle effects.
Despite some fairly decent graphics, the game has an overwhelming sense of being old school. In the top left lies my health, mana and stamina bar, something that is beginning to feel dated in third-person action games post-Uncharted and Gears of War.
Graphically, the game looks good. Textures and models are quality, if a bit generic. However, currently the game is best viewed in screenshots as the frame rate...