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Video: Hands-On: Deadmau5 SoundShapes Stage for PS Vita

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141w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some video footage of the Deadmau5 SoundShapes stage for PS Vita below.

To quote: It's no secret that electronica artist [Register or Login to view links] signed on with Toronto-based Queasy Games to collaborate on the upcoming PS Vita musical platformer Sound Shapes.

But last week we finally tasted the succulent fruits of that creative collaboration.

During a media showcase in New York City, Sound Shapes Producer Jason deGroot kindly demonstrated a new set of levels (a "Record" in the game's lingo) that featured audio effects provided by the mousey maestro and pixelicious art courtesy of indie developer [Register or Login to view links].

You can analyze the results for yourself below - headphones recommended!

It's worth noting that deadmau5's album tracks, such as the pop cut "Ghosts 'n Stuff," won't be appearing in Sound Shapes. And that's by design: the game's interactive soundtrack synthesizes with your platforming progress, making each "performance" a unique arrangement.

But deadmau5's sounds, loops, and rhythms are showcased in a dedicated set of levels. Better yet, his library will be available when it comes time to construct custom...
 

Sony Goes Hands-On with Starhawk Campaign: Wild Wild West

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141w ago - Sony Senior Social Media Specialist Sid Shuman goes hands-on today with the Wild Wild West Starhawk Campaign with details below!

To quote: Though legions of bloodthirsty PSN warriors have plunged into Starhawk's multiplayer beta, the single-player campaign has remained stubbornly cloaked in shadow.

Until now: At a media event in New York City this week, Lightbox Interactive finally gave a peek under that cloak, showcasing a series of frantic battles and lush cinematic sequences from the game's story-driven campaign.

As Emmett Graves, an interstellar mercenary infected by a priceless but mutagenic resource dubbed "Rift energy," you'll use the game's dramatic Build and Battle combat system to call down turrets, walls, vehicles and structures from outer space.

Your objective is to defend the frontier town of White Sands from marauding Outcast invaders – including your Rift-possessed outlaw brother Logan.

Starhawk's Western-tinged story is told through lavishly illustrated cut-scenes that weave in and out of the gameplay, seamlessly connecting the action sequences and, better still, cutting between-mission load times to the bone.

I sampled several minutes of the campaign and was pleased to discover a fast-paced yet strategic sandbox shooter that...
 

Video: Hands-On: PSN Game Datura with PlayStation Move

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145w ago - Sony Senior Social Media Specialist Sid Shuman is here with a new video demonstrating PlayStation Move with the new PSN game Datura below.

To quote: I've never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game's intricate use of the PlayStation Move motion controller.

In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection.

In the video below, Producer Matt Morton gives a full tour of Datura's interface and universe - it's absolutely worth watching.

Intrigued by the game's cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations.

If Datura intrigues you, be sure to tune into this Thursday's PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.





Sid Shuman, PlayStation.Blog:...
 

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour

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146w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.

To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).

We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.

In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.

So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.




 

Video: Sony Goes Hands-on with Sly Cooper: Thieves in Time

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147w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some fresh video footage on Sly Cooper: Thieves in Time below.

To quote: Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall's Sly Cooper: Thieves in Time.

As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.

Where Sly 2 and Sly 3 let you slip into the roles of Sly's partners in crime, Thieves in Time expands upon that concept by granting you control of Sly's infamous ancestors - the Cooper Clan members named in the hallowed pages of the [Register or Login to view links]. In one chapter set in ancient Japan, I played as Riochi, Sly's sushi-slinging ninja ancestor.

Slinking past sleeping guards while searching for a special set of sushi knives, I used Riochi's Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan's devious destiny.





Other playable ancestors, including the medieval...
 
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