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Video: Hands-On: PSN Game Datura with PlayStation Move

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136w ago - Sony Senior Social Media Specialist Sid Shuman is here with a new video demonstrating PlayStation Move with the new PSN game Datura below.

To quote: I've never seen a game quite like Datura. I encountered this upcoming PSN adventure title last week during a GDC demonstration that showed off the game's intricate use of the PlayStation Move motion controller.

In Datura, your gestures with PS Move guide a disembodied hand onscreen, a bit like a mouse cursor but in a full 3D space. The motion tracking is 1:1, so I was able to reach into the game to interact with the environment, whether it was to caress a tree trunk or pull a hand-drawn map in for closer inspection.

In the video below, Producer Matt Morton gives a full tour of Datura's interface and universe - it's absolutely worth watching.

Intrigued by the game's cryptic presentation and strong emphasis on player choice, I spoke with Director Michal Staniszewski to learn more about his inspirations.

If Datura intrigues you, be sure to tune into this Thursday's PlayStation Blogcast for another segment discussing this enigmatic PSN title. And if you have questions, be sure to leave them in the comments.





Sid Shuman, PlayStation.Blog:...
 

Video: GDC 2012: Sound Shapes for PS Vita - Hands On Tour

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137w ago - Sony Senior Social Media Manager Jeff Rubenstein is here with a hands on tour video demo of Sound Shapes for PS Vita from GDC 2012 below today.

To quote: It's Game Developers Conference time once again, and while headlines are a bit light, it's a great place to find game developers (of course).

We'll be bringing you videos, interviews, and conversations over the next several days, as well as a mega GDC Blogcast on Thursday.

The first game we got ahold of here at GDC is upcoming PS Vita musical platformer Sound Shapes. The game is best seen (and heard), so we present here Jason deGroot of Queasy Games.

In this video, deGroot takes you on a tour through a never-before-seen level, as well as sharing the in-game tutorial, so you know exactly what you'll be seeing when you load up Sound Shapes for the first time.

So when do you get to play Sound Shapes on your own personal Vita? The Queasy Games team doesn't yet have a release date, but they confirmed that a pre-release demo is in the making. We'll keep you posted.




 

Video: Sony Goes Hands-on with Sly Cooper: Thieves in Time

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138w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some fresh video footage on Sly Cooper: Thieves in Time below.

To quote: Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall's Sly Cooper: Thieves in Time.

As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.

Where Sly 2 and Sly 3 let you slip into the roles of Sly's partners in crime, Thieves in Time expands upon that concept by granting you control of Sly's infamous ancestors - the Cooper Clan members named in the hallowed pages of the [Register or Login to view links]. In one chapter set in ancient Japan, I played as Riochi, Sly's sushi-slinging ninja ancestor.

Slinking past sleeping guards while searching for a special set of sushi knives, I used Riochi's Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan's devious destiny.





Other playable ancestors, including the medieval...
 

Video: Hands-On: Mortal Kombat for PlayStation Vita Preview

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142w ago - Sony Senior Social Media Specialist Sid Shuman shared a hands-on video preview today of Mortal Kombat for the PlayStation Vita handheld.

To quote: I've got good news, and I've got good news. First, the good news: Based on my recent hands-on play sessions, Mortal Kombat on PS Vita plays identically to its PS3 counterpart.

That means fluid 60 frames-per-second fighting, lush presentation, and every bit of content from the console version. That includes the critically acclaimed Story mode, a full character roster, the Krypt, the works.

I also tried out a series of local (non-internet) Wifi multiplayer matches, and I'm happy to report that the game felt smooth and responsive with no perceptible lag. If you're skeptical, watch the video above to see local multiplayer - and my hairy, hairy paws - in action.

Now for the good news: The PS Vita version adds an ambitious array of extra content, starting with every piece of DLC ever released on PS3. That means you'll be able to play as Freddy Krueger, Kenshi, Rain, and Skarlet from day one, and select MK1 and MK2 retro-styled costumes to drape over your male and female ninja characters.





The Vita version sweetens the pot with 15 more exclusive costumes,...
 

Video: Hands-on Sorcery for PlayStation Move, Arrives in Spring

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149w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.

To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.

Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.

Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.

The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!





PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?

Brian Upton, design director, Sorcery:...
 
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