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Video: PSP Debug Firmware Running on a Retail PSP Console

500°
308w ago - Well there is not much information yet pertaining to how this was done, but video proof has been provided as can be seen below courtesy of 0JOhnJAck0.

Now what is the significance of this you may ask. First off, I think its pretty obvious that this could not be done before. So this demonstrates just how far devs have gone with their knowledge of the PSP.

Of course one cannot help but to wonder if this will lead to any discoveries on Sony's other gaming device, the PS3.

Until more information about how exactly this was achieved on the PSP is released, we can only hope that it may assist in getting PS3 debug firmware running on the retail PS3.




 

PlayStation 3 Retail, Demo, and Debug Consoles - Oh My!

850°
318w ago - Many people have been wondering exactly what the differences are between Development and Retail PlayStation 3 Systems, and we figured now would be a great time to clarify these along with reporting some new findings.

Aside from the different hardware revisions of the PS3's motherboard, the systems are virtually the same as mentioned in previous posts. We have examined multiple PS3 TEST's, Retail PS3's, Demo Unit PS3's, and even Factory Mode PS3's, and found that there are no hardware differences between them at all.

Mind you, there are differences, but they are due to the hardware revision, not due to the systems themselves. To make that more clear, the units are identical to their counterparts of the same hardware revision.

So, the question is- what's the difference? Software!

We all know the difference is in the software, and after examining countless dumps from these systems, on top of flash dumps given to us by you, our loyal readers awhile back, here is some feedback.

We have found that on each system which carries the same PS3 Firmware, that the majority of the software is actually identical. That's right, the same hypervisor, and the same kernel too!
 

Old But New News: PS3 Debug Firmware 2.30 Leaked!

300°
340w ago - This is a few days old, but since nobody submitted it here goes: Recently PS3 Debug Firmware Update v2.30 was posted on the Spanish Web site Elotrolado linked above.

The file size is 110 MB (115,403,104 bytes), and it is available from our PS3 Debug Firmware section or download it linked below, however, unless you own a PS3 Debug/TEST console the most it will allow you to do is use XVISTAMAN2005's Install Debug Firmware on a Retail PS3 method to browse the non-functional menus.

Download: PS3 Debug Firmware v2.30 (USA) Update

More to come, another resident PS3 Dev hinted he plans to share something he has been working on here shortly...
 

Video: A Peek At PS3 TEST Firmware 2.40!

50°
341w ago - The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).

Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.

The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.

Anyway, more soon... enjoy the video!




 

PS3 Flash Goodies - Part 3: The FULL PS3 Flash FileList

250°
343w ago - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.

In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?

In other news, watch later this week for something cool. We ripped an Official PlayStation Magazine Demo Disc, extracted a Demo of Ridge Racer 7, and after patching it, successfully got it running solely off an SD card, using the PS3's SD card slot.

And a note to those claiming to know why the Retail to Debug HDD Swap Method...
 
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