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PS3 BioShock Box Art Sports Home Logo

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342w ago - Update: The Official Web site of Digital Extremes, better known as the developer who brought us Dark Sector but who are also helping in the BioShock port, displays the very same box art. This must at least be confirmation that Home will be out before BioShock releases in October.

On Monday, SpikeTV are set to reveal BioShock PS3 goodness, making us unconventionally excited about what most would call a "port." But hey, one of last year's most critically acclaimed games is meeting an entirely new audience. A glance at the box art reveals another reason for PS3 owners to get excited.

On his very own blog, Geoff Keighly hints at what will be in store for BioShock fans this Monday;

Another game set to debut on the show is BioShock PLAYSTATION 3. Now I know what you're thinking...'why are you guys making a big deal out of a port?' Well I can't spoil the surprise just yet, but let me tell you there is way more to this game than you might think. There have been hints about some "exclusive features" in the game and on Monday night I'll finally reveal the details on Spike - and of course show you the first real gameplay footage from the PS3 version.

So what could this exclusive content be? For a start we know...
 

Interview with Mike McCartney on Skate It for NDS and Wii

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342w ago - After the sublime experience that was Skate on 360 and PS3, it's great to see EA hitting other platforms with a skating experience tailored to their strengths - namely, the Wii's motion controls and the DS' touch screen. We got in touch with Mike McCartney, the Line Producer on Skate It to get a few more details. While the interview is primarily about the Wii version, there are a few tidbits for Nintendo DS owners in there too.

IGN AU: What has become of San Vanelona? How different is the city than it was in Skate?

Mike McCartney: Skate It's story begins shortly after the events of the original Skate game. A series of comical and somewhat tragic disasters have hit the city and all of your favourite locations from San Van have been re-invented giving them an all new feel, with new lines and areas to discover.

IGN AU: Have you had to reduce its size or introduce load times between areas now that you're on Wii?

Mike McCartney: Developing for the Wii is definitely different than developing for other HD consoles (X360 and PS3). Skate It is a new game designed specifically for the Wii and NDS, maximizing on the unique engine and controls of each platform. We're very excited about what we've accomplished with the hardware. The gameplay design is different from the original Skate,...
 

Rumor: Wal-Mart Memo says 40GB PS3 to be replaced in August

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342w ago - Update: Adjusted for the possibility that "replaced" could mean basic changes to 40GB model, like the addition of DualShock 3.

A Wal-Mart spreadsheet allegedly listing products that the company is having difficulty stocking states that the 40GB PS3 "will be replaced with [a] new model in early August."

We received this sheet from an employee that's sent us solid information in the past though s/he can't confirm the origin of the note that the model will be replaced. Of course, in the eternal battle over semantics, "replaced" could simply mean some minor tweaks to the model and the addition of the DualShock 3.

For those keeping track, if the 40GB version actually ceases production it would be the third version of the PS3 to do so. Let's take a trip down memory lane: The 60GB PS3 was last seen in late 2007 roaming the plains of retail (some still speak of finding them in random places today) and the 20GB was officially declared dead in early 2007 after it went missing from retail for months.

Perhaps next week's E3 will shed some light on the fate of the 40GB unit.
 

EA to Destroy Videogaming Starting August 21st

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342w ago - Industry giant and evil overlord Electronic Arts reported this morning that it had finished its wheeling and dealing with the Federal Trade Commission concerning the takeover of Take Two Interactive.

In its regulatory filing, EA said it would not go through with the previously offered $2 billion deal (because Take Two rejected it), and would instead return to the table, presumably with hired goons, no sooner than August 21 of this year. The news apparently convinced some people that this deal will happen, as stock prices rose for both companies. We have just experienced the beginning of the end.

The average gamer knows this to be true. It was a sad day when EA acquired BioWare, and that's just one developer. Take Two represents one of the four legs (along with EA, Ubisoft, and ActiBlizzion) that holds up the bed of videogames that we all sleep in. Combining two of those legs into one will certainly make the bed unstable, and we will most likely not have as much fun in it any more for fear that it will break and splinters will pierce our fun-parts.

The EA Sports games are a perfect example of what a lack of competition does to the quality of their products. EA just doesn't give a shit. They know that if you want NFL-branded football, you will buy their game, so they have no motivation...
 

Sony Explains Importance of First-Party Exclusives

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342w ago - First-party exclusives are getting rarer these days, with staggered releases being the preferred method of temporary exclusivity by publishers.

Sony head honcho Shuhei Yoshida recently talked about how the new dynamic makes first-party exclusive titles that much more important for the company.

"In this generation, it costs much more to develop one product, it's just natural for third-party publishers trying to recoup the investment from multiple platforms," he told ThreeSpeech.

"I think that's pure economic pressure, pushing most of the third parties to move from some exclusive games to more multi-platform titles."

"Because we know that is the trend, we, as a company, can invest in our first-party studios; in terms of exclusives, our role becomes more important," explained Yoshida.
 
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