167w ago - I've have successfully modded the Smackdown 2010 game on the PS3 and can confirm the following:
• The model, texture, wrestler archive (pac) and arc files are exactly the same as the 360 version, therefore these can be interchanged between consoles.
• My X-PacKer 5.0 app which allows for texture editing and injection works perfectly with the ps3format archive files (check http://sf4mods.blogspot.com for the app)
• The game installs all the pac files onto the internal ps3 hard drive when you first boot the game up, so all mods to the game must be done on the internal ps3 hard drive.
I'm randomly getting errors that the data on the internal hdd is corrupt when making changes. Not sure why the game does this as yet.
In order to overcome this, I need to replace the edited files with the originals and then boot the game. I then need to exit to the XMB and add the edited files, boot the game again and it loads fine. There could be a checksum somewhere which is storing the filesizes.
• I'm still investigating hacks to the paint tool files, will post info shortly. Check out Mr Mouse's PT Explorer v0.1.7 app on XeNTaX for more info about this type of hack.
167w ago - Today garyopa at PSX-Scene.com (linked above) reports that Sony appears to be targeting the PS JailBreak, PSFreedom and PSGroove related PS3 hacks and has shared numerous court documents for those interested.
From one of the documents, to quote: "Similarly targeted document subpoenas or deposition notices to any other third party who SCEA learns may be involved in the distribution or sale of the PS Jailbreak software, known as, for example, PSGroove, OpenPSJailbreak, and PSFreedom, or who may have knowledge of the distribution or sale of this illicit software."
PS3 hacker Mathieulh is also mentioned in one of the documents as recently proclaiming to be one of 20 individuals behind PSGroove, to quote: "Mathieu Hervais told BBC News he was one of about 20 hackers involved in PSGroove's development."
Just under a month ago Sony was granted an injunction by Australian Courts on the sale of PSJailBreak PS3 modchips, followed by blocking PS JailBreak and PS3 proxy...
167w ago - Today NZHawk had released Awesome MountPoint Manager v1.0 (followed by a few revisions below) which, according to him, is pretty much like the existing backup manager, with one major difference- You can choose any folder on any device on you PS3 to use as the mounted disk.
167w ago - Today French site PS3Gen.fr (linked above) reports news of a project RichDevX is working on where a PSGroove payload is utilized for examining PS3 Service Mode.
To quote, roughly translated: "RichDevX tells us about his progress with his playload to put the PlayStation 3 in service mode and recently released two snapshots of progress.
It is indeed working on a payload to get the console into service mode and be able to launch a file. Choke on every boot via a USB key and others.
As shown in this first image, we can see the red box on the XMB showing that the console actually went into service mode. In this mode, it is possible to run specific software, including one allowing the downgrade (the opposite of update, ie back to a previous firmware).
OtherOS who says so says downgrade option of going back 3.15 for benefit of OtherOS plus most of the hack with PSGroove.
Payload through this, it is also possible to run each time you start the console, loading a file. Self from a USB key as explained above. This could allow the hack using only one time a dongle or other, then your USB stick could complete the task alone. Advances in the underground world push the limits even further, watch this."
Finally, those who haven't heard about the PlayStation...
To quote: Due to FAT32 limitations users needed to run these games from internal hard drive only. However, it seems that isn't the only option anymore. Many games utilize a file format known as PSARC (*.psarc).
These files ending in .psarc are archive files similar to zip or rar files on PC. By extracting these large archive files and using the smaller files that are inside, users can get stay under the 4GB limit.
This method has been tested on Uncharted II, and will only work on games utilizing the psarc file format.