62w ago - Following up on their previous update, this weekend German PlayStation 3 developer IcEmAn (aka IcEmAn2012) has made available PS3 XMB CFW Mod v2 and XMB CFW Mod v2 for CEX / DEX consoles with details below.
1. Install any CFW (3.55) you like
2. Install XMB_CFW_MOD_v2.pkg
3. Activate dev_blind
4. Copy the content of: hdd0/game/XMBCFWMOD/USRDIR/dev_flash to "FLASH"
5. Copy the content of: hdd0/game/XMBCFWMOD/USRDIR/dev_hdd0 to "internal hard drive" by using a file manager (multiMAN) or FTP
6. Disable dev_blind and start the console again
If an incorrect use of the flash memory, a brick-risk for the console! Under the category CB (PlayStation Category) can no longer be installed (CB is now 1p).
UPDATE_2.2_(IcE-rX_Media_Manager) can now be installed on all CFW's,...
73w ago - Following up on his initial release, today PlayStation 3 developer andbey0nd has updated his PS3 C2D.exe CEX to DEX Flash Patcher to version 2 which now includes Region / TargetID changing in the PS3 NOR Flash as outlined below.
74w ago - Following up on the recent PS3 C2D CEX to DEX Flash Patcher and PS3Tools GUI Edition v2.6, today I have released a CEX2DEX application that will allow you to extract the METLDR from ANY (NOR / NAND) PlayStation 3 flash dump and create a valid DEX (Debug / Test) flash from the given CEX (Retail) flash.
To quote: Hi everybody, here to release my new update.
PS3Tools GUI Edition v2.6 Changes:
Added CEX 2 DEX
Fixed PKG decryptor button
Fixed EDAT Tool button
Removed second GUI form
Minor bug fixes and code changes to perform better
I have been asked a lot recently to add in a debug PKG decryptor because all I had is a Retail decryptor & extractor. Well I did, but last minute checks, I noticed it was not performing the way I wanted it too.
So instead of releasing faulty code/tool on my program and say it works half way, I'd rather withdraw the feature until a further update when I can have it working properly to my standards and what should be most.
PlayStation 3 CEX to DEX:
This whole CEX to DEX is going around, I felt like adding it to GUI form had to...