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Sony on PlayStation Plus: 2 Titles Per Month for PS4, PS3, PS Vita

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26w ago - Sony VP of Platforms Marketing John Koller announced today that PlayStation Plus will soon receive 2 titles per month for PS4, PS3 and PS Vita platforms.

To quote: Next month, PlayStation Plus will reach its 4th year milestone. PS Plus has evolved a lot as a membership since then. We've provided our PS Plus members with numerous exclusive discounts, access to betas, demos and even select games early, and of course,free games to play through our Instant Game Collection.

As our members have grown with us from our introduction on PS3, PS Vita and now PS4, together we have built a strong community of gamers around the world.

The excitement around PlayStation 4 has been tremendous, and it has been exciting to see how quickly our dedicated community has rallied around the system, adopting and engaging with its features and spreading the word about what makes PS4 the best console available.

PlayStation Plus has been an essential part of PlayStation 4, providing access to next-gen online multiplayer and a steady stream of great games including Resogun, Outlast, Don't Starve and Mercenary Kings.

Since we are always looking to continue evolving PS Plus to be a service that really serves our community, we are excited to provide a more balanced set of games introduced...
 

Video: Sony Goes Behind the Wheel of Driveclub PS4 on PlayStation 4

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27w ago - Sony Social Media Specialist Justin Massongill went behind the wheel today in a PS4 video showcasing Driveclub on PlayStation 4 below!

To quote: Driveclub is a game PlayStation fans are likely already pretty familiar with. Originally slated as a PS4 launch title, the socially connected racer has shifted to an October 7th, 2014 release date.

But aspiring drivers needn't fear: the developers at Evolution Studios are making good use of this extra time.





We interview Paul Rustchynsky, Game Director of Driveclub at Judge's Day 2014.

The team at Evolution have been busy ensuring the connected aspects of Driveclub and its interface - dubbed the "dynamic menu" by game director Paul Rustchynsky - are seamlessly integrated into the game.

These, in tandem with a companion app launching alongside the game in October, are what will allow Driveclub to realize Evolution's vision of a truly social racing title.

Having played an earlier incarnation of Driveclub as well as its newest build, I'm in a unique position to be able to see what other differences a few months can make firsthand.

The most immediately apparent upgrade I noticed is in the graphical department. Driveclub...
 

Sony Announces PlayStation Now: PS4 Private Beta Starts Tomorrow

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27w ago - Sony Director of Marketing Peter Jamshidi officially announced today that the PlayStation Now PS4 Private Beta starts tomorrow with details below!

To quote: Hi all, since January, a growing number of PlayStation fans have been enjoying the Private Beta program for PlayStation Now, our streaming game service launching this summer.

Up until this point, our Private Beta for PS Now has been available on PlayStation 3 systems. We're pleased to announce that the Private Beta program is expanding and will make its debut on PlayStation 4 systems on May 20. If you've registered for the PS Now Private Beta, keep an eye on your mailbox for a voucher code.

PS Now gives you the freedom to play select PS3 games like you already stream movies, TV, shows, and music - directly to your favorite PS Now compatible devices without any discs or downloads. The first supported devices launching in 2014 are PS4, PS3, select 2014 Bravia TVs, and PlayStation Vita, with more devices down the road.

The Private Beta program has been going great so far, and we want to give thanks to the testers that have participated - your valuable feedback is helping us make the service even...
 

Sony Announces Transistor Out Tuesday, Recursion Mode Revealed

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28w ago - Supergiant Games Creative Director Greg Kasavin announced today via Sony's blog that Transistor for PS4 is out Tuesday alongside Recursion Mode details below.

To quote: Transistor is less than a week away! Things are eerily calm for us at [Register or Login to view links] as we await the moment when our new game becomes available worldwide, at which point we'll find out at long last what everybody really thinks!

It's been immensely gratifying to have worked on something that so many folks are excited about. Though, knowing full well just how little of the game we've shown, I'm eager to see the response to all the many aspects of the game we've purposely kept secret.

I'd like to talk about one of those aspects here, but first! Let me tell you why we've opted to keep so quiet through most of Transistor's development.

"The less you know about Transistor, the more likely it is to surprise you."

We could have shown more. Since you're reading this on PlayStation.Blog, I'd bet you're pretty up to date on what's happening in games in general. You know the typical PR cycle for a big game involves tons of trailers, previews, press releases, and so on, and maybe eventually a round or two of hands-on impressions before the game is finally released....
 

Video: Sony Announces VizionEck PS4 is Coming to PlayStation 4

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29w ago - VizionEck Founder and Lead Developer Michael Armbrust announced via Sony's blog today that VizionEck PS4 is coming to PlayStation 4 with details and a video trailer below.

To quote: Hello! Today's the day that VizionEck on PS4 gets announced to the world. I'm Michael Armbrust, the founder of VizionEck. I'm also the lead developer of VizionEck.

Did you catch that? Yes, our studio and our studio's first game have matching names. VizionEck is making VizionEck. So what is VizionEck (the game)?

The announcement trailer has a lot of secrets and game features hidden in it. If you didn't put the clues together, I'll help you out with some of the basics. VizionEck is technically an FPS. It has very little in common with the traditional FPS though. In the game you play as a Ranger - essentially just a cube.

He's pretty simplistic in design, isn't he? VizionEck's art-style is focused on being clean and elegant. We really love the prospect of making a game that's mathematically "exact." Almost everything follows a strict set of rules. The resulting world feels extremely harmonious 99% of the time.

It also creates a great environment for the gameplay. One example of this is how VizionEck's health system works. As a Ranger, your health is displayed as the brightness of your...
 
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