37w ago - At this year's GDC, Sony has unveiled some new PlayStation 4 / PS4 details including optional real names, a larger friend's list, CPU and HDD updates and more as outlined below!
To quote: Sony shared new details on PlayStation 4 during a developer overview session at the Game Developers Conference in San Francisco.
Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”
There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”
The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.
The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.
39w ago - Today Gamasutra has revealed several Sony PlayStation 4 / PS4 development Tools and Engines for those interested in developing on the next-generation video game console with details below.
To quote: "It looks as if the NDAs for several tool-makers supporting Sony's upcoming PlayStation 4 were lifted today, as our inboxes have been flooded this morning with announcements.
Below are the tools and engines that should be available now for those of you developing on the PlayStation 4. We'll update this story should any other announcements come our way.
Update: Added NVIDIA's PhysX and APEX, and NaturalMotion's Morpheme 4.
Animation tool FaceFX is billed as "an advanced facial animation solution unique in its ability to liberate artists from the complexities of creating realistic dialogue and emotive characters." Recent titles that used the tech include Far Cry 3, Halo 4 and Dishonored. More information is available here (facefx.com).
Germany's xaitment is supporting the PS4 with xaitControl, its AI software package for game logic and character behavioral modeling.
xaitment was founded in Germany in 2004 as an offshoot of the German Research Institute for Artificial Intelligence. More on xaitControl...
39w ago - Following up on the previous reports, today DigiTimes revealed that according to sources Sony is pushing for 16 million PlayStation 4 / PS4 shipments in 2013.
Below are the details, to quote: "Having high hopes on its PlayStation 4 (PS4) game console, Sony internally expects the machine's annual shipments to reach 16 million units in 2013 with the supply chain expected to start mass shipments in August, according to sources from PS4 component makers.
The sources pointed out that the PS4 will be manufactured by Foxconn Electronics (Hon Hai Precision Industry) and Pegatron Technology, and the player have just begun the processes of request for quotation (RFQ) for the related components. Therefore, the component shipments are unlikely to start until August, but should allow the machine to show up before the year-end holidays in 2013.
Sony shipped a total of 150 million Playstation 2s and 100 million Playstations and has shipped 77 million Playstation 3s over the past seven years."
Finally, in related news Sony tweeted (twitter.com/PlayStation/status/309769646582677506) the following warning to users:
Important: Sites or individuals offering "PS4 beta...
40w ago - Today Nilay Patel of TheVerge.com spoke to Sony Electronics President and Chief Operating Officer Phil Molyneux who confirmed in the interview that Sony's 4K movie service will be hitting PS4 / PlayStation 4 and require 100GB-plus downloads!
Below are the details, to quote: "Sony is still being secretive about its forthcoming "world's first" 4K movie download service, but it sounds like it will eventually work with the equally-mysterious PS4. That's the word according to Sony Electronics President and COO Phil Molyneux, who said "I promise you will not be disappointed" when asked if the service would support his company's new console. That certainly makes sense, and it lines up with previous reports that the PS4 would support 4K photos and video, but not games.
Molyneux spoke to The Verge at a Sony event in New York City where he'd invited the press to compare Sony's newest TVs, headphones, and cameras to similar products from competitors - an event designed to highlight what Molyneux called his "utter confidence" in his product lineup. Still, the questions about why consumers would buy 4K TVs remained, especially around the upcoming download service.
40w ago - Sony Social Media Manager Sid Shuman has shared a video today recapping the PS4 / PlayStation 4 announcement featuring some of PlayStation's Top Game Creators below today.
To quote: One week ago, PlayStation 4 was announced in New York City in a presentation streamed by more than 12 million gamers.
We met the new DualShock 4 controller, soaked up some impressive hardware specs and services, and watched a barrage of upcoming PS4 games, from inFAMOUS: Second Son to Bungie's new title Destiny.
During the presentation, Lead System Architect Mark Cerny remarked that the PS4 was made "by game creators, for game creators."
To test that theory, we met with two of PlayStation's top game creators, SCE World Wide Studios President Shuhei Yoshida and SCEA World Wide Studios Senior Vice President Scott Rohde, to see which of PS4′s new features has them most inspired.