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Video: A Peek At PS3 TEST Firmware 2.40!

50°
328w ago - The retail counterpart is rumored to be released during mid to late June, however, recently we had a chance to check out PS3 Debug/TEST Firmware v2.40 (116 MB - 122,268,311 bytes).

Below is a video of it in action, displaying some of the new features. As expected, we can confirm from 2.40 onwards, the system software can be called any time during the gameplay. It appears the in-game XMB does not work while playing PS2 titles, probably the same with PS1 titles as well although we didn't have a PS1 game handy to try.

The video is slightly better quality than the previous PS3 TEST SD Launcher 1.00 Video as video capture was used this time instead of our old camera... as there is no need to view the TEST PS3 in the video this round.

Anyway, more soon... enjoy the video!




 

PS3 Flash Goodies - Part 3: The FULL PS3 Flash FileList

250°
330w ago - With all of the recent news of PS3 retail "trickery" going on, this post got postponed (mind the pun) until today.

The image below is a snippet of the FULL PS3 Flash FileList for the PS3's /dev_flash. It should be noted that the PS3 also has a /dev_flash2 and /dev_flash3, which upon rare occasion is updated, however we are not able to access them yet due to some pesky Kernel/Hypervisor issues.

The list is quite juicy, as you can see there are plenty of RCO files, XML files, as well as assets. Even the PS3 Startup sounds are in the flash! Alongside the assets are plenty of SPRX's as well as a few SELF's.

In regards to dev_flash2 + dev_flash3, we can only speculate what is held on there, but the Kernel and HV need to reside somewhere, don't they?

In other news, watch later this week for something cool. We ripped an Official PlayStation Magazine Demo Disc, extracted a Demo of Ridge Racer 7, and after patching it, successfully got it running solely off an SD card, using the PS3's SD card slot.

And a note to those claiming to know why the Retail to Debug HDD Swap Method...
 

Discovery: Install Debug Firmware on a Retail PS3 system

50°
331w ago - XVISTAMAN2005 has discovered a method HERE which allows Retail PS3 console owners to install PS3 Debug Firmware on them... however, before considering attempting this PS3 "HDD Swap" be sure to read below.

Upon following the instructions your retail PS3 console will update to a partial Debug/Test console. Partial is stated because upon doing it the PS3 will possess what is pictured below, specifically non-functioning Debug options.

Debug PKG files won't install, port 1000 is open but you can't connect to it, and the PS3 no longer plays Blu-ray movies. Additionally, the Sony SELF Check disc does not show under game while inserted, however it shows under the other menus as only a "Data Disc" like all burned discs do on retail (not Debug/Test) PS3 consoles.

The good news is it's possible to update to a higher retail Firmware which restores the Blu-ray movie playback functionality, however, the bad news is some...
 

Sony PlayStation Test Development Kit / PS3 Debug for sale!

100°
332w ago - One of the most frequently asked questions via e-mail, IRC, and on the Forums we get asked is "How did CJPC get his hands on a PS3 Debug/TEST machine?!"

The answer: Monitor places such as eBay like it's your job, and win them before "big brother" Sony catches on and closes the auction of course!

A perfect example (in case anyone is interested in buying one) is the auction set to end tomorrow here:

eBay Auction: Sony Playstation Test Development Kit - RARE PS3 Debug

Not only does that PS3 Dev machine include hardware, but as stated by the seller dev16, it has the required 1.92 and 2.00 Debug software updates too- very nice! Happy bidding guys, and if anyone wins drop us an e-mail. :P
 

PS3 Debug/TEST to Retail Flash Progress and More!

500°
333w ago - We mentioned in previous Site News posts that we're working on converting a Retail PS3 into a Debug PS3.. and we have some updated news on the process to share today.

For starters, we had quite a delay. Our PS3 Devs have been using an expensive external programmer to do the job, however, these dumps differed than the dumps from the Infectus chip. It was quite a puzzling issue indeed.. which was the proper dump?!

After many hours of examination spanning over a few weeks time, it turns out the external programmer was the culprit! The software that the manufacturer provided had a flaw in it that would drop certain bytes, resulting in a corrupt dump missing OOB 64 bytes of data. Luckily our PS3 Devs managed to find and correct the initial problem, so a big THANKS to them!

Once that was sorted, testing began by modifying both the IPL and METLDR.. however, the initial detection byte test failed [received (8002F169) before the install completes, versus the standard: "data type is not supported" (8002F029) mismatched PUP error] although the reprogram worked fine. A retail PUP file currently will not install either.

Needless to say, they are now trying other detection...
 
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