102w ago - Following up on his previous update, today PlayStation Vita hacker SKFU reports that he may have uncovered a PS Vita encryption flaw.
To quote from his page: Since I finally have access to a retail PS VITA, today I started with some basic tests.
After a complete freeze of the system within the first 5 minutes after unboxing (*always happens to new consoles 4 me rofl*), I went on and noticed that there is a problem with the VITA's encryption functions and was able to decrypt some test files directly via the system.
To quote: A few days ago I posted my concerns about the “Content Manager” tool, a tool that is compulsory to install and use if you want to copy files from and to your vita. Some people said I was paranoid (see my answer to that at the end of the article), and others shared my concerns and started digging. Interestingly enough, that article gathered almost as much attention as my much more spectacular (in my opinion) video of a Megadrive emulator running on the vita.
Some sites took my words out of context and said that I had proof Sony is spying on us when we copy files. This is not true, I don’t have any proof, just lots of concerns. Because of that I decided to call Sony’s customer service in order to get more information. Read along.
First of all, a piece of relatively good news: some users on French site psvitagen mentioned that it is possible to copy Movies...
103w ago - Shortly after the PS Vita PKG AES Key news from SKFU, mamosuke reports that Japanese PlayStation Vita developer teck4 is rumored to have discovered a PSP Save Game v6.31 exploit that works on PS Vita and is demonstrated by the typical Hello World pictured below.
To quote, roughly translated: The title of the PSP PlayStation Vita (only available for PSN) is to launch the strength of the Vita. What worries me is the save game exploit what works for PSP, PS Vita me to try to work immediately on Mr. teck4 owns a PSP save game exploit unpublished.
The result was of course also take over the vulnerability of the PSP. Hello World at PS Vita (own code) can be performed.
PS Vita PSP at the first place only because it is emulation, emulator running on the fact that just because we can run your own code does not change much. So while hacking into the system are reproduced in an environment that is running on the PSP will own code.
Half-start at the maximum of the PSP Homebrew Byte Loader (reproduction of) is enough. Some might suspect that I'll not do...
To quote: This application is probably not of use for the community but some official PS VITA developers.
I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:
PS VITA Live Area preViewer outputs various information about a game, including it's style it uses on the PS VITA.
To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.