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Video: Panic! Save the City in New PlayStation Mobile Puzzler

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91w ago - Thumbs Up Games CEO Nicolas Marinus has shared a Panic PlayStation Mobile Puzzler video trailer today with details below, as follows:

Panic is coming soon to PlayStation Mobile! After thousands of years on a poky little space rock, with no wiggle room and no games to play, Panic's Alien Slime Monster has crash-landed on Earth – and it's angry.

The monster doesn't hate humans, and it hasn't been sent here to destroy us; It's just in a really bad mood. If you don't act fast, the whole city will become a giant slime bath!

Panic! plays a bit like a labyrinth game, but with a twist: you can reshape the labyrinth. The goal of the game is to save as many civilians as possible by toppling houses and diverting flowing slime away from them. Failed to rescue one? Throw a buoy for that last-minute save.

Is the slime coming from all directions? Throw a bomb to level an entire block and create a huge barricade. There are 30 missions stretched over three worlds, and Panic! also has a survival mode that challenges you to survive as long as possible.

We really feel we have created a special game. Destroying buildings to save civilians? It hasn't been done before. An action puzzle game about an alien attack? That's pretty unique.



 

PlayStation Mobile: Sixty Second Shooter Deluxe Lands on PSN Today

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91w ago - Happion Laboratories Chief Scientist Jamie Fristrom has announced that PlayStation Mobile title Sixty Second Shooter Deluxe lands on PSN today!

To quote: Many years ago I quit a pretty sweet job as creative director on Activision's Spider-Man series in the middle of development on Spider-Man 3.

Why did I do such a crazy thing? I'd love to say it was because of the screenplay, but no - a big part of the reason was that even though I had the highfalutin' title "creative director" I didn't feel like it was my game.

Somehow, not enough of my own creative input and ideas were making it into the thing, and I thought that at a small company I could start making games I could call my own again.

And I've been getting my butt kicked ever since! Every mistake you can make as an indie developer... I've probably made it twice. We did okay with Schizoid, which made it into the PAX 10, but didn't bring in enough money to make the next game, and although we managed to hold on for a while longer, doing some contract work here and there, we eventually had to call it quits.





My partner went and got a real job and I was about to as well, but then I heard that the Chrome web browser had...
 

Sony PlayStation Mobile: Rebel Shoots 'em Up Sans Guns

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93w ago - PomPom Games Artist and Designer Michael Michael has detailed Rebel for Sony's PlayStation Mobile below today.

To quote: Having made five shooters already, we at [Register or Login to view links]
 

PlayStation Mobile: FuturLab's Beats Slider and Fuel Tiracas

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95w ago - FuturLab Managing Director James Marsden has detailed Beats Slider and Fuel Tiracas for Sony's new PlayStation Mobile service today.

To quote: Hello folks! Earlier this year we were shouting about shouting about Velocity, and now we've got some new things to be excited about. We've been hard at work coming up with more simple, elegant and clever ideas, and crafting them into fun and addictive games.

The first of these games is called Beats Slider, and it's called that because you slide beats around. It's simple, rather elegant, and pretty clever too...

Beats Slider - Conquer Those Blasted Slider Puzzles!

Each block of the sliding puzzle represents MIDI data, which is basically musical notation that computers can read. MIDI data can be used to play back any instrument, synthesizer, drum loop or whatever you throw at it, just by changing the instruments or samples that are triggered by it.

So what we've done is allow the player to push a drum loop MIDI pattern into a synthesizer slot, or a melody pattern into a bass line track, and every combination you could think of within the limits of each level. It was quite the brain teaser to write music that can be rearranged in this way whilst still sounding good, but we managed it.

What we're also...
 

Sony Officially Welcomes PS Certified Devices to PlayStation Mobile

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95w ago - Sony European Product Manager Mayumi Donovan has officially welcomed PS certified devices to PlayStation Mobile, which goes live today!

To quote: PlayStation Mobile goes live today, delivering exciting bite-sized games to both PlayStation Vita and PlayStation Certified devices through PlayStation Store.

PlayStation Mobile offers an enticing entry point into the PlayStation world to all owners of a PS Certified smartphone or tablet, while giving PS Vita gamers the chance to expand their collection with a host of innovative, affordable titles.

All you need to get started is a Sony Entertainment Network account and a compatible device (full list [Register or Login to view links]).

If you're using a PS Vita, a new PlayStation Mobile tab will appear in the Store. If you're using a smartphone or tablet, you can access the store through the dedicated "PlayStation Mobile for Android" app.

This will either automatically be added to your device or you can manually download it via [Register or Login to view links]. For more information on accessing the app, see our [Register or Login to view links]
 
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