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Video: PlayStation Vita Indie Game Mega Pack Arrives Next Month

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30w ago - Sony European Product Manager Mayumi Donovan announced that the PlayStation Vita Indie Game Mega Pack arrives next month.

Below are the details, to quote: Hi everyone. You may already know about the PS Vita Mega Pack, which we released last summer, but for those that missed it, here's a quick recap: it's a great value collection of fun games that you can dive straight into, thanks to the bundled memory card.

Up to speed? Great, so here's what's coming next. In February we're releasing a new bundle: the Indie Game Mega Pack. It comes with 10 top titles from innovative and up-and-coming developers, to show our support for the burgeoning indie games scene.

Now you've got the perfect opportunity to enjoy some hardboiled gunplay with Hotline Miami, the unique narrative of Thomas Was Alone and the atmospheric - not to mention rather creepy - world of LIMBO.

Take a look at the complete list of games included:

- Alien Breed
- Thomas Was Alone
- Velocity Ultra
- Men's Room Mayhem
- Coconut Dodge Revitalised
- LIMBO
- Hotline Miami
- Total Recoil
- Superfrog HD
- Floating Cloud God Saves the Pilgrims in HD





There are two bundles available:
 

Artist's Perspective: The Main Character of Road Not Taken

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31w ago - Spry Fox Lead Artist Brent Kobayashi shared his perspective of the main character of Road Not Taken on PS Vita and PS4 below.

To quote: Hi everyone! I'm Brent, the lead artist for Spry Fox's upcoming PS4 & Vita game, Road Not Taken. We've gotten a lot of questions and compliments about the look of the game's main character, so I thought you might enjoy reading about the process I went through in creating it!

First, I guess I should say that designing a game's main character/avatar is always tricky. The avatar has to work as a functional asset within the context of the game, has to look good in marketing materials and screenshots, but most importantly, has to feel right as something that represents you, the player! Easier said than done.

In Road Not Taken, the main character is a forest ranger of sorts (who happens to be blessed with mystical powers of levitation). Although the theme of the game superficially calls for it, I knew right off the bat that I didn't want to go with a typical "park ranger" motif.

The forest of Road Not Taken is mysterious and enchanted, and I wanted the Avatar to have the same vibe. So instead, I drew inspiration from more delightful/whimsical figures. Some of my key inspirations include:

• I had the great pleasure and fortune of working...
 

OlliOlli: How to Score Big in PlayStation Vita's New Skate 'em Up

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31w ago - Sony Social Media Specialist Justin Massongill reveals to PS Vita fans today how to score big in PlayStation Vita's new skate 'em up title OlliOlli below!

To quote: OlliOlli is out now on PS Vita, and it's getting praise from reviewers left and right.

Newcomers might be put off by its simple, yet highly skill-based trick and landing system, but before long the urge to nail longer (And riskier!) combos will keep you glued to your Vita for hours on end.

I've spent about a week with OlliOlli, during which I've picked up a few tricks for maximizing one's scoring potential on any given stage. This list is by no means comprehensive - these are just notes I've taken over the course of the last week. If I've missed anything, or if you've got your own tips, leave 'em in the comments! Oh, and good luck on that Daily Grind.





Timing is everything

From the moment you first boot up OlliOlli, you need to know that timing your landings and grinds properly is integral to not only getting chart-topping scores, but even finishing stages and completing goals.

A perfect grind will actually give you a small boost in speed, which you'll need in a few later stages to clear otherwise impossible...
 

Roll7 Announces OlliOlli Launches Today for PlayStation Vita

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32w ago - Roll7 Director Tom Hegarty announces that OlliOlli launches today for PlayStation Vita with details below.

To quote: OlliOlli is out today, exclusive to PlayStation Vita for $12.99. Those of you with a PlayStation Plus account will get a 20% discount on that price for the first week.

We're super chuffed (yes, chuffed, we're chuffed), we can't wait to get your feedback and see what scores you post, especially on the Daily Grind. We're giving you a five-day head start before Nikos, our senior coder, is allowed near a Vita and starts busting some serious high-scoring moves. You have been warned...

Once everyone has trained up enough and we start to see some ludicrous scores, we'll be running a competition to see who can get the highest score on a particular day of the Daily Grind. The lucky winner will receive one of our exclusive (There's literally only two of them!) OlliOlli Skateboard, Helmet, and MANDATORY First Aid Safety kit, but more about that soon!

We really hope you enjoy OlliOlli. We poured a lot of love, time, and devotion into this project, and we hope that shows!

If you fancy any tips and advice on how to rack up some radical scores, then do check out our Creative Director John Ribbins displaying his uber skills in [Register or Login to view links]
 

Necrosoft Games: How to Kick Butt in Gunhouse on PlayStation Vita

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32w ago - Necrosoft Games Director Brandon Sheffield reveals how to kick butt in Gunhouse on PS Vita today!

To quote: Hey pals! I'm happy to announce that Gunhouse is available now on PlayStation Mobile! We've got music by Disasterpeace of Fez fame, code by the guy that made [Register or Login to view links], and design by yours truly.

I'm here to give you some Hot Tips to excel at Gunhouse, which is a pseudo-turn-based, puzzle game/tower defense sort of hybrid. The aim of Gunhouse is to protect your precious orphans from these mechanical alien invaders, who want to eat your dang orphans. Why!? Who would do such a thing?

What you have to do in a nutshell, is make big ammo blocks within the puzzle grid inside the house. Slide smaller blocks to the left and right - you can slide as many or as few smaller blocks as you like, and use the power of gravity to fuse four similar blocks into a 2X2 big block! Or 2X3! Or if you're a super pro, 6X3!

Then you have to slide blocks to the left to load the guns on the front of your house. You can also slide blocks to the right to load special attacks on the back of your house. Once the door shuts on your puzzle grid, it's time for action.

Enemies will come from the left side of the screen, and you tap your...
 
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