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God of War Collection is Coming to PlayStation Vita May 6th, 2014

100°
32w ago - Sony Santa Monica Studios Developer Cory Barlog announced today that God of War Collection is coming to PlayStation Vita on May 6th, 2014.

To quote: Wait, what? God of War 1 and 2 are coming to Vita? Are you frakking kidding me? YEAAAAHH!!!

All of the work in my career is an important part of making me who I am but the first two 'God of War' games were truly the catalysts for a creative A-Bomb... and no small amount of F-Bomb's too.

'God of War' 1 and 2 changed the course of my career forever and nothing could please me more than to see them getting released on the Vita. We did some amazing work with the controls, seamless integration of an epic story into a load-free experience, and now that can be taken with you ANYWHERE!!

While I did not have a direct involvement in the actual process of bringing the epic-ness to the Vita I still feel an amazing connection to the release of these games, and a huge amount of respect for the wizards who made it possible.

I would not be writing this if it weren't for those two blood-soaked PS2 discs. Well, that's not true, I would be writing this but it would be with a well-worn crayon on the padded walls of a comfy cell in one of California fine institutions for the creatively insane, and the only person who would read...
 

Video: Murasaki Baby Confirmed for PlayStation Vita in North America

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32w ago - Sony Associate Producer Michael Pulst confirmed alongside a video trailer today that Murasaki Baby for PlayStation Vita is coming to North America.

Below are the details, to quote: HI there everyone!

Last summer at Gamescom we debuted the new, exclusive PS Vita game Murasaki Baby, from new Italian indie development team Ovosonico, and announced that it was coming to European markets this year. Today, we're excited to share that it's officially coming to North America later this year too!

In the game, Baby wakes up in a dream world, envisioned by a child's fantastical imagination and populated by weird and wonderful characters.

In her hand is a purple heart-shaped balloon. She has lost her mommy, and it's the player's role to be her guardian. Take her hand, and guide her on a fantastic journey through the nightmarish land.





As you travel through the dream world, you will encounter many situations that will require lateral thinking to navigate. Using PS Vita's rear touch pad, you can switch the mood of the game from serene green fields to a scary hellish world. It's up to you to figure out how to use the tools at your disposal to keep Baby safe and navigate through the story.
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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33w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 

FuturLab Reveals How to Win at Surge Deluxe on PlayStation Vita

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33w ago - FuturLab's Dave Gabriel revealed how to win at Surge Deluxe on PlayStation Vita for fans today.

Below are the details, to quote: Hi everyone! Dave from FuturLab here to remind you that Surge Deluxe launched yesterday, exclusively for PS Vita, for the stupendously good price of $4.99! If you missed it last week, here's the launch trailer.





I'm also here to stock you up on some awesome tips for getting higher up on the various leaderboards. If you want to read even more info, check out last week's blog post.

AWESOME TIPS

1) It's always better to vent...

Venting makes the corresponding color blocks worth more points. For example, if you're left with a bunch of purple blocks ready for clearance, but some of them are blocking the purple vents, it's worth sacrificing those blocks to make the vents available, as triggering two purple vents will make your purple blocks worth a lot more points.

You'll know you've got it right when all your blocks are shaking wildly with excitement before you unleash the clearance!

2) Leave the star blocks until the clearance!

Star blocks are worth double points, so chip away all the other blocks in a level to leave as...
 

Capcom: Dustforce Launches Today on PS3 and PlayStation Vita

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33w ago - Capcom Producer Rey Jimenez announced that Dustforce launches today on both PS3 and PlayStation Vita platforms with details below.

To quote: In any other context outside of games, "S" rank being the pinnacle of grades wouldn't make sense. But since we're talking games here, we all know that the "S" rank is where it's at.

I have a theory that it originated in Japanese games (where many of the great gaming traditions started) and their disregard for A being the first letter of the alphabet. Whether or not that's true, the tradition of Capcom platforming lives on in Dustforce, which launches today on PS3 and PS Vita.

Originally made by Hitbox Team and released for PC, Dustforce caught our eye because it shares a few elements of the best platformers we've made: challenge, design, and soundtrack.

Dustforce seems very simple at first glance, and it really is. The idea is to move your acrobatic janitor through the level as fast as you can, while cleaning all the dirt, dust, and grime. You're given a few abilities to do this: double jumps, wall runs, dashes, etc.

There are also some tricks that you need to learn, like down dashing onto a slope for max speed, or learning to dash as soon as you land to maintain dash speed. Using these tools, it's up to you to find the...
 
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