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Roll7 Announces OlliOlli is Rolling to PS4 and PlayStation 3, Details

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39w ago - Roll7 General Dogsbody Simon Bennett announced today that OlliOlli is rolling to PS4 and PlayStation 3 platforms with details below.

To quote: Well, it's been quite a rollercoaster for us at Roll7 over the last few months!

Our submission process last year was pretty hardcore, with many a pizza-stained late night at our Deptford HQ, London. The team was pretty much broken by the time OlliOlli came out.

We had broken down everything that was 'wrong' about the game to such an extent that we had managed to successfully convince ourselves that the game would most likely be a flop, a mediocre launch at best...

What we were met with on the 21st and 22nd of January this year genuinely knocked us sideways. There was media frenzy for days, amazing review scores and most of all gamers, real people (not testers or our friends) were playing the game and enjoying it.

There were numerous late-night emotional drinking sessions in central London as we essentially came to the realisation that we were a 'proper' studio with a hit game - it has still not properly sunk in for most of us!

The BIG moment was almost fate-like. We were out doing a belated wrap party on the project at our local in New Cross and at about 10pm (after many rounds of tequila) we found out via...
 

Video: Behind the Score: InFamous Second Son on PlayStation 4

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39w ago - Sony WWS Music Director Chuck Doud shared a behind-the-score video today spotlighting InFamous Second Son on PlayStation 4 below.

To quote: Hello PlayStation Fans! My name is Chuck Doud, and I'm the Music Director here at SCEA WWS.

With only two days left until the launch of inFAMOUS Second Son, I'd like to take the time to introduce you all to PlayStation's state-of-the-art music and sound studio and give you a behind-the-scenes look into the production of the soundscape of Second Son.

This video highlights the type of sound and score we produced for inFAMOUS Second Son in close collaboration with Brad Meyer, Audio Director at Sucker Punch Productions.





As you play through the game and experience Delsin's story, the score and sound will guide you through the his explorations and combat encounters. You'll dive into Delsin, discovering his superhuman powers and feeling his exhilaration as he takes on the Department of Unified Protection.

It's been nearly a year since the entire PlayStation team transitioned into their current San Mateo headquarters, and we're excited to share our new audio facility, which is specifically built as a centralized music and sound studio to accommodate close...
 

Curve Announces Stealth Inc: Ultimate Edition is Out Today on PS4

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39w ago - Curve Studios PR and Marketing Manager Rob Clarke announced today that Stealth Inc: Ultimate Edition is out today on PS4.

To quote: Hey everyone, Rob from Curve here. We're happy to announce our very first PlayStation 4 title - Stealth Inc: Ultimate Edition - is out in stores this week.

The Ultimate Edition includes the main [Register or Login to view links] alongside the DLC expansions, "[Register or Login to view links]" and "[Register or Login to view links]." The game is available for $14.99.

At Curve we're best known for bringing over the indie games of other developers to the PlayStation platform, but Stealth Inc is our very own creation. Thought up in the mind of our Lead Designer, Jonathan "Bidds" Biddle, the game was originally developed in his lunchtimes while working on other projects.

We originally released Stealth Inc last year for PlayStation Vita and...
 

Ninja Bots Land in The Playroom PS4 on PlayStation 4 Today

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40w ago - Sony International Software Development Associate Producer Olivier Banal announced that Ninja Bots officially land in The Playroom PS4 on PlayStation 4 today.

To quote: Hi everyone. I'm not sure if you've noticed but something new has just landed for The Playroom. Well, I can't blame you if you didn't see anything because they're Ninja Bots!

In the free Ninja Bots game, the AR Bots are transported into a tricky, virtual ninja training course for up to four players.

Your Ninbotsu skills will be put to test as you'll run, dodge and jump your way through the course.

Your unlimited supply of virtual shuriken will come in handy to defeat the enemy ronin bots barring your route and help you collect as many shiny gold coins as possible.

So let's just say that you'll need to work a bit harder to get your trophies this time round. That's Ninbotsu for you, what can I say?
 

Video: TowerFall Ascension PS4 is Out Today on PlayStation 4

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40w ago - Matt Makes Games Inc Indie Game Developer Matt Thorson announced that TowerFall Ascension PS4 is out today on PlayStation 4 with details below.

To quote: Today's the day! TowerFall Ascension is finally launching on PS4. TowerFall is an archery platformer featuring intense local multiplayer battles and a dynamic solo - or co-op - Quest mode. Grab your friends and pack onto your couch for a night of close calls, surprise victories, and hilarious missteps.

The reviews began rolling in a few days ago, and I'm absolutely floored by the response. I'm not usually one to put a lot of stock in those dubious numbers emblazoned in bold at the bottom of articles, but I can't deny it feels good to see the 9.5′s.





Making TowerFall has been the most rewarding experience of my life. When I put love into the game, I see it returned to me tenfold by the TowerFall community, and it only appears to be growing.

I also had the privilege of working with some incredibly talented, capable, and pleasant people. I want to thank the entire team by name. Kevin Regamey and Jeff Tangsoc (sound design), Pedro Medeiros (pixel art), Amora Bettany (character design and concept art), Alec Holowka (music), and Kert Gartner (trailers).
 
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