220w ago - Today JoyStiq posted a video (below) from Tokyo Game Show 2009 showcasing Bayonetta for PlayStation 3.
To quote from their synopsis on the PS3 title: "Centered on the exploits of an improbably posh witch and her fashionable pair of gun boots, Bayonetta feels like the result of designer Hideki Kamiya answering every development question with, "Sure, why not?"
The game's hyper excess occasionally veers into the distasteful - Bayonetta's clothing seems to come and go as it pleases - but it mostly leads to situations that feel creative and surprising.
Even a boss fight avoids routine by constantly changing pace: a battle on a bridge eventually becomes airborne after the whole structure is flung across the stage, and the ordeal isn't over until after a brief chase and a final showdown atop a winding set of stairs."
238w ago - To say Heavy Rain is an ambitious title would be an understatement, and to say it isn't unique would be a flat-out lie.
What Quantic Dream is crafting here could turn out to be nothing short of an instant classic if all the pieces come together correctly.
It'll take IGN more than a single play-through to figure that out, however, as the game isn't designed to be a linear tale by any stretch of the means. Instead, it's something meant to be experienced in unique ways by different people each time you go through the game.
To quote: The biggest example of this has to do with the four characters and their part in the game. Each of the four main characters is in some way tied to or searching for the Origami Killer, a murderer who leaves an origami bird at each crime scene.
Each of these characters plays out their part in the game in unique scenes, with the title swapping between them chapter by chapter (of which there are currently 60-plus). We're told that the characters are exclusive to their individual scenes, meaning that for the bulk of the game, they won't directly interact with one another. I wouldn't be surprised if they come together at the end, but for the most part, they all make up separate parts of the story.
The interesting bit here is that each character,...
240w ago - At a recent EA event I had a chance to play Fight Night Round 4 against the game's producer, Brian Hayes.
I may have never become too involved in the original, but enjoyed enough time with it that I was able to quickly see the changes in Round 4 first-hand. And there were a lot of changes.
To quote: It's safe to say that Fight Night Round 4 is likely one of the best looking sports game ever made. A bold statement, yes, but that doesn't mean it isn't true. Boxers are modeled wonderfully, and the game's enhanced engine really takes advantage of all of the power this generation has to offer.
As I sat talking to the developer the boxers stood beside each other, bobbing and weaving. As they moved, sweat dripped off their chins from time to time. It wasn't a steady drip as if from a leaky faucet, but an occasional surge of water, like the kind that would flow from the pores of a man about to exchange punches with another while standing shirtless below bright lights. For a moment I was taken aback, amazed at the attention to detail in the seemingly unimportant sweat of the boxers. The attention to detail didn't stop there.
After a bit of time I took the controller and started playing, figuring my way around the controls. With a few small tweaks, it controls nearly exactly like...
246w ago - This has genuine potential to be the best Batman game ever produced.
I had fairly high hopes for this game... Now, having actually played the thing for a bit, I'm feeling more and more confident that those expectations will be met.
A recent hands-on with some preview code allowed me a chance to test out two of the game's challenge modes - one based on combat, the other focused on what the developer calls Invisible Predator gameplay - and the good news is that both demos felt extremely Batmanesque, for want of a better word.
These two challenge modes are part of a set of 16 mini-game-like levels that the player will unlock during Arkham Asylum's main campaign. While neither offered much in the way of the game's plot, they worked as a perfect example of many of the techniques you'll end up using throughout the central adventure.
The Invisible Predator level found Bats working to defeat six armed guards in as quick a time as possible, using a variety of clever tricks and toys. Since gunfire will kill you relatively quickly, the player's first priority is to get to grips with the art of moving around stealthily.
While on foot, Batman can choose to walk, sprint or sneak - the latter being achieved by holding down the right trigger. Sneaking behind a guard allows you to...
247w ago - Infamous is the first PlayStation 3 outing from Sucker Punch, the guys behind the much-loved Sly Cooper games.
In this title, you'll pick up the pieces of Cole's life in a nearly destroyed world. See, Cole was an ordinary messenger who saw Empire City collapse when a package he was delivering exploded in his hands and leveled a large section of town.
When Cole came out of his coma, he found Empire City completely quarantined off from the rest of the world, riots in the street, mutated gangs in control, and his body infused with electrical super-powers. Now able to shoot electrical blasts from his hands, survive falls from the top of buildings, and knock cars into the air with telekinetic blasts, it's up to Cole to protect his friends and survive this brave new world.
The interesting thing about all of this is the fact that Cole doesn't have to use his powers for the good of all mankind -- he can be as selfish as you want him to be. See, Infamous employs a seven-level Karma System that monitors your actions and lets you know how good or bad Cole is being.
See, this will all be broken down in a little crescent-shaped meter next to your power level. If...