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Video: Sony Goes Hands-on with Sly Cooper: Thieves in Time

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129w ago - Sony Senior Social Media Specialist Sid Shuman has gone hands-on today with some fresh video footage on Sly Cooper: Thieves in Time below.

To quote: Earlier this week, Rey and I visited Foster City-based Sanzaru Games, the developers of this fall's Sly Cooper: Thieves in Time.

As the first original PS3 entry in the classic PS2 thieving series, and the first to be developed outside of Sucker Punch Studios, Thieves in Time represents a long-awaited return to form as well as a natural entry point for series newcomers.

Where Sly 2 and Sly 3 let you slip into the roles of Sly's partners in crime, Thieves in Time expands upon that concept by granting you control of Sly's infamous ancestors - the Cooper Clan members named in the hallowed pages of the [Register or Login to view links]. In one chapter set in ancient Japan, I played as Riochi, Sly's sushi-slinging ninja ancestor.

Slinking past sleeping guards while searching for a special set of sushi knives, I used Riochi's Leaping Dragon ability to soar through laser fences and other high-tech traps designed to derail the Cooper Clan's devious destiny.





Other playable ancestors, including the medieval...
 

Video: Hands-On: Mortal Kombat for PlayStation Vita Preview

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133w ago - Sony Senior Social Media Specialist Sid Shuman shared a hands-on video preview today of Mortal Kombat for the PlayStation Vita handheld.

To quote: I've got good news, and I've got good news. First, the good news: Based on my recent hands-on play sessions, Mortal Kombat on PS Vita plays identically to its PS3 counterpart.

That means fluid 60 frames-per-second fighting, lush presentation, and every bit of content from the console version. That includes the critically acclaimed Story mode, a full character roster, the Krypt, the works.

I also tried out a series of local (non-internet) Wifi multiplayer matches, and I'm happy to report that the game felt smooth and responsive with no perceptible lag. If you're skeptical, watch the video above to see local multiplayer - and my hairy, hairy paws - in action.

Now for the good news: The PS Vita version adds an ambitious array of extra content, starting with every piece of DLC ever released on PS3. That means you'll be able to play as Freddy Krueger, Kenshi, Rain, and Skarlet from day one, and select MK1 and MK2 retro-styled costumes to drape over your male and female ninja characters.





The Vita version sweetens the pot with 15 more exclusive costumes,...
 

Video: Hands-on Sorcery for PlayStation Move, Arrives in Spring

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140w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.

To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.

Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.

Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.

The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!





PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?

Brian Upton, design director, Sorcery:...
 

ID Software Goes Hands-On with Rage for PlayStation 3

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154w ago - Today SCEE's Roland Fauster has shared some hands-on details from ID Software spotlighting Rage for the PlayStation 3 entertainment system.

To quote: When Rage is released this October, it will be the end of a long journey for the game. It has been four years since [Register or Login to view links] first announced their large demo project for their new proprietary ID Tech 5 Engine. Nevertheless, the popularity of the project has never waned.

Two weeks ago at Gamescom, we were finally able to try the game out ourselves at the Bethesda stand and gain our own impression of the exciting FPS/Racing/RPG crossover.

Our gaming session begins right at the start of the game. As one of the few survivors of a meteorite strike, we are fighting our way on foot and in exhilarating dune buggies through an inhospitable world, when we are suddenly attacked by a mutant, and quickly believe we are in a realm of the dead, when a nice, human-looking inhabitant saves us at the last moment. Very friendly! Naturally, we feel indebted and are prepared to carry out some assignments for him.

This means getting rid of deformed mutants from certain buildings, and we do this in classic shoot'em up gameplay fashion, which is really enjoyable, but Rage would only be half as fun if you didn't...
 

Video: Hands on with Resistance: Burning Skies for PS Vita

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157w ago - Sony Senior Social Media Manager Jeff Rubenstein has made available some hands-on video footage today of Resistance: Burning Skies for PS Vita below.

To quote: Ever since the PS Vita was unveiled in January, the handheld's dual analog sticks have promised a proper first-person shooter experience on the go.

The reveal of Resistance: Burning Skies at PlayStation's gamescom press conference showed that the future of portable shooters will be bright from the outset.

Immediately after the conference ended, I met up with Rob Heubner from developer [Register or Login to view links], who detailed some of what we can expect from the Vita's first FPS foray. The next morning, Huebner and producer Frank Simon presented an extended play-by-play for international media.

Huebner said the studio's core mission was to create a "no-compromises experience with all the elements you'd expect from a Resistance game."





The Burning Skies demo fit neatly into the Resistance universe, but brought significant new features that evolved the game's interactivity. As mentioned in the press conference, you'll battle new Chimeran enemies with new weapons, all through the eyes of protagonist Tom Riley - a New York City fire fighter.
 
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