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XCM Cross Battle Adapter for PlayStation 3 Announced

250°
299w ago - For people with hands larger than a 4 year old girl...

The XCM Cross Battle Adapter for the PlayStation 3 will be making its debut here within the next couple of weeks.

It is an adapter to allow you to connect your Xbox 360 wired controller to your PlayStation 3 console for use with PS3 games.

We've received a bunch of emails from people wanting this type of accessory, so here it is.

Additional pictures and more information will be available soon.
 

BlizzCon 2008: New Battle.Net Will Have Fees

50°
306w ago - A new version of the multiplayer browser Battle.Net will debut with Starcraft II. How will it be superior to the previous version? Well, it'll be able to hit you up for money.

During a BlizzCon '08 panel discussion, Diablo 3 director Jay Wilson said, "We are looking to monetize Battle.Net so that we get to keep making these games and updating features. We kind of have to." Blizzard wants to avoid putting in a subscription but yes, some as-yet-unknown features will cost money.

Apparently Activision really likes the word "monetize". They've been using it a lot lately, first with Guitar Hero: World Tour, then with Call of Duty: World At War, and now Battle.Net. Guess they've settled on a strategy for their top franchises from here on out.

Quite possible the paid content for Battle.Net is something superfluous, like custom avatars for the browser. If they tried to sell special items or some such, an angry mob with pitchforks would gather. It's also possible Wilson was talking about additional episodes for the game. Whatever it is, be sure to keep your wallet handy.
 

Sony and Microsoft Begin Battle of Virtual Worlds

50°
306w ago - The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation.

Players are represented by avatars which live a virtual life - engaging in relationships, going about day-to-day business. These can be personalised to look as similar (or different) to how the user looks in real life.

Sony's "Home" virtual world for the Playstation 3 will be released on November 19th, after its delay twice already. It will go up against Microsoft's Xbox 360 "New Xbox Experience".

Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away.

Game expert, Hirokazu Hamamura head of Japanese publisher Enterbrain told Associated Press, "You still can't tell what (Home)'s all about."

Microsoft's John Schappert said, "Our goal is to make the Xbox experience more visual, easier to use, more fun to use and more social...We focused a lot on friends and other experiences outside just playing games."

Let virtual battle commence.
 

Supersonic Acrobatic Rocket-Powered Battle-Cars hits PSN Oct 9

50°
308w ago - Psyonix Studios announced today that Supersonic Acrobatic Rocket-Powered Battle-Cars has gone gold, and will be released on October 9 for the PlayStation Network on the PlayStation 3 computer entertainment system.

Press Release: PSYONIX STUDIOS ANNOUNCES THAT SUPERSONIC ACROBATIC ROCKET-POWERED BATTLE-CARS HAS GONE GOLD

Vehicular Arena-based Sports Game Slams Its Way onto the PlayStationŽNetwork October 9

El Segundo, Calif. - October 3, 2008 - Psyonix Studios announced today that Supersonic Acrobatic Rocket-Powered Battle-Cars has gone gold and will be released on October 9 for the PlayStationŽNetwork on the PLAYSTATIONŽ3 computer entertainment system.

SARPBC features unique rocket-powered cars with incredible physics-based maneuverability, including the ability to rocket into the air or accelerate at supersonic speeds on the ground by racing over boost strips, obtaining boost capsules or by performing a rapid succession of acrobatic flips. While in the air, cars can roll, flip, jump, dodge or spin in a freestyle fashion.

In the BattleBall Arena team-based soccer game, players maneuver their vehicles and line them up to perform breathtaking saves, awe-inspiring shots and of course achieve supersonic speeds that literally turn your opponents into scrap metal. These...
 

Who's Winning the Battle for the 'Hardcore' Market Share?

100°
309w ago - Nintendo is rather clearly running away with the so-called 'casual' market, but that still leaves room for Sony and Microsoft.

Chris Bateman takes the opinion that Sony has managed to squander the biggest market lead in the history of gaming, but that doesn't mean it's easy sailing for Microsoft. To quote:

"The battle is far from over, and Sony have more up their sleeve right now than Microsoft appear to be able to muster, but by stealing hardcore loyalty from their market rivals, Microsoft has gained an edge that could allow them to give Sony a seriously bloody nose this time around.

But if it came to 360 versus Wii in a battle for the mass market, Microsoft should save their warchest and call it quits - it may be the hardcore gamer's ideal machine right now, but even in a dream scenario the 360's installed base is probably going to top out at about 40 million (not coincidentally, roughly the size of the installed base of Sony's hardcore-friendly PSP handheld).

The Wii might not have the legs to beat Sony's 140 million PS2's, since that was the consequence of a convergence between gamer hobbyist and mass market support which doesn't exist now that the console manufacturers have torn the market dynamic into two very different halves, but with a good tailwind...
 
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