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Sony Unveils the PlayStation Plus March 2013 PS3 and PS Vita Lineup

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101w ago - Sony PlayStation Store and Plus Content Manager Chris Howe has unveiled the PlayStation Plus March 2013 PS3 and PS Vita lineup below today for members.

To quote: Hi everyone! It's that time of the month again where we update you on all the new PlayStation Plus updates coming your way in March.

There are three new PS3 game and two for PS Vita in the line-up for March, as well as awesome titles such as F1 Race Stars, Quantum Conundrum and Wipeout 2048 that are already available.

Coming soon on PlayStation 3

We are very happy to announce that as of 6th March, for one month only, you can download acclaimed action RPG Mass Effect 3 as part of your PlayStation Plus subscription!

Developed by the very talented team at [Register or Login to view links], this title completes the franchise in stunning form. The game plunges you into an all-out galactic war to take back earth from a terrifying enemy. It's truly a first class RPG experience so make sure you check it out.

And if that's not enough Mass Effect action for you, we've teamed up with our friends at publisher [Register or Login to view links]to offer great discounts on both Mass Effect 2 and Mass Effect 3, for both Plus members and standard users. We'll confirm details shortly.
 

Video: Hotline Miami Assaults PS3 and PS Vita Consoles This Spring

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101w ago - Devolver Digital Chief Financial Officer Fork Parker has posted up a video today announcing that Hotline Miami will be assaulting PS3 and PS Vita consoles this Spring.

Below are the details, to quote: The teams at Dennaton Games and Devolver Digital are thrilled to announce that the pixilated brutality and neon hyper-violence of Hotline Miami will be testing the will of gamers on PlayStation 3 and PS Vita this spring.

Through unknown black magic and dark arts, our friends at Abstraction Games are crafting an absolutely perfect version of Hotline Miami for both PlayStation 3 and PS Vita and are taking great care to take advantage of both systems nifty features.

For those unfamiliar with Hotline Miami, it's the debut commercial effort of prolific indie developer Jonatan Soderstrom and artist/designer Dennis Wedin. Hotline Miami almost immediately garnered praise from both gamers and press for its distinct visual presentation, driving soundtrack, breakneck action, and schizophrenic narrative that leaves players with more questions than answers.

Since then the game has won awards from IGN, Destructoid, Machinima, and Indiecade culminating with a nomination for the Independent Games Festival's Grand Prize.



 

Deathmatch Village Brings Redneck MOBA Action to PS3 and PS Vita

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101w ago - Bloober TeamCommunity Manager Michal Bochenek has announced today that Deathmatch Village brings redneck MOBA action to PS3 and PS Vita with details below.

To quote: Greetings. Here at [Register or Login to view links], we think it's high time you unleashed your inner dem... errrm... your inner redneck! Get ready for Deathmatch Village!

Chock-full of frenetic three-on-three arcade action, this free-to-play multiplayer game is a breath of fresh air for the whole MOBA genre. No more run-of-the-mill fantasy worlds - this is the real deal.

Enjoy the unique visuals while you blast and hack and shred and... well, you get the idea. Choose from a wide array of weapons and clash with your opponents in totally insane modes!

And when you feel that a brief respite would be welcome, visit your very own village to customise your redneck tough guy (or gal), learn crucial skills, grab tons of useful (and often devastating) items or simply recharge your loyal donkey companion.

What are you waiting for? Snatch them piggies!

Our closed beta starts really soon! If you'd like to take part in it, feel free to contact us at [Register or Login to view links] (who knows? you might even win something!). We'd love to hear...
 

New Sony PS3 and PSN Releases for the Week of February 18, 2013

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102w ago - Sony Senior Social Media Specialist Rey Gutierrez is here with this weeks new PS3 and PSN releases for the upcoming week today, as follows:

Metal Gear Rising: Revengeance takes the renowned Metal Gear franchise into exciting new territory by focusing on delivering an all-new action experience unlike anything that has come before.

Combining world-class development teams at Kojima Productions and PlatinumGames, Metal Gear Rising brings two of the world's most respected teams together with a common goal of providing players with a fresh synergetic experience that combines the best elements of pure action and epic storytelling, all within the expansive MG universe. Enjoy this week's The Drop.

Metal Gear Rising: Revengeance

Developed through a partnership with Platinum Games and Kojima Productions, Metal Gear Rising: Revengeance pits cyborg against cyborg in battle that blazes past every human limit!

The main character, Raiden, was once feared as the child soldier "Jack the Ripper" on the front lines of the First Liberian Civil War. Now, his combat mastery is channeled through a cyborg body as the strikes from his high-frequency blade slice even massive assault drones in two.

Raiden is contracted for VIP protection, military training and...
 

Video: Soul Sacrifice for PS Vita: Tough Choices, Colossal Bosses

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102w ago - Sony Producer Kumi Yuasa has posted up a video today spotlighting the tough choices and colossal bosses in Soul Sacrifice for PS Vita below.

To quote: Soul Sacrifice is, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually - a choice to either save the enemy's soul, or sacrifice it for your own gain.

How you customize your character in this regard is crucial, since you're going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama:

"An unbelievably gigantic enemy appears before you. For this piece, I focused on bringing out the full potential of a full scale orchestra by using bold orchestration to depict the immeasurable sense of scale of the enemy's size and power. I hope the score will make the players feel like, "there is no way I can beat an enemy with this kind of scale." - Wataru Hokoyama





Because there are gigantic, powerful enemies, it's important to build your character's stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.
 
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