168w ago - PlayStation Network Executive Producer Kevin Furuichi has announced today that Adrianne Curry is joining the Season 2 panelists of The Tester on PSN.
To quote: Adrianne Curry, winner of the first season of "America's Next Top Model" and star of VH1 reality shows "The Surreal Life" and "My Fair Brady" and passionate gamer, will join returning full-time panelist Brent Gocke, Senior Release Manager from SCEA, and host Meredith Molinari, model and host of multiple online music shows, when the first episode of "The Tester" premieres this fall.
We're also fired up to reveal the six additional distinguished gaming industry guest panelists that will join Adrianne, Brent and Meredith this season. They include:
• Stig Asmussen - Game Director for God of War III
• Ted Price - Founder and CEO, Insomniac Games
• Deborah Mars - Senior Producer, SCEA Santa Monica Studios
• Greg Goodrich - Executive Producer of Medal of Honor, Electronic Arts
• Michael McWhertor - Reviews Editor, Kotaku
• Travis Williams - Senior Producer, SCEA San Diego
168w ago - Senior Game Designer Sean Edwards at Krome Studios has shared some 'behind the code' details on Blade Kitten for PS3 today.
To quote: I hope to give some interesting and candid insights into the process the team went through to build the levels for Blade Kitten.
Building the World - Level Design for Blade Kitten
Initially we went through several approaches to building the levels, but with a small team we needed a method that allowed fast experimentation and changes. Rather than model large areas of the levels which would require going back into 3DS Max and re-exporting to make changes, the method chosen was to build lots of smaller objects to allow for fast changes and experimentation.
This required all the pieces to be built to very specific dimensions so that everything would snap together nicely. The final levels were assembled using those pieces in Krome's in-house level editor 'Merktools' which allowed quick iteration and real time editing of the level as the game is running!
The actual process of taking the level from concept through to completion involved several steps. First the Creative Director, Steve Stamatiadis, would conceptualize the level in a very high level "mud map" format. This map included locations for all the key story...
168w ago - Krome Studios Creative Director Steve Stamatiadis has announced today that Blade Kitten launches this week on PlayStation Network.
To quote: The game is just about to finally hit the PlayStation Network and you'll be able to try it out, buy it and enjoy it. Pretty cool, huh?
We said originally that the game would be out spring this year and technically is still is since it's just turned spring here in Australia, and it's already been a beautiful start to the season. See, we kept our word... sort of. Why did it take so long? Well we had the awesome good fortune of Atari... yes THAT Atari, picking up Blade Kitten.
Not only has that allowed us to make the game even better, but being published by Atari has a very special significance for me personally.
See back when I was about 13, I got my first computer: an Atari 400 (with all of 16K of memory, that's less than the average icon or avatar image). So as you can imagine having the Atari logo at the start of the game just makes it all that much more cooler to me. So a BIG thanks to Atari for coming on board.
It's been an exciting and challenging time bringing Blade Kitten to life from idea to comic to final game reality. Though it's been more than a few years in the making,...
169w ago - Update: A video is now available below of a PS JailBreak OtherOS Installer from Sh1m3oN (proof of concept enabling features in the PS3 XMB) with some details on how to do it from Reaver at TeknoGods.
Recently C4PT started a project in attempt to re-enable OtherOS on JailBroken PS3 consoles, as you have the option to run your own selfs on them.
To quote: "C4PT has successfully gotten the OtherOS installer to run due to this fact. He accomplished this by putting the otheros.self into a backup game's USRDIR folder, renamed it to EBOOT.BIN, and running it.
You can also run it via AerialX's payload off a usb stick, however this hasn't been tested yet.
You will need the otheros.bld on a usb stick in the directory PS3/OTHEROS/otheros.bld, as otheros.self will try to load this file. This whole process completes successfully, but unfortunately that's where the good news ends.
This will need a lot more hacking to accomplish re-enabling OtherOS, as the otheros menu is still hidden from view on the XMB. This will require some sort of flash hacking to accomplish. The easy part has been done, now the...
To quote from his site (linked above), roughly translated:
"This program allows to simulate the dev_flash from USB. Allowing a Custom Firmware. We may modify the files of our new dev_flash (USB) as we please, without running the risk of throwing away the PS3.
It is a beta version, probably find bugs. I will continue working on it when time permits me. Remember that suffers no risk to the console. All that is changed the new dev_flash'll be doing really USB.
• Syscall PEEK and POKE.
1. Copy the "FTP server" the entire contents of the / dev_flash the USB (the root).
2. Copy the JaiC_USB_FIRM_LOADER.pkg also the root of the USB.
3. Install the package.
1. Insert the USB into the PS3.
2. Run USB LOADER FIRM. After a few seconds will return to the XMB. The new firmare is loaded.