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Wired Confirms PS Vita Reels in Let's Fish Hooked On January 29, 2013

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91w ago - Wired Productions Product Manager Sean Walsh has confirmed today that PlayStation Vita reels in Let's Fish Hooked On this January 29th.

To quote: Anticipation is a great thing, and through design or necessity, we've kept you all on tenterhooks regarding the release date of the PS Vita's first full-scale fishing game.

And so it is with a great sense of relief, and excitement, that we are finally able to announce today that Let's Fish! Hooked On will be making a splash on PSN, for PS Vita, on February 5th January 29th.

Combining realistic fishing action with fast arcade style game play using the PS Vita touchscreen, Let's Fish! Hooked On comes with a full story mode and aims to make fishing fun for everyone.

Choosing between four different anime-styled characters, each with their own story line and unique abilities, players are challenged to improve their skills by competing in a host of progressively difficult tournaments in their bid to win the World Tour.

The game, which has been developed by the team behind SEGA Bass Fishing and Ape Escape (PSP), is split into four different game modes, World Tour, with its character-driven story line; Challenge, for quick short-bursts of fishing action; Training, to help develop your skills; and Underwater Mode, which lets...
 

Tecmo Unveils Dead or Alive 5+ Crosses Over to PS Vita March 19th

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92w ago - Tecmo Koei European Community Manager Chin Soon Sun has unveiled today that Dead or Alive 5+ will be crossing over to PS Vita on March 19th, 2013.

To quote: [Register or Login to view links] is coming to PlayStation Vita on March 19th!

Now you can enjoy the same powerful new moves and acclaimed in-depth fighting system with over 20 playable characters and blockbuster stages from the PlayStation 3 version. Today I would like to tell you about a few of the new features we've included in the PS Vita version.

Cross Play

Dead or Alive 5+ will have cross-platform compatibility with PS3, which means you fight not only against other players on PlayStation Vita, but also against players on PS3. All characters available on PS3 can be used on PS Vita as well.

Battles run at 60fps for both systems, so there's no lag or stress even when playing cross-platform. This will allow players to enjoy serious battles across the two platforms!

Cross Goods

Many have questioned us about the DLC content. Yes, the DLC content can be shared between PS3 and PS Vita, so players can play with their desired costumes wherever and whenever they want. We will have delivered over 100 costumes as DLC by the end...
 

Video: Urban Trial Freestyle Racing Soon to Hit PSN and PS Vita

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92w ago - Tate Interactive GM Wojtek Bilinski has announced today alongside a video trailer that Urban Trial Freestyle Racing is soon to hit both PSN and PS Vita platforms.

To quote: There are motorcycle arcade style games out there already, and although many are really fun (everybody remembers Elastomania!) most of them lack depth.

So with Urban Trial Freestyle, we decided to add high-quality graphics and a modern social experience to the gameplay to bring this genre to a whole new level.

We wanted Urban Trial Freestyle to provide players with the highest level of competition as possible, so we are including about 100 different leaderboards. Players can compare their best score and best time depending on two different game modes.

For example, in stunt mode, players can compete to be named "Best Stuntman" on every track. There are 20 tracks, and five kinds of stunts to perform on each track - and each one of them has its own leaderboard - all making Urban Trial Freestyle more unique and more competitive!

Arcade games are great for quick competitions so we also gave Time Attack mode a boost by storing the ghost of the best player on PlayStation Network so everyone can challenge him/her (it's possible to choose worldwide best player or best amongst your friends).
 

Video: Sony Announces EscapeVektor Launches on PS Vita Tuesday

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92w ago - Nnooo Creative Director Nic Watt has announced today on Sony's blog alongside a video trailer that EscapeVektor launches on the PS Vita handheld console this Tuesday.

Below are the details, to quote: We're happy to bring you information about escapeVektor, a new game coming to PlayStation Vita from Australian independent developer Nnooo.

Vektor is trapped inside your CPU and needs your help to escape! Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them.

Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape. Watch out because the CPU sets up obstacles and sends out its army to destroy him.

There are four main abilities to unlock and use in escapeVektor.

Detonate

This ability allows you to destroy enemies which get too close. If you can escape a node without detonating you'll earn a star! Getting stars on all the nodes is going to be tricky.

Boost

Boost allows you to travel much faster than normal for short periods of time.

Super Boost

This is a much faster version of boost which drains boost energy even quicker!!

Boostenate
 

FuturLab: Velocity Getting Remade for PS Vita as Velocity Ultra

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93w ago - FuturLab Managing Director James Marsden has confirmed today that Velocity is getting remade for PS Vita as Velocity Ultra with details below.

To quote: Hello again! It feels great to be back - especially now that we're able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!

It's called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We're reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.

We're also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.

The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)

We're also adding lots of visual effects. Here's what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita's screen.

The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we're able to add these lighting effects whilst still running...
 
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