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Sony Announces Gravity Rush PS Vita Demo Hits PSN Today

100°
122w ago - Sony Producer Kumi Yuasa has announced that the Gravity Rush PS Vita demo will be hitting PSN today with details below, as follows:

Gravity Rush launches exclusively on PS Vita on June 12 - not long from now!

Today, we'll be giving you a sneak peek at what's to come with a new demo which will be available later today on PlayStation Store.

The Gravity Rush demo introduces you to our protagonist, Kat, as she awakens with no memory in the mysterious city of Hekseville.

You'll get a chance to help Kat discover new powers while testing out the game's unique gravity mechanics which utilize PS Vita's motion sensors.

Then you can explore a bit of the Gravity Rush's vibrant open world environment and try your hand at defending Kat and the city of Hekseville from an array of attacking Nevi enemies.

Be sure to check out the Gravity Rush demo on PSN later today! Also, don't forget that the full game will be available in stores for $39.99and *and on PSN for $35.99 on June 12.
 

Video: PS3 JFW-DH 3.56 MA CFW SP 1.3, ConfEditor & PSX ISO Demo

1500°
124w ago - Following up on the PS3 Preloader Advance v3.1 by JaicraB, today Spanish PlayStation 3 developers at DemonHades have released Service Pack 1.3 for PS3 JFW-DH 3.56 MA CFW, Tools for MAD by Chekco, a ConfEditor by Vakaloka, a tutorial by siema44 and a PSX and Dynarec ISO demo video below!

To quote, roughly translated: New PS3 JFW-DH 3.56 MA CFW Service Pack 1.3

Service Pack 1.3 brings in a wealth of improvements and new features such as the Grid system, a plugins manager, the ability to dualboot GameOS and Linux and of course Dynarec which throws in support for PSX ISOs.

  • System Administrator unlocked for use with 50 functions including only HV can run in service mode (*).
  • Total compatibility with games, games that gave failures now work OK.
  • Support Ministry of PSP, and PSN games now run and debugged all.
  • Compatibility with PS2 corrected.

What's New TheGrid

  • TheGrid patching the boot
  • Region Free BD
  • Patched new checks
  • Payloads support
  • Linux
  • Dynarec load support in the LV2 (emulators support more advanced 3d)
  • Dynamic...

 

Video: PS Vita Hello World on 1.67 Demo, VHBL Update Incoming

1000°
129w ago - Following up on Sony's PS Vita Firmware Update v1.67, this weekend PlayStation Vita hacker wololo has announced news of a new Hello World on PS Vita 1.67 alongside details of a VHBL update with a demonstration video below.

To quote: Hope you didn’t wait too long since our last VHBL release a bit more than 2 weeks ago… This is a new PSP user mode exploit by thecobra (also discovered a while ago by WosRet), which I confirmed runs on a PS Vita with Firmware 1.67. Unlike Motorstorm and Everybody’s Tennis, this game is available in the US store as well as some other countries (details to come). Check the video and details below.

Thecobra already ported VHBL to this exploit, and we already have something running, that just needs a few tweaks here and there before being released. So far I didn’t see anything that would prevent HBL from running on Vita 1.67, but that will need to be fully confirmed in the days to come.

The name of the exploited game is obviously kept a secret until the public announcement, and if you don’t want to miss the release, remember that history repeats itself. Sony will most likely remove the game within hours following...
 

Video: PS Vita Crash CMA Debug Time via Xcode Execution Demo

1050°
135w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.

I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).

Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said

The tutorial to Debug CMA PS Vita Under MacOS and Xcode: [Register or Login to view links]

CMA Debugging PS Vita Under Xcode Execution Tutorial

You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment

1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...
 

PixelJunk 4am Arrives This Spring, San Francisco Demo Next Week

50°
135w ago - Lead Designer Rowan Parker has announced today that PixelJunk 4am will be arriving this Spring, and fans can check out a live demo in San Francisco next week at the 2012Game Developers Conference.

To quote: Next week during GDC, [Register or Login to view links] is collaborating with [Register or Login to view links] to host a FREE GDC Kickoff party in San Francisco. You can expect:

• A public preview of PixelJunk 4am available to play for anyone not going to GDC!
• Super7's INSERT COIN COLLECTION T-shirt range launch.
• Prizes for the 'best jam sessions' on 4am.
• Free drinks, music, giveaways & fun!

PixelJunk 4am Art & Music Director DJ Baiyon will be on hand to deliver a performance at 6pm to kick things off, followed by free play for everyone. Attendance is free, so if you're unable to make GDC but still want to checkout PixelJunk 4am, come down and say "Hi" to us.

Where: Super7 Store, 1427 Haight St (@ Masonic)
When: Tuesday March 6th @ 6pm
RSVP on [Register or Login to view links]

Even if you can't make the party, here are some great details and images of PixelJunk 4am:

Do you have a PlayStation Move? You may be pleased to know that someone...
 
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