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PS3 Memory Dump Hypervisor Call Table Finder Tool is Available

500°
240w ago - I have just finished another (first is HERE) little 010 Editor script to search the Hypervisor Call Table on any PS3 Memory Dump.

Requirements: [Register or Login to view links], script PS3MemDump_hv_call_table.bt and PS3_Memory_Dump.bin.

See also the source of the script in attachment.

Little how to for 010 Editor:

1. If you do not already have 010 Editor -> Download and install a free 30-day trial for Windows 7/Vista/XP/2000 of [Register or Login to view links].
2. Unzip the archive (PS3MemDump_hv_call_table.zip) in attachement in your documents path for example C:/MyDocuments/SweetScape/010 Templates/
3. Start 010 Editor.
4. Click on shortcut Ctrl+O (menu File -> Open File...) and choose the file PS3_Memory_Dump.bin.
5. Click on shortcut Ctrl+F5 (menu...
 

PS3 TOOL DECR-1000A XMB (XrossMediaBar) Menu Video Tour

800°
244w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.

For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.

However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.

Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.

One other significant difference between Retail systems and Development Systems is...
 

PS3 TOOL DECR-1000A Serial Port Examined - Part 1

500°
247w ago - Today we have a brief update on the PS3 TOOL DECR-1000A serial port, as I haven't had time yet (due to the holidays) to install my [Register or Login to view links] into our Service Mode PS3 to begin dumping and comparing the NAND images.

Not long ago we took a peek at the PS3 Reference Tool's serial port, which is a 9 pin RS-232 port is covered by a metal panel, with two screws holding it down. One would assume there are secrets behind it, we did!

On connecting to the unit, we received a prompt for a password. On a whim, we tried a few default passwords, one of which being Administrator, and it worked!

We then received the prompt shown in the picture (below). Alas, there are only a few options to set the IP address on the unit. It can either be set statically, or dynamically - letting the IP be obtained by a network DHCP server.

The version command returns the software version of the PS3 Communication Processor, which as we detailed previously, is the embedded debugger in the PS3 TOOL.

The IP settings as well are that of the embedded debugger....
 

Call Of Duty: Modern Warfare 2 CVAR Tool v2.0 for PS3 is out!

850°
249w ago - Today TheUnkn0wn from the NGU forums (linked above) has released a Call Of Duty: Modern Warfare 2 CVAR Tool v2.0 for PS3.

This tool allows you mod your SAVEGAME.SVG file so you can have things like super jump, infinate ammo, infinate health, all weapons and much more.

This is ONLY FOR SINGLE PLAYER AND SPEC-OPS. I copied a list of the CVARs (commands) and in the screen shot you can see how you enter the CVARs. Not sure what all commands do but you can experiment with the commands and different values.

Download: Call Of Duty: Modern Warfare 2 CVAR Tool v2.0 for PS3 (Requires [Register or Login to view links])

Changes in v2.0
I have fixed the 'Fix Checksum', it should now work properly.

I have modified the CVAR's in the CVAR List. Bugs that made 2 byte values create an incompatible gamesave have been fixed!

Why Release?
I am the first to do this aswell as reverse the checksum myself, as I have been able to do this for quite a while. I just thought I might aswell release it as there's nothing special about it.

What does this do?
 

PS3 TOOL DECR-1000A Internals: The Communication Processor

650°
250w ago - We have explored most of the internals of the PS3 TOOL, with world-exclusive pictures, not too many people are willing let alone crazy enough to open one of these beasts!

Now we start getting to the more interesting aspects of the TOOL, and what makes it different from everything else.

The Communication Processor, or CP is a small, embedded computer, inside the PS3 TOOL. Essentially, it is a totally separate system, isolated from the PS3 side of the system.

For a little bit of history, the PS2 TOOL worked the same way, there was a small, embedded computer on a PCI card inside of the PS2 TOOL, it facilitated communication between the hardware (PS2) and a PC.

Of note, the PSP TOOL is somewhat similar, however the CP is embedded on the mainboard, vs on a card (like the PS2/PS3). The same principle applies to the PS3 TOOL, the CP handles all communication between the PS3 side of the PS3 TOOL, and a networked PC.

So, the CP makes the PS3 TOOL "special" as it allows the debugger to tap into hardware lines on the system itself, to get more debug output, among other things.

Starting from the top of the picture (below), the CP has a connector, labelled CN5001 - this connects to a RJ-45 jack, and a RS-232 jack on the TOOL...
 
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