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PS3 PKG Tool v0.5 is Now Released!

1150°
221w ago - Update: PS3 PKG Tool has now been updated by cfwprophet to v0.6 for those interested followed by PS3 Acid v1.0 as detailed HERE!

Hi folks, Today I wanna release my little batch PS3 PKG Tool v0.5 which can do a lot of things:

Download: PS3 PKG Tool v0.5

• Installing of MinGW, msys, msysDTK and setting the environment for msys
• View PKG info
• View PKG Contents
• Unpack PKG
• Decrypt EBOOT.BIN
• Edit .ELF
• Encrypt .ELF
• Edit SFO
• Generate PKG config file
• Repack PKG

It's a command line tool and will automate some task and make the job of pkg modifying and generating a much easier. It's not perfect and I'm not a coder but when I have time and you guys like it I will update the tool.

Just unpack the .rar to .exe and install it where you want.

Have Fun!
 

Guide: How to Create Your Own PS3 Themes for PlayStation 3

50°
228w ago - SCEE Online Designer Wael Naguib has shared a guide today on how to create your own PS3 Themes for the PlayStation 3 entertainment system.

To quote: I am one of the Online Designers here at PlayStation Europe and I am here to talk to you about how to create your very own PS3 custom themes. Here is the PS3 Custom Theme Tool download.

I have created several custom themes available on PlayStation Store - you may be familiar with themes such as Manga, Graffiti and Rag-doll Kung-fu. The Manga and Graffiti themes were created on a PC and are based on my creative interests in urban street art, Japanese anime and Manga comics.

Coming up with theme ideas is really fun and can be challenging; I've discovered it's always good to start your ideas by thinking of a good background image before you begin work on the icons. A character, scene or texture is a good starting point to begin with and that will help you ensure your icons will fit with the chosen background.

If you like to keep things simple you can use the icons provided with the theme kit and edit them however you like e.g. change the colour of the icons or maybe add some shadow behind.
 

RCOMage v1.1.0 - RCO Manipulation Tool for PS3 and PSP Arrives

650°
245w ago - A couple days back ZiNgA BuRgA released RCOMage v1.1.0, which allows you to dump any RCO (localized resource) file from both PS3 and PSP Firmware followed by version 1.1.1b.

Break the RCO on down and customize text strings, audio, and graphics to your liking and then recompile the modified resources and you've just created yourself a PS3 Custom Theme!

Download: [Register or Login to view links] / [Register or Login to view links] / RCOMage v1.1.1b for PS3/PSP / [Register or Login to view links] (svre.rar) / [Register or Login to view links] by cfwprophet

v1.1.0 Changelog:

•Minor message output changes
•Fixed bug where rcomage may have tried to convert non-GIM images through gimconv when dumping
•Fixed minor issue if Image/Sound/Text tree contained no subentries
•Removed option to select compression for PNG/JPG/TIF/GIF resources in GUI as it's mostly useless and may break the RCO if changed
•Add UMDFlag attribute...
 

PS3 Memory Dump Hypervisor Call Table Finder Tool is Available

500°
252w ago - I have just finished another (first is HERE) little 010 Editor script to search the Hypervisor Call Table on any PS3 Memory Dump.

Requirements: [Register or Login to view links], script PS3MemDump_hv_call_table.bt and PS3_Memory_Dump.bin.

See also the source of the script in attachment.

Little how to for 010 Editor:

1. If you do not already have 010 Editor -> Download and install a free 30-day trial for Windows 7/Vista/XP/2000 of [Register or Login to view links].
2. Unzip the archive (PS3MemDump_hv_call_table.zip) in attachement in your documents path for example C:/MyDocuments/SweetScape/010 Templates/
3. Start 010 Editor.
4. Click on shortcut Ctrl+O (menu File -> Open File...) and choose the file PS3_Memory_Dump.bin.
5. Click on shortcut Ctrl+F5 (menu...
 

PS3 TOOL DECR-1000A XMB (XrossMediaBar) Menu Video Tour

800°
257w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.

For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.

However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.

Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.

One other significant difference between Retail systems and Development Systems is...
 
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