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Guide: How to Create Your Own PS3 Themes for PlayStation 3

50°
219w ago - SCEE Online Designer Wael Naguib has shared a guide today on how to create your own PS3 Themes for the PlayStation 3 entertainment system.

To quote: I am one of the Online Designers here at PlayStation Europe and I am here to talk to you about how to create your very own PS3 custom themes. Here is the PS3 Custom Theme Tool download.

I have created several custom themes available on PlayStation Store - you may be familiar with themes such as Manga, Graffiti and Rag-doll Kung-fu. The Manga and Graffiti themes were created on a PC and are based on my creative interests in urban street art, Japanese anime and Manga comics.

Coming up with theme ideas is really fun and can be challenging; I've discovered it's always good to start your ideas by thinking of a good background image before you begin work on the icons. A character, scene or texture is a good starting point to begin with and that will help you ensure your icons will fit with the chosen background.

If you like to keep things simple you can use the icons provided with the theme kit and edit them however you like e.g. change the colour of the icons or maybe add some shadow behind.
 

RCOMage v1.1.0 - RCO Manipulation Tool for PS3 and PSP Arrives

650°
236w ago - Update: [Register or Login to view links] has now updated [Register or Login to view links]'s Windows [Register or Login to view links] utility to RCOMage v1.1.1 for Linux users.

A couple days back ZiNgA BuRgA released RCOMage v1.1.0, which allows you to dump any RCO (localized resource) file from both PS3 and PSP Firmware followed by version 1.1.1b.

Break the RCO on down and customize text strings, audio, and graphics to your liking and then recompile the modified resources and you've just created yourself a PS3 Custom Theme!

Download: [Register or Login to view links] / [Register or Login to view links] / RCOMage v1.1.1b for PS3/PSP

v1.1.0 Changelog:

• Minor message output changes
• Fixed bug where rcomage may have tried to convert non-GIM images through gimconv when dumping
• Fixed minor issue if Image/Sound/Text tree contained no subentries
• Removed option to select compression for PNG/JPG/TIF/GIF...
 

PS3 Memory Dump Hypervisor Call Table Finder Tool is Available

500°
243w ago - I have just finished another (first is HERE) little 010 Editor script to search the Hypervisor Call Table on any PS3 Memory Dump.

Requirements: [Register or Login to view links], script PS3MemDump_hv_call_table.bt and PS3_Memory_Dump.bin.

See also the source of the script in attachment.

Little how to for 010 Editor:

1. If you do not already have 010 Editor -> Download and install a free 30-day trial for Windows 7/Vista/XP/2000 of [Register or Login to view links].
2. Unzip the archive (PS3MemDump_hv_call_table.zip) in attachement in your documents path for example C:/MyDocuments/SweetScape/010 Templates/
3. Start 010 Editor.
4. Click on shortcut Ctrl+O (menu File -> Open File...) and choose the file PS3_Memory_Dump.bin.
5. Click on shortcut Ctrl+F5 (menu...
 

PS3 TOOL DECR-1000A XMB (XrossMediaBar) Menu Video Tour

800°
248w ago - This week, as promised previously, we decided to show a video tour of the PS3 TOOL DECR-1000A XMB (XrossMediaBar) menu.

For anyone with a retail PlayStation 3 system, the options listed below are quite different. But, for those with PS3 Test units, the Debug settings are quite similar to that of a PS3 TOOL.

However, the biggest difference between a TEST and a TOOL is that of the TOOL's Communication Processor. Unlike the TEST, which relies on the PS3 hardware itself to do the work, the TOOL uses its CP for independent hardware debugging.

Going back to a Retail system - the major difference between a Retail and a Debug unit are the Check features (when pressing triangle), which runs a check on the installed application - reporting file size, location, contents etc. Another notable difference is, under the System Options setting, the Debug Settings - which contains a large number of features, detailed below in part.

One other significant difference between Retail systems and Development Systems is...
 

PS3 TOOL DECR-1000A Serial Port Examined - Part 1

500°
251w ago - Today we have a brief update on the PS3 TOOL DECR-1000A serial port, as I haven't had time yet (due to the holidays) to install my [Register or Login to view links] into our Service Mode PS3 to begin dumping and comparing the NAND images.

Not long ago we took a peek at the PS3 Reference Tool's serial port, which is a 9 pin RS-232 port is covered by a metal panel, with two screws holding it down. One would assume there are secrets behind it, we did!

On connecting to the unit, we received a prompt for a password. On a whim, we tried a few default passwords, one of which being Administrator, and it worked!

We then received the prompt shown in the picture (below). Alas, there are only a few options to set the IP address on the unit. It can either be set statically, or dynamically - letting the IP be obtained by a network DHCP server.

The version command returns the software version of the PS3 Communication Processor, which as we detailed previously, is the embedded debugger in the PS3 TOOL.

The IP settings as well are that of the embedded debugger....
 
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