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RenPKG v1.0 Beta 3 - Restore Names of PS3 PKG and EDAT Files

500°
159w ago - Below is a RenPKG v1.0 Beta 3 Win32 homebrew application made by myself with source code included.

It allows users to restore the names of PS3 PKG and EDAT Files to their original PlayStation 3 ones.

Download: [Register or Login to view links]

I hope It will be useful for you Be careful if you need to rename update pkg files! Source files are included


In related PlayStation 3 homebrew news, today on IRC deroad released [Register or Login to view links] followed by [Register or Login to view links] on his [Register or Login to view links] and [Register or Login to view links] and [Register or Login to view links] followed by [Register or Login to view links] in another [Register or Login to view links], and from the included ReadMe files:

This is a simple player, it reads two var (var1 and Var2) from a file.

The file must be called buzzer.txt and placed in the main folder of a USB an example:
 

PS3 PKGView v1.2 Extractor Homebrew Application Update Arrives

1200°
160w ago - Following up on my previous releases, today a new PS3 PKGView Extractor homebrew application version 1.2 update is available and has been fully tested by catalinnc.

Download: [Register or Login to view links]

PKGView is a tool for extracting files from PS3 PKG. Tool is 100% legal it contains no code Sony. PKGView also has a graphical interface that simplifies the extraction of both individual files and the complete package.

PS3 PKGView v1.2 Extractor Homebrew Application Version 1.2 Changelog:

  • FIX: Still failing to extract large files.
  • FIX: Structure parsing issues.
  • FIX: Other extraction issues.
  • More descriptive extraction window.
  • Optimized extraction of retail pkg.
  • Now creates an extraction log.



 

PS3 CFW Folder Checker Homebrew App and Source Code Arrive

1050°
165w ago - This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well, followed by Check_PKG and HashCalc by eminem451 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by eminem451

From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.

Took me 5 min.

Follow me on twitter at [Register or Login to view links]

Source Code:

[Register or Login to view code]


 

PS3 PKGView v1.0 Extractor Homebrew Application is Updated

1200°
167w ago - Following up on the previous releases, today I have updated the PS3 PKGView Extractor homebrew application for PC to version 1.0 followed by version 1.1 and version 1.1b which include bug fixes.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

PkgView is a tool for extracting files from PS3 pkg. Tool is 100% legal it contains no Sony code. PkgView also has a graphical interface that simplifies the extraction of both individual files and the complete package.

PkgView Changelog:

Version 1.1b


 

PS3Load GNPDRM PKG Now Updated for PS3 3.55 with Bug Fixes

700°
174w ago - Following up on the earlier releases, today PlayStation 3 developer an0nymous has updated PS3Load which allows users to run PS3 SELF programs via wireless or wired network with some make_self bug fixes as outlined below.

Download: [Register or Login to view links] (580.47 KB)

To quote via PS3 Dev Wiki (ps3devwiki.com/index.php?title=Dev_Tools#ps3load_3.55_make_self_fixed):

Older versions of ps3load would not work on 3.50/3.55 ("sysProcessExitSpawn2" won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55 standalone precompiled version to try: ps3load.gnpdrm.pkg (don't forget to delete your old version first)

Using ps3load:

1. make your app, produce at least an ELF
2. sprxlinker yourapp.elf (this should be done for you if you use any of the samples)
3. make_self yourapp.elf yourapp.self
4. load ps3load on the PS3
5. define the PS3LOAD environment variable in your favorite shell with tcp:ip_addr (where ip_addr is your the ip address of your PS3)
6. ps3load yourapp.self
 
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