To quote: In Neo Trail you control a ship that is constantly moving forward. Once you pass over a square on the grid it will begin to raise up. If you get pushed up onto the top of a fully raised block then the game will reset.
The high score is displayed but not saved.
I’m not sure if it’s similar enough to be considered a clone (although that is what it was originally going to be) but it’s obviously inspired by that movie. You know the one.
Later I might add split screen multiplayer and/or an NPC to play against.
Analog sticks = Turn
Finally, in related news NextGenDev (via nextgenupdate.com/forums/playstation-3-exploits-hacks/360397-preview.html) has shared a preview of his Neo Racer 2.0 Edited version for PS3 3.55 CFW. To quote:
This is my official PREVIEW of Neo Race 2.0 edited version. Only the beta in video i did not show the...
97w ago - Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.
What you need ?
1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
2- Debug Dev_Flash (Also allow to have the debug options on retail)
3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
4- A File Manager
5- EBOOT.BIN of your games (also from Paradox)
What you need to know
Rebug normal in Debug mode 2
You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
Release mode -> Development mode
All the content type configuration -> Development mode
Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.
Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.
To quote: This is a port/update of That Other Pong which is a simple one or two player pong clone. There are graphical differences between this and it’s previous release (on Wii) but the gameplay is unchanged.
Finally, after a long period of a scene that got riddled by money hungry dongle suppliers we uncover this big scam and show you how things actually work.
First of all, none of the code the dongles use comes from the creators. All files used come directly from higher PS3 firmwares. This works by using plugins / SPRX's who are basically just drivers, from a higher PS3 firmware.
To get games to work, you need to use the files from higher firmwares, that games require. Those plugins we are talking about, also have the decrypt information stored in them that the games use to work.
Some of the newer SPRX's are compatible with older firmwares and can be used on older firmwares quiet easily. All you need to do is place them in the right folder and that's it.
Of course this procedure doesn't work with all the games quite so easy, some of the 3.6+ games load right away, others need some fixing. This fixing is done by patching the SPRX's to work with the lower firmware. Porting the drivers, so they can work with lower firmwares should be the easiest...