FBANext r423 Custom v3 PS3 Emulator Features Big Lag Reduction

1300°
164w ago - Here is a new build of FBANext r423 Custom v3 PS3 MC68000/Z80 Arcade Emulator which now includes a big lag reduction among the changes and fixes outlined below.

Download: FBANext r423 Custom v3 PS3 Emulator / Source Code

FBANext PS3 - r423 - Custom - v3

WHAT'S CHANGED SINCE V2:

  • Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
  • A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
  • Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
  • Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right...

 

PS364 Nintendo 64 Emulator for PS3 Development Announced

1300°
164w ago - Following up on the recent N64 Emulator for PS3 videos posted, today another Team known as EmulateMii have announced that the PS364 Nintendo 64 Emulator for PS3 is currently under development.

To quote: "We've been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come...

PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364."

More details will be posted on this Nintendo 64 PS3 Emulator WIP as they are available.


 

Video: Nintendo 64 - N64 Emulator on PS3 Alpha First Look

1300°
165w ago - We are a team of 3 guys who have been working on a Nintendo 64 emulator for quite some time now, and we have decided to go out with the news since now our N64 emulator is officially working on the PS3.

We still have a huge load of things to work on, but it's playable and N64 is finally working on the PS3.

What we have done so far:

  • 1 player (keyboard only)
  • We have succeeded to enable gameshark codes
  • Graphics works excellent on most games we have tried; Mario 64, Donkey Kong 64, Ridge Racer 64, Diddy Kong Racer, Mario Kart 64, Banjo Kazooie and 1080 Snowboard.
  • Games we have tried that are jerky (so far): Duke Nukem 64, Doom 64, Hexen 64 and WCW Smackdown 64.

Issues (we are working on):

  • Audio is not working yet.
  • A user interface and the ability to edit and change files such as controller settings, cheat codes, etc. (We do all this over FTP now).
  • Game menu (we now have to upload one game at the time).
  • PS3 controller, (we now have to use a USB keyboard).
  • Multiplayer.

We have decided to use ps3news and youtube to communicate with you guys, and if you want to help us out, feel free to either email us at n64onps3@gmail.com or PM us on youtube.
 

FBANext r423 Custom v2 PS3 Emulator Includes Custom HD Mode

1300°
165w ago - As a follow-up to his recent SNES9x update that included an HD version with shaders, squarepusher2 has also updated the FBANext r423 Custom v2 PS3 Emulator which now includes a Custom HD Mode as well.

Download: FBANext r423 Custom v2 PS3 Emulator / Source Code

FBANext PS3 SVN r423 Changelog:

WHAT'S NEW:

  • Core - updated fm.c fmopl.c with to match latest mame.
  • PS3 - added triple buffer option (check options to toggle). Triple buffering
    will be stored in xml

CUSTOM CHANGES:

  • A much faster graphics driver - try CPS3 and CPS2 games and feel and see the difference in terms of speed. Most of the input lag noticed by experienced arcade players should be mostly gone now.
  • Triple-buffering is hardforced to be enabled by default - together with the new graphics driver makes the framerate very fast.
  • Sysutil OSD is used for some parts of the In-Game menu, such as saving a savestate, saving a button preset, or generating a clrmame.dat file, and so on.
 

SNES9x PS3 4.4.6 Emulator Arrives with HD Shaders and Fixes

1400°
165w ago - The Super Nintendo Emulator PS3 port is updated once again, this time to SNES9x PS3 4.4.6 for Firmware 1.92+, 3.15, 3.41 and PlayStation 3 Custom Firmware 3.55.

Download: SNES9x PS3 4.4.6 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

Changes are detailed below, and now include HD shaders and several fixes as follows:

==================================================
Build 4.4.6 (16-02-2010)
==================================================

  • HD version and Normal version merged into one - there are now HD shaders that do the same as the previous HD version.
    * HD shaders (which upscale the resolution to 512x448) instead of hacked HD version. '4xSoft-HD' is currently the best out of the HD shaders - more to come.
    * The HD version in version 4.4.5 ran in interlaced mode - with the HD shaders, you can run in either progressive or interlaced mode.
  • Fixed PAL50/PAL60 automatic activation in 576i/p mode.
  • Fixed Rise Of The Robots interlacing issues - other games which use interlaced mode also corrected.
  • Fixed Multiplayer controls - only player 1 worked.




 







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News