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Hands-on with Tomb Raider: Definitive Edition on PlayStation 4

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33w ago - Sony Social Media Specialist Ryan Clements is back with a hands-on peek with Tomb Raider: Definitive Edition on PlayStation 4 below!

To quote: Tomb Raider: Definitive Edition is not a simple, upscaled version of last year's critically-acclaimed adventure. It's a colossal effort, soaked in visual enhancements and technical optimizations. Just when we thought Lara Croft hit her peak, she keeps on climbing.

One of the first challenges Crystal Dynamics faced was Lara herself - even though the team had smashed expectations with the impressive original game. A new head and face model have been implemented in this portrayal of Lara, bringing new life to the legendary heroine.

Among the torrent of improvements made, the developers worked with subsurface scattering technology on Lara's skin. This means light will actually pierce the top layer of her skin and diffuse, giving it a realistic glow.

Lara's equipment has also been given abundant attention. Her bow and pickaxe clatter, bob, and move with her body, giving her entire character a renewed sense of authenticity. She sweats and bleeds like the best of us when put under extreme duress, and the remarkable animation and voice work continue to instill Lara with life.

There was no slowing down for Crystal Dynamics after...
 

Sony PlayStation Game Store Updates for December 17, 2013

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36w ago - Sony PlayStation Store Director Grace Chen is here with this weeks US PSN Game Store updates below, as follows:

PS4 Games

flOw ($5.99, Cross-Buy)

Experience the award-winning flOw, now available on PS4, PS3, and PS Vita systems.

flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and dive into the abyss. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace.

Pinball Arcade (Free)

Each month, regular updates will add classics like Monster Bash, Medieval Madness, Creature from the Black Lagoon, Funhouse, Attack from Mars, Black Knight, Space Shuttle, Pin•Bot, Circus Voltaire, Big Shot, (and many others for years to come!) along with online tournaments and additional modes to challenge yourself and compete against your friends.

PS3 Games

The Walking Dead Season 2: Episode 1 ($4.99)

Download Episode One of The Walking Dead: Season Two, a five-part game series that continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn...
 

How to Earn a PS4 Fortune in Super Motherload on PlayStation 4

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38w ago - XGen Studios CEO and Founder Skye Boyes shared details today on how to earn a PS4 Fortune in Super Motherload on PlayStation 4.

To quote: Hello, fellow miners! In case you missed the news, PS3 owners can now get their hands on Super Motherload and dig up some Martian gems with their friends.

In the wake of the PS3 launch, and to treat our players on PS4, today's post is all about tips and tricks - helping you to maximize your mining (and edging out the "friendly" competition). Follow these tips and you'll have your gold Trophies in no time!

Faster, Stronger: Dig straight shafts down to expedite returning to the surface. It's often worth the cost of bombs to ensure a better tunnel for speedy, collision-free travel.

Efficiency = Much Better: Fuel consumption is highest when digging and flying. Refrain from revving the engine when descending and stay still while figuring out puzzles to conserve fuel.

Make a Small Fortune: Consider your actions carefully when solving puzzles. A careless blast can render the reward irretrievable and result in bomber's remorse.

Be More Cautious This Time, Comrade: C4 destroys a 5X5 area, TNT destroys 3X3, and Shaft Bombs destroy 1X9. This can can mean the difference between grabbing valuable...
 

Video: How Light Comes Alive in Dying Light on PS4 / PlayStation 4

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40w ago - Techland Lead Technical Artist Maciej Jamrozik shared a video today on how light comes alive in Dying Light on PS4 / PlayStation 4 below.

To quote: Hi, I'm Maciej Jamrozik, the Lead Technical Artist at Techland, developer of the upcoming first-person, action survival-horror game Dying Light.

Light and shadow play a crucial role in Dying Light. They affect not only the gameplay and its day-and-night cycle, but also the visuals.

This video illustrates how the game uses a physically-based lighting system, which means that light is generated in accordance to the actual laws of physics.

This in turn assures that lighting looks convincing and cohesive, regardless of the conditions and surroundings. It's especially important as Dying Light features a variety of locations and environments, from open spaces to claustrophobic rooms, as well as a range of weather conditions and changing time of day.

One of the most important parameters of indirect lighting is "roughness," which defines the level of smoothness and dullness of a surface.

Implementing our new physics model eliminated the limitation of using only preset groups of materials, which translates to much more varied and faithful representations of materials in the game. Our artists now have full freedom...
 

Contrast is Out Today on PS4, Free for PlayStation Plus Members

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41w ago - Compulsion Games Producer Derek Elliott announced that Contrast is out today on PS4, and is free for PlayStation Plus Members.

To quote: Contrast, our PS4 launch title, is out today. If you were born in the '70s (as I was), or have watched "Arrested Development," you'll know the song "The Final Countdown." It is cornily (Is that a word?) appropriate when your game is close to launch status.

It can pump you up and can also bring you back to all the good and bad that was the '80s. Much simpler times when two programmers would make all of the design, art, animation, sound, and code for a game. And back then, game design counted for something. Be damned you kids these days and your fancy save games and discs you don't have to blow on to play.

Games like Paperboy, Dig Dug, and - one of my personal favorites - Racing Destruction Set were profoundly fun because they were simple. But simple didn't mean easy. These games somehow got made because of a genuine fire to develop something new and have fun in a brand new industry.

The early Godfathers of video games were passionate because they accomplished something special, were published, and people responded to their creations.





Just as I suspect...
 
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