PSN Access Restored for PS3 CFW via Rebug 4.11 Version Spoofer!

1350°
99w ago - Today Sony PlayStation 3 hackers Cyberskunk and evilsperm of Team Rebug have released a PS3 4.11 Version Spoofer 2.2 for 3.55 CFW and also a Rebug Update Package 0.7 (3.55.2) which temporarily restores PSN access once again on Custom Firmware!

While this is great news for the time being to play 3.55 titles (3.56+ won't work) online, Sony will likely release a PlayStation 3 Firmware update to block the new method being used in coming days in order to resecure PlayStation Network with an updated PSN Auth X-Platform-Passphrase (which resides in a decrypted VSH.SELF) and prevent PS3 Custom Firmware users from gaining access unfortunately.

If you are unsure if a PlayStation 3 game or patch update will work on PSN via PS3 CFW, simply extract the PARAM.SFO from the PKG and view it using a PS3 PARAM.SFO Editor to examine the PS3_SYSTEM_VER value. If it is 03.5500 or below the game will work online and the patch update can be installed.

Download: PS3 4.11 Version Spoofer 2.2 (3.55 ONLY)

  • 4.11_Version_Spoofer_2.2_355.pkg (scmods.com/rebug/pkg/4.11_Version_Spoofer_2.2_355.pkg)

 

Video: PS3 JFW DH MA Debug JMB Selector v1.0 Demonstration

1500°
107w ago - Today aquilino has made available a PS3 JFW DH MA Debug JMB Selector v1.0 alongside a demonstration video of it in action for Custom Firmware users.

Download: PS3 JFW DH MA Debug JMB Selector v1.0 / PS3 JFW DH MA Debug JMB Selector v1.0 (Mirror)

To quote, roughly translated: Hello fellow for here I leave my bit for this firmware that has the potential juju. Based picker rebug author jjolano.

Selector is a QA or debug menu instead of using an addon for each menu I joined the two addon and you only have to choose. The interface is simple console like the way I do not know, reminds me of "Startpatch" of the Wii still in line console mode.

It is in English if that change is Spanish for the people. Created PSL1GHT SDK. This slim JFW tested on my DH and all ok, not tested on fat. Notice that writes to the flash homebrew, I take responsibility for its misuse.

Functions:

  • Start button: QA mode
  • Button select: debug mode
  • Button x: we went to the PS3 menu

As stated in the logo only for JFW DH.

Video demonstration of their functioning:



 

Video: PS Vita Crash CMA Debug Time via Xcode Execution Demo

1050°
111w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.

I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).

Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said

The tutorial to Debug CMA PS Vita Under MacOS and Xcode: http://pastebin.com/40FrAJXg

CMA Debugging PS Vita Under Xcode Execution Tutorial

You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment

1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...
 

Sony PS3 Debug / Test Firmware 4.10 Update is Now Available

1350°
114w ago - Following up on the previous leak, this weekend the Sony PS3 Debug / Test Firmware 4.10 update has surfaced for both PlayStation 3 collectors and developers from an anonymous source.

Download: PS3 Debug / Test Firmware 4.10

As always, keep in mind these PUP updates will currently NOT install on a retail PS3, and so they are intended for examination and comparison purposes only.

We have 100% confirmed that running this updater on a retail PS3 will not damage it, however, it will give the following error before the installation completes: The data type is not supported. (8002F029)


 

DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

1300°
115w ago - Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.

Download: PS3 Patched DEX LV2_Kernel.Self for CEX Consoles / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Mirror) / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Fixed)

Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.

To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.

From Cyberskunk:...
 











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