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God of War: Ascension - PS3 Multiplayer Announcement Arrives

100°
116w ago - Game Director Todd Papy has announced PS3 multiplayer mode for God of War: Ascension live from Santa Monica Studio today!

To quote: Hello PlayStation fans! As I mentioned on the 19th, at 8 AM PDT (11 AM EDT) today we'll be streaming live from Santa Monica Studios, where our team is busy building the next evolution in the franchise.

I will be talking with Mr. PlayStation Blog himself, Jeff Rubenstein, about God of War: Ascension and my past experience with the franchise.

And of course I will be answering some of the questions from [Register or Login to view links].

As promised, if we read your question live on air, we'll be reaching out to you (via [Register or Login to view links]) so we can send you a signed God of War: Ascension poster.

Video: [Register or Login to view links]

But wait, there's more! During our live broadcast, I'll be sharing the scoop with Jeff, and of course all of you, about our brutal new multiplayer mode.

Yes, that's right. God of War: Ascension will feature a ground-breaking new online multiplayer mode....
 

Video: Sorcery Conjures Story Trailer, Final US PS3 Box Art Arrives

100°
117w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared a new video trailer and the Final US box art for Sorcery on the PlayStation 3 today!

To quote: Now that we're a month out from the May 22nd launch of Sorcery, I'm pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title.

Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters - Finn, the sorcerer's apprentice, and Erline, his magical cat - were there almost from the beginning.

We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here's a look...

A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I'd weave the rest of the narrative around it.





For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that's how they behave when they attack. And a lot of the mythology...
 

PS VitaTools v1.04 Arrives, ReadSELF and More Additions Included

550°
119w ago - Following up on the previous builds, today PlayStation Vita developer deroad has updated PS VitaTools to version 1.04 which includes the addition of ReadSELF among the changes detailed below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

PlayStation VitaTools Changelog:

initial release

  • pkg_reader (unfinished and bugged)

1.00

  • pkg_reader fixed and fully working pupunpack!!

1.01

  • pupunpack has been updated to unpack the PUP inside a folder called: NAME_UPDATE.PUP_0

1.02

  • initial version of unpkg. for now it is NOT able to decrypt pkg. it just extract the main parts.
  • deleted some id on the pupunpack
  • pkg_reader is still unfinished

1.03

  • added security_1 to pupunpack

1.04

  • added readself. it show information about the PlayStation...

 

PS Vita Firmware / System Software Update v1.65 Arrives, Details

500°
120w ago - Sony Network Entertainment VP Eric Lempel has announced today that PS Vita Firmware / System Software update v1.65 is incoming alongside details on the changes in it outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

Update: Sony has now removed PS Vita update v1.65 from PlayStation Network due to a technical fault related to adhoc play in PSP titles.

To quote: Hi, everyone. The next PS Vita System Software Update (v1.65) will be released soon and will include the following minor enhancements:

•A "Notification Alert" option will be added to Settings, so you can toggle alerts on or off
•"After 10 minutes" will be added to the time options under Power Save Settings
•An Arrow icon will now appear when PS Vita finds new activities in the LiveArea
 

Video: Closure: PSN's Next Innovator Arrives on March 27, 2012

50°
123w ago - Eyebrow Interactive Lead Designer & Programmer Tyler Glaiel has announced today alongside a video trailer that Closure, PSN's next innovator, will be officially arriving on March 27, 2012!

To quote: I know we're all heavily enjoying Journey right now (it's amazing), but don't shut off your PS3 when you're done with it because another awesome game, Closure, is coming out at the end of the month.

We just finished our launch trailer, which you can watch below right now!

Just for recap, Closure is a puzzle platformer based around manipulating lights to phase objects in and out of reality. The core gameplay premise is: If you can't see it, it doesn't exist.

It's a simple enough concept to understand, but the puzzles are anything but. A team of three (myself, artist Jon Schubbe, musician Christopher Rhyne) have spent three years working on Closure, designing nearly 100 unique and challenging puzzles spread across a variety of dark and eerie settings including a decrepit factory, a murky forest, an abandoned carnival, and a few other locales that I'll leave as a surprise.





Closure is not just about its setting and atmosphere, though. There is a heavy focus on the puzzles themselves,...
 
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