276w ago - Martijn Van der Meulen, a Producer on Home, has said that "it is a 100 percent guarantee that Home will be released by the end of this calendar year.
There had been concern that Sony may one day charge for PlayStation Home, but Meulen says that "there are no plans to charge for Home, even in the far future."
To quote in full: Home. We've been waiting for it for quite some time now and some gamers were beginning to think it would never arrive at all. But here at the German Games Convention, Home did in fact make an appearance at the top of a stylish, multi-tiered patio structure built into Sony's booth. I had the pleasure of sitting down with Martijn Van der Meulen, a Producer on Home, to talk about what's going on with the free software that promises to revolutionize the way PS3 owners interact with one another online.
First and foremost, Van der Meulen told me (without hesitation) that it is a 100 percent guarantee that Home will be released by the end of this calendar year. He has absolutely no doubt that this will be the case, so it looks like the long wait to come Home is finally reaching its conclusion. Van der Meulen also assured me, quite adamantly, that Home will always be a free service -- only premium content will need to be purchased. I know some gamers were concerned that...
276w ago - Eric Boltjes, the Senior Online Gameplay Designer for Killzone 2, has said that the Public BETA for the game is coming soon. Boltjes also said that they are listening to feedback from people who are testing out the online version of the game at Leipzig.
"We are still at a point in the project where we can change and tweak specific aspects of the game so getting this kind of feedback from our audience (even though they might be journalists ) is a tremendous help to getting this project done and out the door." said Boltjes.
Via PS Blog - Eric Boltjes, the senior online gameplay designer for Killzone 2:
Today was the first time ever that we showed the online version of the game, hands-on, to anyone outside of the SCEE family and I have to admit, it was quite nerve-wracking. We've worked on this online portion for over two years and putting your baby out there is not an easy thing. I am very happy to say though that today could not have gone better and we got some really good responses from all of the journalists we showed the game to.
There is something almost magic about seeing people playing the online game for the first time and more importantly, seeing them really get into it! Some of the journalists were so into the game that they almost forgot to ask questions for...
278w ago - Psyonix Studios today announced Supersonic Acrobatic Rocket-Powered Battle-Cars, an arena-based online vehicle sports game for PlayStation Network that brings together animated vehicles in sports-like gameplay.
The game features vehicles with incredible physics-based maneuverability, including boosters for launching high into the air or accelerating at break-neck speed on the ground. In the air, cars can roll, flip, jump, dodge or spin. In this team-based soccer-inspired game, the vehicles maneuver to perform breathtaking saves, awe-inspiring shots on goal, and gruesome demolishes of opponent cars. These abilities, combined with the players' own creativity, create a unique and thrilling experience every time.
Wide-ranging community involvement is supported through team and league play, as well as extensive statistical tracking, rankings, and rewards for individuals and teams. The game features mini-games and single player matches as well as team and league matches and scrimmage matches online. Supersonic Acrobatic Rocket-Powered Battle-Cars will also feature PlayStation 3 computer entertainment system trophies and players will be able to upload videos of their most exciting games to YouTube.
Press Release: Supersonic Acrobatic Rocket-Powered Battle-Cars Announced for the PLAYSTATION¬® Network
278w ago - Posted by Travis Williams (Sr. Producer, SCEA) today:
Hello everyone it's Travis Williams, PAIN Producer, again and I wanted to take some time to tell you about the new PlayStation Network Trophies being added to PAIN Downtown.
The last trophy I ever "earned" was in ROTC. That was way back in High School (tragic I know). So, I have been really excited to see PlayStation 3 trophies make their way into games both old and new. It's a new way to show your "ePump-a-tude". PAIN already features internal trophies that make the modes challenging.
That's why it's so awesome to get to make a whole new set of trophies. Here's a list of some of the Trophies you will see next month. If the names seem sophomoric or juvenile to you, then you clearly haven't been playing PAIN enough. That's kinda "How We Do."
To answer some questions before they come up...
Q: When will Trophies be available for PAIN?
A: When the Amusement Park ships on 9-4-2008 we will update PAIN to include trophies.
Q: When does Amusement Park ship?
Q: Are Trophies retroactive?
A: Most of the trophy requirements are new so we haven't tracked your progress until now. Some work you will get credit for.